BassJam
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Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Timberwulf's Reply
hmm, this is slightly off the topic, but Timberwulf mentioned the Sylvanian Wight with Killing Blow 6+. How do you all translate that rule? Outright death is too extreme for WHQ, and Assassination already ignores Toughness and Armor, so I have been using this rule:
If a Monster has the Killing Blow ability then any sixes they roll to Wound cause Additional Damage. (Additional Damage is a Warhammer Fantasy Roleplay concept I like...) the point is that even after you roll an additional d6 to Wound, if ANOTHER 6 is rolled you keep going etc., and potentially you can kill anything in one hit! This is great because the Killing Blow won't be TOO overpowered, but Wights and other creatures will become potentially life-threatening even for the Armoured Tank Dwarf character! Of course, the Wight would have to be very lucky, but it should be exciting...
--- "Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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31/Jul/2003, 3:52 am
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BassJam
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Another thought on converting Monsters from Warhammer Battle
In WHQ, Ghouls and Hobgoblins have the Break special rule. In WHFB, Ghouls have a leadership of 6, so I've been giving most creatures with a similar Ld or less the Break ability in Quest. After all, no Goblins or Common Skaven would just sit there letting themselves be slaughtered even after they no longer outnumber their opponents! having Monsters break and flee more is good for two reasons: One, the Warriors don't have to 'clean up' each room. Two, if the same type of Monsters are rolled again, it could be that the fleers have 'run away to fight another day' and a surprise planned, as well as a few of their friends!
--- "Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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31/Jul/2003, 3:57 am
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sudas
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Registered: 05-2003
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Re: Break
I don't currently have any Monsters on my custom tables that use Break. I don't like it. However, maybe if the ones that have Break also have Ambush? What about if Break is modified based on the ability of the monsters to inflict wounds on the Warriors? Those that can hurt or knock warriors unconscious don't Break if their fellows have died.
I'm sure you've encountered some monsters at the higher battle levels that can't even hurt your warrior in armor. If they can't hurt a warrior, maybe theyshould Break.
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1/Aug/2003, 4:23 am
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BassJam
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Re: Gold Value of Monsters?
Well, that's the thing... I've seen too many occasions where Goblins and Skaven bravely stand up and fight to the last when they SEE their fellows being slaughtered all around them, it's totally against Warhammer's emphasis on Psychology. Besides, those kind of battles can quickly get boring, so I like it when they break and flee.
I like the home rule where, if a weak Monster rolls a 6 for Damage, it at least causes 1 Wound on a Warrior, otherwise they're invincible.
--- "Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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2/Aug/2003, 3:34 am
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Rigmarole
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Registered: 08-2003
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Re: Gold Value of Monsters?
quote: Andrew wrote:
"Working out the value of Monsters is really simple. The Gold value of a creature is simply its Warhammer points value multiplied by 10. All you have to do is consult the army list of the Monster and do your sums!"
You just saved a Zombie Dragon from a very stale retirement in a box hidden within the deepest niche of my basement Andrew. The poor critter was just rotting away useless. Un-dying to be used even.
For this stupendous act youve earned one big Bugs-Bunny-Lip-Smoocher. Nothing homosexual but still jammed packed with all the wrong sort of love.
In a similar topic the only question left is... how will my players react when they get charged by a dozen-mounted skeletons?
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20/Aug/2003, 4:04 pm
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BassJam
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Re: Gold Value of Monsters?
If you have any other mouldering Undead models, I recommend you go to the Sylvan Glade and click on the Sylvania link... The author (Timberwulf?) did a great job of translating the 6th edition Vampire Counts stuff into Warhammer Quest terms... I think the Zombie Dragon is even more ferocious than in the "Catacombs of Terror"
--- "Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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21/Aug/2003, 2:39 am
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Dreadaxe
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Registered: 05-2003
Location: Aubière 63, France
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Re: Gold Value of Monsters?
quote: Andrew wrote:
The 'official' rules as published in White Dwarf read:
"Working out the value of Monsters is really simple. The Gold value of a creature is simply its Warhammer points value multiplied by 10. All you have to do is consult the army list of the Monster and do your sums!"
Yes for WFB5.
WFB4/5 human 5 pts
WFB6 human 3 pts
Maybe you can multiplicate by 10*5/3=16,66 the WFB6 value but it's hazardous
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16/May/2005, 6:35 am
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BassJam
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Re: Gold Value of Monsters?
I have yet to work out a really good formula for converting Mordheim gold values to WHQ gold values. Their system doesn't work quite as neatly as the WFB. The WFRP exp values don't translate super neatly either.
I've an idea to translate monsters from D&D based on their challenge rating. To do this I've started cataloguing the Challenge Ratings of different WHQ mobs. For example, a single Minotaur is CR1 because a single party of 4 BL1 Warriors would be an even match. So, a D&D monster with CR 1 or 2 might be a similar amount of gold. I don't know if such formulas are worth the effort though. We might be better of using a good guess.
--- "Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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25/May/2005, 9:08 am
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Dreadaxe
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Re: Gold Value of Monsters?
quote: BassJam wrote:
I have yet to work out a really good formula for converting Mordheim gold values to WHQ gold values.
I'm interesting by this formula.
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7/Nov/2005, 12:00 am
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