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Worthless Halfling Thief


I played a game with 5 players a couple weeks ago. I gave the halfling thief to the novice player to use, so that I could see how it works. He was damn useless. Every time he was hit he went to 0 Wounds. Has anyone used this character successfully?

My first thing to change would be his Toughness. He should have Toughness: 4. Limit 5 later?

The second thing I'd change is Escape from Pinning should be automatic, like the Elf Archer.

The third thing I'd give him is one sneak attack per adventure that either automatically hits, or does +1D6 damage, if it hits, or both.

Maybe then this character would be useful.

I see a typo on my .pdf file. It says under training
quote:

If a Halfling Thief gains an increase to a characteristic which is already at its maximum, such as 1+ Bow Skill or a Weaponskill of __

Is it supposed to be 10, or something lower?
4/Sep/2003, 8:22 am Link to this post Send Email to sudas  
 
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Re: Worthless Halfling Thief


The only thing I remember about our one test run of the Halfling Theif was the fact that he went through loads of bandages and provisions and seemed more trouble than he was worth. Eventually, he was killed when a swarm of blood sucking vampire bats decended from the rafters and ripped all the flesh from his bones. It was such an amusing way to die, we didn't have the heart to heal him, hehe. Unless we didn't know how to use him effectivly, he was definitely more of a liability than an asset.
4/Sep/2003, 9:25 am Link to this post Send Email to Michael  
 
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Lord
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Re: Worthless Halfling Thief


I seem to remember that the "Death by Chocoloate" recipie was especially devastating. Note that the HT can cast the spell ONCE PER TURN, only having to use up one food in the process ...

"Death by Chocolate! The Halfling Thief
throws the item of food at the target,
which suddenly feels its stomach distend
and swell. The Monster will lose a number
of Wounds at the start of each turn, equal
to the roll of the Power dice plus the
Halfling's Battle-level. If the Power dice
comes up as a 1 the Monster does not lose
any Wounds and the spell no longer
affects it. This spell can only be used
against one Monster at a time, so if a
Monster is currently under its effects the
spell may not be cast. Monsters may not
use Ignore Blow, Ignore Pain, armour or
Toughness or any similar deductions to
reduce the amount of Wounds they suffer."


Of course, the odds of acquiring the Recipie Book, and then this particular recipie, are remote.

Last edited by Glitch, 4/Sep/2003, 10:32 am
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Lord
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Re: Worthless Halfling Thief


Well, you gotta realize that Games Workshop has more prejudice against little people than any other people making fantasy games. After all, they took the stout little fellas that Tolkien invented and turned them into grubby, obese little spheres with disgusting tendencies.

That said, I actually like the Halfling Thief, but I think that to play one you have to be a glutton for punishment as well as food. I like playing underdogs, and the Thief certainly qualifies. Also, the leveling system is unique like the Chaos Warrior's. One thing I agree with, I would NEVER introduce the game to someone be having them play a Halfling Thief. Rather than improve the Halfling Thief, I would rather introduce Halfling Warriors, Tunnel Fighters, and clerics of (whatsisname)into the game to better represent these stout defenders of the Moot.

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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Re: Worthless Halfling Thief


Sudas wrote the following:
 "I see a typo on my .pdf file. It says under training

quote:

--------------------------------------------------------------------------------

If a Halfling Thief gains an increase to a characteristic which is already at its maximum, such as 1+ Bow Skill or a Weaponskill of __

--------------------------------------------------------------------------------"

This is not a typo... 1+ BS IS the maximum for that stat. Sometimes in their attempt to simplify, they confuse the issue.

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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God
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Re: Worthless Halfling Thief


No, but the page doesn't specify the maximum WS. But yes, it is 10, according to the rulebook... though I don't think it fits the halfling image to have them as expert weaponsmasters.
That said, I notice that they don't gain more than 2 Damage Dice. I personally think it doesn't make sence. The damage dice represent the element of chance, and of the warrior's ability to spot a gap or opportunity, rather than just bash blindly away (not that that's bad...)
Calling them Strength Dice seems misleading. As far as I can see, the Halfling has no reason not to learn these skills at the same rate as the other warriors. Then again, war is not their forte...

"Charge! The Moot!"
The cries rent the air as the Halflings moved forth, their blades ready and their bows singing in the cool autumnal air.
One or two cried above the rest, "The Shire, the Shire!", having snuck in through a cross genre portal, without the writer noticing.
Onwards they charged, piling towards the fortress of the Chaos Dwarfs, who waited patiently for them to come into the range of their levelled cannons...
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RE: Worthless Halfling Thief


What am I logged in as? Nevermind, this is Timberwulf-too-lazy-to-log-out-of-DC.

The Halfling Theif should NEVER be played by anyone attempting to play Warhammer Quest at a level lower than Roleplay w/ GM (Basic -> Advanced -> Roleplay -> Roleplay w/ GM). In fact, ALL thief characters shouldn't be in levels lower than Roleplay.

I played a game with a newbie player with a DnD background as a Gnome Thief. If it wasn't for the fact the nut cases in the party fought the Vermin Lord (and, though a beautiful manipulation of "The Black Spot" and an Undead Avenger, won), he would have performed better than any other party member.

Keep in mind also that the Halfling Thief in Advanced WHQ + can steal free items from the shops. This is a powerful advantage.

I have a question for you as well. Should not the Thief, a Rouge Class Warrior, be played in at least 50% of the cover of a wizard, instead of in the front line like some Dwarf?

I agree that Damage Dice should upgrade uniformally between classes, excluding larger races like Ogres, Brood Warriors in Dragon Form (I WILL finish that) and so on. However, to compensate for the poor thief, a wide variety of Rending Swords and Twin Gauntlets of Damzhars are avaliable.

---
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www.geocities.com/drayncombat/
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Re: Worthless Halfling Thief


After reading the rules through, I have to disagree with the anti-Halfling Thief sentiments. Please note, however, that we haven't actually played with one yet, but we are planning to.

I thought at first that a thief would be useless in anything other than roleplay mode, but the simple fact that the Halfling can find an *extra* treasure or *extra* gold makes him a fantastic support character. And don't overlook the short bow. Can shoot as many times as he has attacks? That's pretty powerful mojo if you level right.

Yeah, it's probably tough keeping him alive, but there's the lunchbox. Once per turn, anytime during that turn (including right after being hit by a monster), for the WHOLE GAME, he has a 50% chance of healing a wound. And it doesn't count as part of his action. That's regeneration, baby.

And then the leveling process.. depending on how this guy levels, he can be a very versitile support character.

There are two types of characters: Power and Support. I wouldn't play the thief without two Power characters to take care of the bigger monsters. Then again, I wouldn't play a game without a least two Power characters. But that's a different dissertation. emoticon

Anyway, that's my first impression... we play in two weeks.. I'll probably have more to say then.

Edit: I forgot about the fact that the Halfling Thief can explore without the lantern, so you have 2(!) people who can open up the next board section. Not only can the HT explore, but there's a good chance that he can also tell you what the event card is for that room (if it's a room). That's handy as hell, especially at a T-junction.

Last edited by Crifmer, 27/Sep/2003, 8:12 pm
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posticon Re: Worthless Halfling Thief


     Alright, my silly sister is twisting my arm to tell the tale of my Halfling Torchbearer. We had a fairly buff level 5 party that was about to storm an Undead-themed dungeon. I had a Halfling leading th party to the area in the mountains where their quest was to start and then he was going to return to the NPC Wizard that he served.

    Unfortunately for him, the ruthless Wizard in our party 'impressed' the Halfling into servitude on the pain of death (reasoning in his callous way that the Halfling could be used to provide light without keeping anyone's hands full. At this point, I decided that the shivering Halfling agreed and promptly rolled up Hobbleknot Gibblewort, a Battle-level 1 Halfling Thief, who I played, joining the party.

     The short of the story is that the little guy acquitted himself well, so the callous Wizard kept prolonging his life a little longer through healing. By the end of the adventure, the Halfling had leveled to Battle-level 2 (I award group gold whenever more than one person attacks a Monster). Hobbleknot's shining moment was when he got his only kill in the entire dungeon that was all his: a single Wight, who he bravely defeated in single combat, while everyone else was being swarmed.

     The little guy had a miserable experience adventuring all told, and has not yet ventured out again; but I do have a level 2 Thief out there waiting just in case...

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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posticon Re: Worthless Halfling Thief


Question about the weapons that a Halfling Thief may/may not use:

The HT may not use long-ish weapons. But, I have not seen on the Treasure Cards where the actual "type" of sword is specified (short, long, etc).

In our games, we simply assume that all magic swords -- that do not specify type -- are longswords. This really puts the little runts... errr, I mean cute little fur-foots in a bind... when it comes to gaining new toys.

I saw most of the questionable bows listed in the official FAQ. But I see nothing about the swords.
Can anyone provide some input on this?

Thanks in advance,
SuperToad

BTW, our little hair-toe robbed the armour store for 1 of each item! *grin* Raised some eye-brows when you think of a pint-sized adventurer lugging Plate, Heavy, Chain, and Light Armors (not to mention the shields and helms) all the way to the Fence.
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