banedrom
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Registered: 09-2013
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Magic Resistance
This is a topic that has been debated within my gaming group recently.
Magic Resistance. Does it affect friendly spells too? I have a few friends who swear that as read, the rule states that all magic cast on the bearer affects him unless the magic resistance roll stops it. This includes healing spells.
So for example, Wizard casts Healing Hands two times. That means my warrior, who has Magic Resistance 5+ rolls two dice. One is a 5 and the other is a 2. My warrior resists one of the healing hands and therefore takes only 1 heal.
There is no mention of "hostile" spells anywhere in the rules.
What do you all think?
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19/Feb/2014, 4:13 am
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RedDogMT
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Registered: 11-2011
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Re: Magic Resistance
The description for Magic Resistance states Some Monsters are naturally able to shrug off the effects of a spell cast against them.
I can see how it might be interpreted that beneficial spells cast on a creature with Magic Resistance could be resisted. If you took this stance, it would mean that you would need to roll Magic Resistance rolls when a monster spell caster casts a beneficial spell. I do not think this is the intention.
You could also interpret it that Magic Resistance is only effective for spells cast against them, which means that it only applies to harmful effects. For the purpose of game play and how the description is written, I think that this is how the writers intended it to work.
Last edited by RedDogMT, 19/Feb/2014, 4:37 am
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19/Feb/2014, 4:31 am
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banedrom
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Registered: 09-2013
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Re: Magic Resistance
I agree. I felt that it should apply to harmful spells.
I feel like my friend's main point is that magic resistance means that one actually resists magic, in all of its forms.
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19/Feb/2014, 5:13 am
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Littlemonk
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Re: Magic Resistance
I would argue that this 'resistance' is voluntary. In other words, it gives you the ABILITY to resist magic if you so choose.
So theoretically you could attempt to resist any magic cast on you, harmful or helpful if you CHOOSE to.
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19/Feb/2014, 7:56 am
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OldWarrior
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Registered: 04-2006
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Re: Magic Resistance
quote: Littlemonk wrote:
I would argue that this 'resistance' is voluntary. In other words, it gives you the ABILITY to resist magic if you so choose.
So theoretically you could attempt to resist any magic cast on you, harmful or helpful if you CHOOSE to.
I like this interpretation, and I would probably go with it as GM when players wanted to use it that way.
From a more strict rules standpoint, just in my understanding of them, I would agree that Magic Resistance was intended to work against harmful spells not necessarily against helpful spells.
--- Old Warrior
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19/Feb/2014, 8:23 am
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banedrom
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Re: Magic Resistance
I can see the logic in both sides of the coin.
I see the merit in allowing a warrior to choose which spells to resist. However, if that was the original intent of the rule, then why bother with the choice in the first place? "Sure, I will attempt to resist your heals. Bring it on!"
Second, the idea that seems most logical to me, is that it was intended to help monsters resist harmful spells and was added to warriors as an afterthought. By that logic, I also completely support that monsters would not resist healing spells.
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21/Feb/2014, 9:16 am
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Littlemonk
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Re: Magic Resistance
quote: banedrom wrote:
I can see the logic in both sides of the coin.
I see the merit in allowing a warrior to choose which spells to resist. However, if that was the original intent of the rule, then why bother with the choice in the first place? "Sure, I will attempt to resist your heals. Bring it on!"
Second, the idea that seems most logical to me, is that it was intended to help monsters resist harmful spells and was added to warriors as an afterthought. By that logic, I also completely support that monsters would not resist healing spells.
So much for logic or reason.
I'm not sure where the contention lies. I'm not even sure if we're on the same wavelength here. Why would a Warrior want to resist a healing spell cast on them? And why would a Warrior cast a healing spell on a Monster?
The whole idea seems absurd. I think it's pretty obvious that Magic Resistance is only against harmful spells. Probably only against Attack Spells, although i haven't check all of them.
It makes no sense whatsoever to have a 'Magic Resistance' ability that actually has the negative downside of possibly resisting good spells. Sounds ridiculous.
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21/Feb/2014, 4:46 pm
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Edquest
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Registered: 09-2011
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Re: Magic Resistance
the way I've always played it is the same as littlemonk states.
also the rules below state "Some Monsters are naturally able to shrug off the effects of a spell cast against them. "
so they are able to, but this does not mean they cannot suppress the ability to do so.
I don't know, maybe because I've played so many other games where it is a choice I think this is the intended way it should work.
frankly I just hate it when chaos dwarfs show up and the wizard starts casting spells: rolling all those dice for all those individual models is a PITA
now add on doing that again for every friendly spell they have cast on them?
no thanks!
--- most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.
have a great day :D
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22/Feb/2014, 11:53 pm
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