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Glitch Profile
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Lord

Registered: 04-2003
Location: Skavenblight
Posts: 88
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Glitch Adventure Record


I GM'ed my first game of WHQ in years last weekend with a brand new party consisting of the Choas Warrior (leader), Elf Wardancer, Elf Ranger Mage, and Wizard. The Wizard drew the Levitate Spell, which was fortunate since there was no Dwarf and thus no Rope emoticon

The Warriors made it through about 50% of the first Deep of Death Below Karak-Azgal. The session got off to an exciting start as the 4 Warriors walked through the entrance into the T-junction in a close group, Wizard and Elf Ranger Mage in the rear. An Unexpected Event sent 6 Orcs attacking from the rear, they must have spied the Warriors entering! The party managed to defeat the creatures even though the Chaos Warrior and Wardancer were for the most part left twidling their thumbs. The group learned the importance of the staggered formation from this episode.

They managed to avoid setting off the bell trap, and only the Goblin Archers were in the Guard Room.

They also figured out to push the chest in the Well of Doom over the well to stop the flow of Giant Spiders. They then came up with the idea to push the well (at 1/2 movement) outside of the room, and kept the Spiders crawling out of the well at bay while completing the action (which took a few turns).

At this point a Minotaur attacked from the corridor, giving them a taste of a tougher foe. This was good preparation for the Minotaur Room, where the Wizard cast a Well of Despair. Both creatures managed to avoid falling to their deaths and the climactic battle was underway. The Chaos Warrior's Parry Blade made itself very useful, reducing one of the creatures to a single attack. But the CW's poor rolling left it to the Wardancer to put one of the creatures to death. The other was dispatched by the Elf Ranger Mage who, although afraid, was successful at several Shockwave spells, and of healing the Wizard who had been hit and brought to zero wounds.

The session ended with the party triumphing in the Minotaur room, but having expended 3 of 4 Luck points, applications of poison, and a few magic scrolls, in the process. The next session will determine if they have enough firepower left to survive the Objective Room.
15/Apr/2003, 8:05 am Link to this post Send Email to Glitch   Send PM to Glitch
 
Michael Profile
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Registered: 04-2003
Location: Assassin's Guild
Posts: 55
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Re: Glitch Adventure Record


Hehehe, aah the Wizard. Never ceases to amaze me just how powerful that little pointy hat codger actually is. I don't think our gaming group has played with a Wizard since we opened the box 6 years ago and tested out first game. We have had our share of Fire Wizards and Mentalists and High Priests and other wizard related classes though. WQ is rediculously hard without a magic using character of any sort.

Our last game we played consisted of an Ogre, a Pirate, an Executioner and an Assassin. The oddest bunch ever to set foot inside a dungeon. The game lasted for about 10 hours, thanks to the Ogre continuously bellowing and attracting hoards of monsters every second turn. We were all only on level 1 as well, and try as we might, we just couldn't reach the Objective Room. We were pulling out every single trick and treasure card at our disposal to buy a few extra turns. We had our fare share of treasure, but by the end of the game, we didn't have much left. In fact, even with the Armour of Dargan and other such epicly powerful magical items, the most valuable piece of equipment we had was a single bandage which was coveted above all else. We were all on 1 wound with no way of healing ourselves except with that bandage. To cut a long story short, even after many long but fun hours of gaming and endless battle and events, and being one door away from the Objective Room, we all died from a cold Chill that suddenly decided to sweep through the room, freezing two of us to death, and then a bunch of snotlings decended from the ceiling and engulfed the other two of us. What a way to go, after all our hard work trying to survive. Oh well.

if only we had a Wizard.... Hell, an extra single bandage would have probably bought us an extra turn as well, hehe.

Last edited by Andrew, 20/Apr/2003, 4:06 pm
20/Apr/2003, 12:00 pm Link to this post Send Email to Michael   Send PM to Michael
 
Bruno Profile
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God

Registered: 04-2003
Posts: 802
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 Re: Glitch Adventure Record


Wow

I just want to play an assassin.
I was just wondering which version do you used?

Thanks emoticon

---
Bruno
http://wquest.free.fr
23/Apr/2003, 6:27 am Link to this post Send PM to Bruno
 
Michael Profile
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Registered: 04-2003
Location: Assassin's Guild
Posts: 55
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Re: Glitch Adventure Record


We use the semi official Assassin from Deathblow 1, I think. He's coool. If he gets a 6 to hit, his attacks ignore all the opponents toughness and armour. Not to mention he gets smoke bombs and crossbows and all manner of goodies!
25/Apr/2003, 11:16 am Link to this post Send Email to Michael   Send PM to Michael
 


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