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Lord

Registered: 09-2011
Posts: 318
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Re: session one of my new group!


yes, the priest of Ulric plays like a cross between a barbarian and a standard warrior priest.

so the level up happened with little issue.

the ranger mage had a tough decision to make: take a rubbish skill (the healer) which would make them a knight hence able to wear armour and stuff.
or take a decent spell (storm of vengeance) but add another 2 level ups to the option to become a knight.

took the skill.
barbarian gained the battle blades skill, which is nice.
runesmith got the chant of breaking enemies magic items.
warrior priest gained new chant damnation which drains 5 attacks from monsters, but has to be divided equally amongst monsters, player choice if any excess.
(stops you going "no dragon loses all attacks, but the weak monsters keep theirs")

started new dungeon: throw a warpstone icon into the firechasm!
quest started boring with al corridors, first encounter 3 wraiths, 5 wights and 5 ghosts!
after the first player phase there really were not many left and the warrior priest drained the few attacks they had left.

the runesmith had a bounty on these exact monsters and so earned double gold too!

mummy tomb king arrived after that, with 3 mummies and 11 tomb guardians (110 gold for those seems very low, they are tasty!)
I decided to give these guys spears to fight in ranks otherwise they are pointless.

tomb king has sword of +5 damage, armour of -1 to hit him and warpstone amulet (roll a 1 to hit and you hit yourself)
none of this availed him and he died.

however he has the undead skill of coming back from the dead, so in the Objective room he and his cronies will all appear again with the same stuff!
if that fight is destined to be hard already this will cause issues maybe.

also first card was T junction and due to session ending where it did I checked the cards (but told nobody) and we've gone the wrong way so we've got a way to go yet!

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
29/Jul/2017, 5:22 pm Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Lord

Registered: 09-2011
Posts: 318
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Re: session one of my new group!


just read the last line of my last update and had forgotten entirely I had checked the deck.

ironic as I had to do it at the end of this session.
again I am late to writing this up so it is a bit hazy now.

we slew the rest of the tomb guardians in two rounds, continued further into the dungeon and explored a couple of rooms and corridors.
set off a trap, two of us were peppered with arrows, found some beastmen lead by champions and backed up by some minotaurs, the beastmen champions were armed with swords that ignore armour and had +2 armour and +2 toughness from their own skills table.

they didn't last long: 3 of our group have the skill reaction strike! we focused on slaying the minotaurs and normal beastmen, although 1 of the champions did die, then the priest called damnation upon the remainder and they lost their attacks.

we later fought chaos warriors on juggernauts, in a room which made all warriors have -1 to hit.
one players dark secret is they drank a strange potion before entering the dungeon and one of the effects is a -2 to hit for the combat.
they then failed their Fear test against the juggernauts and also hate chaos warriors...
so with -4 to hit they were playing the "I need a 6 to hit" game

I think that is all we fought in there.

found Flames of Khazla board section and got the "item swap" option, had some measure of luck with that.

then found the spiral staircase which means any encounters down there are at battle level +1, we elected to continue onwards but have reached the last board section and not found the objective room, so we need to retrace our steps...

we've had a powerful level up to 5 though and so the adventure has been lacking in challenge.

the warrior priest and rune smith have got to the point were certain chants/blessings now affect 3 warriors and once this happens it suddenly becomes powerful.
3 warriors getting to re-roll all misses, having +1 to hit and/or +1 Attack.

individually these warriors are just okay, but put both benefits on people and it starts to seem a bit OTT.

but i'm sure it will start to work out, currently the runesmith is feeling a bit under powered because items have shown up in other characters rolls which have been potent.

previously the runesmith had the hammer of sigmar and an ogre slayer axe but the rest have been unfortunate.
the barbarian has had a gromril blade but only 1 damage die so double damage was not a big deal, now that he has 2 damage dice it is more consistently powerful: killed two minotaurs with one attack in the fight mentioned earlier!
the elf ranger was using a sword of +2 Toughness or a two handed sword of +3 Strength...but found a Rending sword in the Objective room
the priest of Ulric has got a Sword of Vengeance (ignore Toughness and non-magical armour when calculating damage, also re-roll the first missed attack every turn) and a rune of death on it (on natural 6 do an additional 2D6 damage)

but in the long run I am sure it will work out, the Flames of Khazla gave an extra sword of vengeance, hydra sword, Dragon Boots (+1 A S T and luck) and...erm...something else good which I cannot remember.

so next session will be retracing steps, descending to the lower level and exploring 4 cards, one of which is the Objective room and hoping we don't roll a 1 for the room otherwise we face a level 6,7 and 8 roll for the room.
plus that mummy tomb king, 4 mummies and 11 tomb guardians from earlier...

might be using a Luck for that I think!

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
14/Aug/2017, 1:14 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Lord

Registered: 09-2011
Posts: 318
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Re: session one of my new group!


so the game continued
the dead end we were in rolled a 1 in the power phase: skaven warlord, 3 jezzails and a warpfire thrower.
we're in a dungeon room so only 1 line of squares out of hand to hand.
jezzails and warpfire thrower were dealt with easily: this encounter is mostly a git in an objective room.

the skaven warlord on the other hand got this combo: sword of double damage, collar of vengeance, armour of rigour: +3 wounds per level.
skaven skills: sneaky fighter: ignores armour
and ignores pinning. experimental weapons: +3D6 damage but hits self on a 1 to hit. something else I cannot recall.
so this guy is rolling 5D6 damage, deals double damage, and then ignores armour!
anyone hit by him drops, which happened to the elf ranger!
however he died quite quickly as he had no defence.

later we faced a horde of skaven with plague monks, plague priest, assassins and another warlord.
this one was the other way: +5 damage sword, cloak of -1 to enemies to hit rolls, dazzling armour another -1 for enemies to hit rolls.
warlock: casts 1 spell every turn, warpstone eater: gains D3 mutations and a regenerate of 3 (cloven hooves which did nothing and hypnotic gaze so if you roll a 1 to hit you lose the rest of your attacks and cannot act until the next turn, including spells or using items. oh and WS of 1)

the plague priest was a bigger pain, only had the +5 damage sword, but his mutation was rapid regeneration: regains 1D6 wounds after each warriors turn. also gains regenerate of 2, on top of the regenerate 2 from warpstone eater!
that being said the elf managed to kill him in one turn due to extremely lucky damage rolls.

we had some bad luck with the dungeon: added more cards twice to the deck and ended up using *all* of the dungeon cards not including the objective rooms.

about to enter the objective room now, looking forward to it.

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
18/Aug/2017, 7:03 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Lord

Registered: 09-2011
Posts: 318
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Re: session one of my new group!


the objective room roll came up a 2: 2 rolls on the level 6 table!
plus that mummy tomb kind and his entourage from earlier.

8 chaos dwarf warriors, 8 blunderbusses led by a chaos dwarf lord.
ulp!
his skills were: slaver: warriors adjacent to him have -1 to hit
partially stone: +3 strength and toughness and he casts one spell each turn
enslaved: he has a retinue of followers (none could fit, should have re-rolled this skill but forgot)
armed with a double damage blade, armour of cursed iron, a warpstone amulet and a cloak which gives warriors -1 to hit him.

a hippogriff, 4 chaos champions and a chaos sorcerer all followers of Nurgle.
they carry Nurgles Rot which they inflict on anyone they reduce to zero wounds, wear armour of cursed iron, swords that do +6 damage and have warpstone amulets on, the sorcerer also has a collar of vengeance.

then the mummy tomb king, 4 mummies and 11 tomb guardians showed up.

the fight took two turns.

the dungeon had been combat light so we had all of our once per adventure stuff: an axe of slaying with two death runes on and two hydra swords later and 3 blunderbusses were still standing.

the elf ranger shone the brightest: he had crossed the chasm and was surrounded by the weakest enemies.
he spun with a hydra sword in hand, slew all those around him, moved and slew the remaining in reach.
activated his crown of Tiranoc for an extra turn and then used his bow of loren to kill all the enemies in the corridor with two shots (thank you rapid fire bracelets).

got to the city, fairly standard visit, only one could afford to advance a level and we decided to wait until we all can.


---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
17/Sep/2017, 2:30 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Lord

Registered: 09-2011
Posts: 318
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Re: session one of my new group!


new dungeon! quest is to topple the idol of Khorne!

very quick dungeon: room, T junction, corner T junction, room, objective room!

very little accosted us on the way, two monster rolls one of which gave a skaven warlord, jezzail and a warpfire thrower.

that died quickly.

the second one I cannot even remember.

but the objective room...ah now that was different!
two rolls on 1 level higher table which was 2 rolls on the level 6 table for us.

dragon ogre champion and 3 dragon ogres.
champion armed with a sword of pain and wearing chaos armour.
racial bonuses it gained were 3 mutations:
cloud of flies: -1 to hit it and it gained +1 to hit you.
body on fire: if you end your turn adjacent you take 6 wounds ignoring all modifiers!
elastic limbs: it can attack from 4 squares away and is placed so it can.

as it was in the idol chamber it started elevated for another +1 to hit us and -1 for us to hit it!

then the second roll: chaos dwarf master sorcerer, 8 dwarfs guarding him, bull centaur champion and 3 bull centurs.
magic stuff: double damage swords, armour of rigour +3 wounds per level and collars of vengeance.
then it got interesting: chaos dwarf gained the following caster skills: regenerate equal to spells it is able to cast and improved guards.
improved guards makes all monsters with the guard ability one rank higher: making all the chaos dwarfs into champions and equipping them with the same stuff.
including the armour of +18 wounds and collars of vengeance!
then one of his racial rolls came up: enslaved retinue. this gives two rolls on the monster table 2 levels lower and makes them all guards too...

which promptly made those guards one rank higher too!
12 stormvermin (boosted to champions) and 3 rat ogres
1 troll and 2 minotaur champions

due to the short stay in the dungeon the warriors pulled out their fancy items and weapons and once per adventure skills and slew the lot over 2 turns.

(axe of slaying with 2 death runes, 2 hydra swords and a war crown of tiranoc. we've saved the time freeze ring in case something happens later...)

however we have a dark secret, a treasure map and another map which means we can continue searching the dungeon.

also another dark secret means 1 warrior needs to find the shamans den.

also we need more money to level up anyway.

carry on questing!

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
29/Sep/2017, 7:27 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Lord

Registered: 09-2011
Posts: 318
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Re: session one of my new group!


just realised I have not updated from last session.

interesting: as we've all blown our once per adventure items we've started having enemies survive a round or 3 to have a go.

also dark elves showed up supported by chaos dwarves: quite a nasty combination actually.

the dwarf used a few firebombs to clear out the sorcerer and blunderbusses to neutralise them quite easily.

undead were an issue too: necromancer with wight guards and us surrounded by mummies took a while to fight our way out of.

we are nearing the end of the dungeon but have some maps which add on extra objective rooms with random contents (monsters, traps, treasure, all randomly determined!)

we'll see what happens

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
19/Oct/2017, 5:01 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Lord

Registered: 09-2011
Posts: 318
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Re: session one of my new group!


i have missed a few updates, maybe only 1
anyway we continued exploring that dungeon until we had blown all of our once per adventure abilities and were in some level of threat then left.

all had enough to level up and settlement was straight forwards: 3 got thrown out in the 3 days after training finished, one each day!

next dungeon following the rune smith lantern bearer.
most unimpressive!
second tile was spiral staircase which led down to one single card and that was a T junction...anything met down there would be level 7 (we are not level 6)
if the dungeon is too easy we may go back there and search further...

so we walked in a straight line with no T junctions, corners, rooms or even 1's being rolled in the power phases!

opened the door into the objective room, looked in and rolled a 1
some orcs showed up I think, not too memorable whatever they were as we slew them all in a single round, but got separated in the process.

1 again...4 beastmen champions, beastman shaman and a beastman lord.
then it got tricky!
all have swords giving double their attacks.
the lord and champions rolled the racial bonus of +1D6 damage too
lord also gained +3 toughness and armour (racial), magic armour: arcane destruction, cloak of shadows(-1 for warriors to hit him), amulet of +3 toughness and mutation multiplication!
this means when reduced to half his health he splits into two equally powerful beastman lords armed exactly the same.
so he has 8 attacks each doing 4 dice damage, you have -1 to hit him, a natural 1 hits yourself instead and when reduced to 23 wounds he promptly becomes two...

we got our 3 reaction strikes, all missed, and we will pick that up again next session!

oh and I forgot to mention: we are in the stair way corridor card with us at the bottom and them all above us, giving them +1 to hit and us -1 to hit if they are higher than us.
yay?!!

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
30/Nov/2017, 4:05 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Lord

Registered: 09-2011
Posts: 318
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Re: session one of my new group!


been missing updates again.
that fight described above was quite short in the end, took a few once per adventure items though.

the actual objective room was one of those "crap we're doomed" uses bunch of items "now it is just clearing up the trash"

we returned to the spiral staircase then realised the map we had was incorrectly recorded so had nothing to do there and went to city.
needed 24,000 to level up, two of us had that, one had 18,000 and the last player had like 6,000...

(when in city a different player found exactly one of the maps someone else thought they had...doh!!)

next adventure then! one dark secret carried over: find the shamans den and search it for alchemical ingredients.
gained two more and both the exact same one! vengeance against a specific monster: player 1 chose a cockatrice and player 2 chose a griffon.
first corridor: rolls a 1, griffon shows up?! priest fails terror roll, also hates it, now needs 6's to hit it.
uses frost blade and a "once this adventure one attack automatically hits" ability: one dead griffon worth 3000 gold.

next room is the shamans den, maybe we're destined to complete all our hanging quests?

as we enter a but pit trap is set off, centred on the priest and affecting each adjacent square: all models take 2D6 damage per rank modified as normal (6D6 for us...painful) then monsters showed up in the pit! beastmen, beastmen champions and a beastman hero.
vaguely annoying.
then a 1 is rolled and another griffon appears: we slay them all fairly quickly, the remaining hero has to jump into the pit to continue, lots of healing required but we do have 3 healers!

we enter the next room, chaos champions of Tzeentch and some weaker filler troops plus a sorcerer. the champions have changer of ways boon from their god:
they add D3+1 to the power roll each turn.
if the power roll is a 1 an unexpected event occurs as normal, but the power roll is treated as the higher result.
if the roll exceeds 6 two things happen:
1 every character who uses the power die (for spells, blessings or whatever) loses 1 wound for every point by which it exceeds 6 (so if the total is 12 they take 6 wounds each)with no modifiers.
2 the model casts a Tzeentch spell on its turn on top of anything else.

there were 4 of these champions...the power roll is a 1, bringing monsters into the last room, but making a total of 12 power roll.

my barbarian whips out his firestorm icon and toasts all of the champions because 4 Tzeentch spells would be a major problem.

the necromancer appearing in the last room brings 6 mummies, ghosts and wights with him.
nobody can physically reach him as he is the other side of the pit trap!
we clear our room mostly, with some items.
plan is to clear the room then open the door as the other monsters are on a different board section.

however the necromancer summons 6 skeletons and ghouls, no threat but stops us opening the door.
realise we have to kill him.
elf uses bow of loren to soften him up, dwarf finishes his last 10 wounds but it takes 4 firebombs!
we manage to clear the remaining baddies in our room, the room behind has 5 wights who cannot get to us and we stopped the session there.

main issue we are having is one player has poor "explosion" ability.
you end up with once per adventure abilities and items which enable you to have that one turn of "Mega death causing explosion"
in our group the elf ranger has a hydra sword
barbarian also has one, and the skill battle rage
dwarf has an axe of slaying with 2 death runes, also a few odd death runes on other items.
the priest however only has a frostblade which is tricky because it only allows 1 attack and his WS is poor too.

the dwarf has the poorest turn by turn ability (ogre slayer axe: not actually bad but the others have gromril blade, rending sword and a sword of vengeance) but this is balanced by it being very reliable (3 runes of smashing and a rune of sure striking.

anyway: onwards and upwards! (or should I say downwards?!)

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
21/Jan/2018, 6:20 pm Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Lord

Registered: 09-2011
Posts: 318
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Re: session one of my new group!


keep updating a bit long after the session to remember all that happened.

found a spiral staircase down but ignored it, went to the objective room fine and slaughtered all within.

the room didn't seem that hard so we didn't blow our once per dungeon stuff, saving it in case we went back to the stairs down to level 7 area.

this turned out to be an error.
got battered by bull centaur champions and hero, dark elf hero, assassins and some spell caster at the back of the room.

however we completed the dungeon.
the final encounter was a skaven plague lord who gave everyone a bit of a scare with his racial skills adding some truly horrible abilities on to him
regenerate 2, long spines causing fatal damage to those standing next to him and some decent items and weapon.
took a lot of Luck rerolling his dodges (3+) until he finally died.

bit of a foretaste of what is to come?
we have the money to level up to 7, not done travel yet though....

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
3/Mar/2018, 4:56 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
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Re: session one of my new group!


My Warriors -- if playing solo -- might have died in this situation. I do NOT allow a Warrior's Luck to reroll any monster-specific dice. I am not necessarily criticizing your use of it for this purpose though, because by doing so you have used them up! If my Warriors did this (re-rolled monsters' dice), then my Warriors would probably die in a settlement Duel event or some such thing! lol



Last edited by OldWarrior, 5/Mar/2018, 11:56 am


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5/Mar/2018, 11:55 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


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