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OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
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Re: Priest of Ranald Fan-made Warrior


Hmm... The vials of poison could actually be applied to any small blade weapon -- as currently written (I think).

Remember that small blade weapons tend to do less damage than normal size swords and etc. (hence the -1 Strength on these) -- at least for their normal damage, not taking any magical aspects and skills etc. into consideration.

The instant kills thing could certainly be too powerful, when considering that the possibility would exist for multiple attacks in the same turn at higher levels. My Martial Artist Warrior has this possibility with every normal Attack -- as long as he is using a normal size sword or any of his specified martial arts type weapons, BUT, the possibility is much more remote than this 1D6. In the case of the vials of poison, the weapon must first inflict at least 1 actual wound, while the Martial Artist can inflict a deadly blow without that requirement -- meaning this type of attack is determined first, before the amount of damage is determined. Still, I think the vial of poison version is more likely to happen in the big picture. So, I will be rethinking and rewriting.

quote:

Edquest Wrote:

the poison could work well as a D3 turns job I suppose, personally I think I'd just make it a consistent skill.
as written every time a wounding hit is caused the player would need to roll on the poison effect table.



Actually, according to the current rewrite plan, it would only be a maximum of every time a wounding hit is caused during 3 to 9 turns in an Adventure (because of the 1D3 turns per vial thing) during which the poison vial effects are in play.

I think the table gives more variety and character to the Warrior, making him more unique. For instance, I am trying to avoid making this one path of this priest too similar to an Assassin or a Ninja. Yes, he will have some similarity, but hopefully be different enough that he will be more attractive for people to give him a try.

I personally like random effects in some cases, though it is somewhat of a pain to roll on the table sometimes, because in this case I think it represents the idea that one never knows how resistant or susceptible to the poison effects an enemy will be.

Yes, concerning the losing of Attacks, I had thought about that already and decided that just for the current turn might be best.

---
Old Warrior

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13/Apr/2015, 8:21 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
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Re: Priest of Ranald Fan-made Warrior


Here is the skill Edquest mentioned earlier (about Armour no longer penalizing):

quote:

Armoured Priest

The usual interference of armour with attempting blessings is now removed. The Priest of Ranald no longer suffers the -1 penalty to attempt blessings for wearing armour. The Priest's other armour limitations still apply.



So, the original armour limitations are still in effect, except for the part about hindering the success of blessings.

So, the quote below would still be in effect except for the last line about hindering blessings:

quote:

Armour -- A Priest of Ranald begins without any armour, but may put on certain types of armour found during his adventures. He cannot use a shield. He will not wear any single piece of armour or armour combination which grants more than 2 points of protection (+2 T from armour). However, he may wear Furs in addition to this, for a total of 3 points of protection (+3T). Wearing Armour, except for Furs, interferes somewhat with the Priest's blessings (See above under Blessings.).



I point this out just to be clear. I wanted this priest to be unable to have much more protection than a Warrior Priest could have. I think this equipment ruling allows him to have just one more point of armour protection than the Warrior Priest, who can wear his Breast Plate and Furs (= +2T of armour). In my opinion, the Warrior Priest could have been allowed a little more armour (at least slightly more than I am allowing the Priest of Ranald), BUT, I always follow the Warrior Priest's rules on this point. emoticon

Last edited by OldWarrior, 13/Apr/2015, 8:40 am


---
Old Warrior

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13/Apr/2015, 8:39 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Ehstevey Profile
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Champion

Registered: 12-2014
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Re: Priest of Ranald Fan-made Warrior


I'd reckon shifting around the wording a bit in order to ensure each clause is self contained rather than fragmented between several sentences. Something like:

---

Armour -- A Priest of Ranald begins without any armour, but he may put on certain types of armour found during his adventures. He cannot use a shield. He will not wear any single piece of armour or armour combination which grants more than 2 points of Armour. Any armour except Furs will interfere with his Blessings (See above under Blessings). Furs will neither be counted against the warrior's armour restriction nor hinder his blessings.

---

I would actually suggest starting off the Priest of Ranald with a set of furs in his base set of equipment simply to ingrain the idea that furs do not hinder his blessings and because it's endless busywork buying more furs in town every time. He should be strutting around in his new fur coat all the time!
13/Apr/2015, 11:41 am Link to this post Send Email to Ehstevey   Send PM to Ehstevey Blog
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
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Re: Priest of Ranald Fan-made Warrior


Well, Ehstevey, it took me a little thinking, but I finally did see where your rewording is better -- especially by grouping the two facts about Furs together into one sentence.

Many things I have written go through several versions before they reach their final form. I will certainly keep your suggestions in mind as I continue to work on this document.

---
Old Warrior

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13/Apr/2015, 1:02 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Edquest Profile
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Lord

Registered: 09-2011
Posts: 318
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Re: Priest of Ranald Fan-made Warrior


"Hmm... The vials of poison could actually be applied to any small blade weapon -- as currently written (I think). "

oh I wasn't suggesting adding poison to an existing item like a frostblade!
sorry if that wasn't clear.

at level 1 -1 damage (-1 str) is a significant penalty
at level 5 it is less so (2D6+3 compared to 2D6+4) and at level 9 it is even less (3d6+3 compared to 3D6+4) so the poison gets more powerful as levels go up.

I get that not many people play those levels, I've had a number of games that got to around 7-8 level area and 3 that made it to level 10 so I always look at long term balance issues.

the Large Monster balance point does stand out as a nice attempt at preventing the ridiculous (lucky hit on Emperor Dragon and down it goes) but it would still be very powerful compared to what any other warrior can do.
(as an aside the otherwise lacklustre barbarian is the single best user for a frostblade due to his battle rage skill: +2
strength per level for one turn? yes please!)

I've not seen/played ninja and I've only read a little on the assassin never seen it played so I cannot comment on those warriors.

aside from the type of Ranald priest that starts with the silver stilettos what small blades exist that he can use in the normal game that are magical?

the reason I ask is that if the answer is none this makes certain enemies very hard to deal with (daemons and ethereal undead spring to mind).
not that this is necessarily a bad thing, I quite like warriors that have a niche they occupy, but it is again something I think about a lot.
(level 2 is often the level of daemons because all of the weaker daemons appear here suddenly: good WS scores, daemonic aura, good Fear levels combine to cause an entire fight where at least 1 hero will need to roll 6 to hit for example)

from my view this warrior would work well as a replacement for a wardancer or noble both of whom function in my games as a specialist at killing weaker enemies both in the starting game and also as they level up they get less impressive weapons due to warrior features.
(level 1 wardancer hits goblins on a 2+ attack roll and on a damage roll kills them on 2+ also, add in their continual deathblow and they become very strong in that specific instance, along with the spiders/snotlings/bats/rats all hit and killed on a 2+ also. it is not unheard of for a wardancer to kill an entire monster group with some luck on their rolls.
as the wardancer levels his damage increases a bit due to the aspects, but not as much as a dwarf/elf/barbarian who finds a Rending sword say.)
so, given that above, what sort of combat role do you see the priest filling?
(aside from the healing, obviously)

I don't mean to be critical, as stated I like the class, the poison is the only thing that leaps out at me to say "warning!"

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
13/Apr/2015, 6:26 pm Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
Edquest Profile
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Lord

Registered: 09-2011
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Re: Priest of Ranald Fan-made Warrior


possibly a new thread should be made titled "why are you making a new warrior?" emoticon

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
13/Apr/2015, 6:35 pm Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
OldWarrior Profile
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God

Registered: 04-2006
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Re: Priest of Ranald Fan-made Warrior


Darting Steel Daggers are magical -- at least I assume so. emoticon I think also there is at least one other magical dagger or knife in the additional treasure cards found in one or both of the WHQ expansion sets.

I suppose on the question of why make this warrior? and what role would he fill? that they are both related to some extent.

The group with whom I game have created quite a few new Warriors for WHQ. We also use custom Warriors that others have created. Several of these gamers have experience with the Warhammer Fantasy RPG (1st and/or 2nd editions). There has been a good bit of emphasis on providing a more varied experience in our Warhammer Quest Adventures that coincides with the larger Warhammer world as found in WFRP.

Our group has already been using a Priestess of Shallya (a very good healer), a Priest of Mannan, and a Priest of Morr. Once I read some WFRP source books about priests, I became eager to help complete our collection. One player specifically stated a desire to have a Priest of Ranald that he could play.

I like the idea of this priest because with the starting out choices (the paths) he can decide more or less what type of role he will fill in the party. I think that makes him more versatile. But, I honestly was not thinking of creating him to fill any particular role in the party, but rather to translate the Priest of Ranald WFRP character into a viable WHQ Warrior. emoticon

I think of him as possibly a priest/thief or priest/assassin type of Warrior, sort of mixing classes as it were in a similar way as DnD mixes races in the half-elf race.

The healing aspect is not that great I think, at least not good enough to say that the Priest of Ranald who takes the No Order path is a proper healer for the party. I think he might be on a similar level with the Warrior Priest in this regard -- taking their entire careers into account. The Warrior Priest can get the Power of Sigmar blessing (hopefully will too!), but the Priest of Ranald has no blessing that heals. He could use one or two of his blessings -- and some Luck too, of course -- to help his healing attempts to more likely succeed though. So, starting out, the First Aid skill might make the Priest of Ranald a better healer, since the Ring of Jade (of the Warrior Priest) is so unreliable (in my opinion).

As for the more generic question of "Why are you making a new Warrior?", I just can't help myself! emoticon I love to create things, especially Warriors, for this game.

---
Old Warrior

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14/Apr/2015, 1:30 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Edquest Profile
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Lord

Registered: 09-2011
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Re: Priest of Ranald Fan-made Warrior


"As for the more generic question of "Why are you making a new Warrior?", I just can't help myself! emoticon I love to create things, especially Warriors, for this game."

I know this feeling well emoticon

I have a word document filled with one line descriptions of warriors I intend to make at some point.
between work, running a DnD group, gym time and general life I will probably never finish them.
well there's always retirement emoticon
my vision of retirement is playing WHQ and/or D&D back like I did in my teens/early 20s: every single day

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
14/Apr/2015, 3:28 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
Warrior Monk Profile
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Lord

Registered: 09-2013
Location: Northern Rockies
Posts: 281
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Re: Priest of Ranald Fan-made Warrior


Now, I am pretty ignorant when it comes to the Elf Warrior or the Wardancer, but I KNOW my treasure!
quote:

OldWarrior wrote:

Darting Steel Daggers are magical -- at least I assume so. emoticon


They are.
From the card:
quote:

"Ancient sigils bind powerful spells of destruction to their blades"


quote:

OldWarrior wrote:
I think also there is at least one other magical dagger or knife in the additional treasure cards found in one or both of the WHQ expansion sets.

... .


I know of only one other dagger in the WHQ.
Plergit's Stabba from Lair of the Orc Lord.

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
14/Apr/2015, 12:14 pm Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
Edquest Profile
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Lord

Registered: 09-2011
Posts: 318
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Re: Priest of Ranald Fan-made Warrior


I forgot the stabba, cool weapon though that is, so not many then emoticon

meh this is why in my game I allow a weapons re-forger as a special location.

pay an amount (not sure I ever came to a solid decision, certainly no less than the value of the item) and get a regular shaped magical weapon changed to another regular shaped magical weapon.

2 handers cannot be converted to 1 handers
special weapons need not apply
(no you cannot have a hydra rapier!)

this also made some warriors (troll slayer and, more so, warrior priest of sigmar) have better access to decent weapons.

(although this would break my own rule: making a single magic weapon into a pair of magical daggers...)

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
18/Apr/2015, 3:46 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 


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