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Lord
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Registered: 04-2003
Location: Skavenblight
Posts: 88
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Kislevite Shaman Mana?


A question on interpretation ... here is a quote from the published article:

"Mana is the power a Shaman uses to receive and bestow
Blessings. The amount of Mana a Shaman possesses
depends upon his level and the number of Warriors he is
with. A Shaman has a number of Mana that he has built up
during meditation and prayer, and this is treated exactly
like a Wizard's store of innate power, it is expended and
then regained between dungeons. Rather than using the
power dice to determine how much Mana he gains from
turn to turn, consult the following chart. Cross reference
their Shaman's level with the number of other Warriors on
the same board section. He gets a set amount of Mana
according to his Battle-level plus the amount shown on the
table below. A Warrior who is on 0 Wounds contributes
half the normal points (rounding fractions up, so at battle levels 1 and 2 a Warrior on zero Wounds is still worth one
point of Mana). Obviously a Warrior who starts the Power
phase on 0 Wounds is dead and contributes nothing, but
the Shaman's Mana is not set once the Power phase is
finished. If a Warrior is reduced to 0 Wounds the Shaman
will lose the corresponding amount from his Mana (i.e.
half the amount a Warrior is worth). If he has insufficient
Mana he must expend it from his Innate Mana or lose D6
Wounds per excess point lost."

The article explicitly states that Mana is not fixed at the Power Phase, but can change. It further states that Mana can be reduced if a Warrior is reduced to zero Wounds. What if a Warrior moves off of the board section? Do you think Mana should be affected (reduced)?
29/May/2003, 12:47 pm Link to this post Send Email to Glitch   Send PM to Glitch
 
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Lord
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Registered: 04-2003
Location: Darkest Cornwall
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Re: Kislevite Shaman Mana?


That's a very interesting point. I hadn't actually studied the mana rules in depth until now. I don't know the answer but would probably have set the mana for the player phase at the start of the turn. I base this idea on the fact that all characters are, in theory, performing actions at the same time and therefore, while a character is walking off the board section, the shamen is casting.

Once the monster phase is reached, the situation should be re-evaluated.

Cheers,
Grogling
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Lord
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Registered: 04-2003
Location: Skavenblight
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Re: Kislevite Shaman Mana?


That was my impression too, determine the Mana at the start of the Warrior Phase, and don't deduct when Warriors move off of the board section.
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Hero
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Kislevite Shaman as replacement


I'm looking to see if any Warrior can replace the Wizard. Today I tried the Elf Ranger Mage for the first time. He healed a lot, but not as much as the Wizard. Also, because I only had 1 spell chance, I couldn't roll for the Attack spells.

Do you think the Kislevite Shaman could replace the Wizard in either the Basic or Advanced Game? I have Deathblow 1, where can I find the full rules?
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God
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posticon Re: Kislevite Shaman Mana?


In the museum site you can found a pdf of the kislevite shaman
[sign in to see URL]

Hope it'll help you

---
Bruno
http://wquest.free.fr
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Hero
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Kislevite Shaman


Thanks,
I downloaded him from two sites. Unfortunately, yours too didn't come with any character card scans. Also, I have the level one rules from Deathblow #1, which are not included in the .pdf file. The main difference is this:

"The Basic rules for Shamen allow them to have three randomly determined Blessings. Just roll three times on the following table to determine the Shaman's Blessings. In the event of the same blessing being selected twice, the Shaman player is at liberty to choose any other Blessing.
1D6 Result
1. Soul-bind
2. Robe of Fire
3. Cleansing Flame
4. Burning Hand
5. Storm of Rocks
6. Fiery Shield"

I've left off the descriptions, which are in the .pdf
8/Jun/2003, 4:53 am Link to this post Send Email to sudas  
 
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Hero
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Re: The Mana?


Now that I've had a chance to read the rules, I would have to say that if a Warrior moves off a board section, the Shaman loses a Mana point. If he's already cast a blessing and has no Mana this turn, he must give up one from his personal Mana. This would make up for the fact that his Mana has no relationship to the Power roll. Remember, he can cast blessings when the Wizard cannot.

Sometimes you may want the Wizard to stay on another board section, while other Warriors enter the room. The Shaman would not be able to use Magic in this case.

Now I need to create a character card. Any drawings of the shaman to go in the oval, anywhere? Better yet, is there a character card handy?
10/Jun/2003, 6:10 pm Link to this post Send Email to sudas  
 
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Hero
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Kislevite Shaman trial


A couple days ago, our group tried the Raven Shaman. This was a test to see how he'd do in place of a Wizard. I had my Elf Ranger Mage, and my buddy had the Raven Shaman. The two characters together had enough healing to help the party survive the adventure. The Shaman's healing blessing allowed the Mage to cast attack spells. However, the Shaman was the big loser on gold and kills. He also never cast any other blessing. The judgement: weak. However, if you wanted to try adventures without a Wizard, you'd need two characters that can attempt healing each turn.
22/Jun/2003, 5:30 pm Link to this post Send Email to sudas  
 
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God
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Registered: 04-2003
Location: The Temple
Posts: 809
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Re: Kislevite Shaman Mana?


What about the Warrior Priest? I would guess that either a Shaman or Ranger Mage coupled with a Warrior Priest would be a fair substitute for the Wizard (though I haven't playtested!)
Something I just realised about the Shaman is that he only has one healing blessing possible. I'd say this severly limits his capabilities at higher levels.
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Lord
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Registered: 07-2003
Location: Philadelphia
Posts: 539
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Re: Kislevite Shaman Mana?


I only played as the Kislevite Shaman once (years ago), I seem to remember the party dying because of people moving off the board section; therefore I would recommend playing grogling's way regardless of what the rules say (calculate you mana and then don't reduce it unless someone drops to 0 Wounds).
At level 1, neither the Ranger Mage or the Kislevite Shaman is a substitute for the Wizard, but who knows what can happen at higher levels? Support casters like these are very valuable for a party because then both magic-users can use all the variety of their spells and not have to play 'Heal-Boy'. Not to mention, sometimes even a 1st level Wizard can't get the party through a dungeon. A Wizard that draws the 'Resurrection' spell right away will have every player wishing for a Druid of Albion in the party instead!

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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