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thecustodian
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Registered: 04-2003
Location: The Temple
Posts: 809
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Re: Que... Que... Question
I'd say that the Objective Treasures should be handed out only at the end, too, unless it's a prewritten adventure. I hand out 1 Objective Treasure for each surviving warrior.
Perhaps the Chalice could be limited by saying that if you cast a spell with it, you have to withdraw all of the Power required from the chalice? Or simply say that it can only be used for one spell per turn. Or both.
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11/Aug/2003, 11:38 pm
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mavik
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Registered: 07-2003
Posts: 22
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Re: Que... Que... Question
Since I've gotten some replies to this already, some I agreed with some I don't. Here's my take on it and why.
Question: 1) Dwarf - When dealing damage with his great axe the dwarf rolls 2D6 taking the highest roll but if he rolls double he get's to add them together. Is this only with the starting axe or can it be with any dwarvish axe?
My answer: Dwarf should be able to use this ability with any axe.
Reason why: All other classes start with a special ability that stays with them as they advance and/or use different equipment. Why is the dwarf the only one penalized by only being able to use his special ability when he uses his starting axe?
Question: 2) Dwarf - When the dwarf advances in BL and picks up another damage dice. He'll be rolling 2D6 + 1D6 (for his character bonus when using his axe. When you figure out damage what do you do if, let's say he rolls a 4,6, and on his extra dice a 4. If you read the rules it says he has to take the highest. That'd be the 6 roll but the highest damage he can do with that roll would be 8 (4+4 roll)?
My answer: I'd say you add up the dice to the highest possible combination and take the highest score. In the above example, a dice roll of a 6,4, and 4. You'd have two combinations - a 6 if you toss out the lowest score but a 8 if you add up any matching rolls, then tossing the 6 as it would be the low roll.
Reason why: Dwarves are suppose to be the masters of weilding axes (and tripping over their own beards) and this damage reflects this ability.
My other questions I don't really have a opinion on one way or another. Was just seeking advice.
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12/Aug/2003, 12:20 am
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BassJam
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Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Que... Que... Question
Dwarf's axe:
1. Play how you want, but if a Dwarf doesn't want there to be even a chance of tripping, he can wield another Axe. if he wants to have fun, he wields the Great Axe.
2. I just have a Dwarf with 3 Damage Dice roll an extra die of another color: if the extra die matches any other die, add all dice together for damage. if the extra die is a '1' AND there's another '1' rolled, then he falls prone.
Reason: I know odds, and there's NO explanation why a Battle-level 6 dwarf should be on his face more than on his feet (unless they grow more addicted to ale over the years??)
--- "Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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12/Aug/2003, 4:28 am
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thecustodian
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Registered: 04-2003
Location: The Temple
Posts: 809
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Re: Que... Que... Question
The whole thing about the Dwarf reat Axe is that it can get runes, thus making it stronger and a better weapon. Actually, I think someone has released a modified version of the dwarf rules where this ability is a skill he can use with other weapons. Also, if you get the Ancient Axe Haft treasure item, you should be able to customorise any axe to have the Great Axe advantage
(see http://wquest.free.fr/rules/Treasures%20of%20the%20Dwarf%20Lords.htm)
Just make sure your level 1 dwarf finds it at the start of the first dungeon!
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13/Aug/2003, 12:04 am
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sudas
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Registered: 05-2003
Posts: 41
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Re: Que... Que... Question
Right, I use the extra die of the dwarf as a special ability, not part of the axe. Perhaps I might change it to limit it to axes and hammers?
In your example of the roll of 6, 4, 4 you've rolled doubles, so you get to use all dice. I roll my bonus dice of a different color so 6, 4, 4 uses all dice, but 4, 4, 5 only uses two. The reason I do this, is because a higher-level dwarf should not fall on his face more. 1, 1, 4, 6 does not trip, but 6, 4, 1, 1 does. I listed the statistics in another thread. In a game I played recently, the starting Dwarf fell on his beard 3x but never rolled any doubles higher than 1's!
Armor: I've stated it before, if armor is abused, make more monsters with attacks that ignore armor, or destroy armor, like Trolls with vomit.
Wizard and healing: The way to lose is to let the wizard run out of power and fall to 0 wounds, with no healing potions. There should always be a danger of this happening. If the chalice is being abused, make it inflict Fatal Damage. Either the wizard can only be restored by resurrection, or one of his stats is permanently reduced by one. Perhaps the wizard's nemesis is the Stone Troll who has Magic Drain? You could make this monster and those with Magic Dispel or Destroy Magic appear more often.
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4/Sep/2003, 7:38 am
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Wongo
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Registered: 10-2003
Posts: 9
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Re: Que... Que... Question
What I want to know is: Is the great axe a two handed weapon or not? I cant find anything to say that it is, but that doesn't mean it isn't...
If it is two handed, then surely a Gromril Blade's better anyway.
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15/Oct/2003, 10:10 pm
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thecustodian
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Registered: 04-2003
Location: The Temple
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Re: Que... Que... Question
That is a thoroughly excellent question. Well done. I did assume that anything with 'Great' in the name was bound to count as double handed, but the axe the Dwarf Warrior model is holding seems not to be, if only by the virtue that he is holding it in one hand. So, choose your own interpretation!
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16/Oct/2003, 3:05 am
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Jerv
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Registered: 05-2009
Posts: 101
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Re: Que... Que... Question
As this is my old topic I will ask my question here.
Is the ignore pain value of 3d6 in Emperor Dragon correct? It's look kind of weird to me as other monsters don't have to roll for IP and the IP description don't says anything about rolling the dice.
Last edited by Jerv, 28/May/2009, 11:00 pm
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28/May/2009, 7:59 pm
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OldWarrior
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Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
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Re: Que... Que... Question
quote: Jerv wrote:
As this is my old topic I will ask my question here.
Is the ignore pain value of 3d6 in Emperor Dragon correct? It's look kind of weird to me as other monsters don't have to roll for IP and the IP description don't says anything about rolling the dice.
This is entirely my opinion, but I think it was definitely intentional to have a random value for this particular monster's Ignore Pain. I personally like it, though I have never fought against this dragon -- at least as far as I can remember.
So, its Ignore Pain value is anywhere from 3 to 18. Imagine the potential rejoicing and weeping of Warriors who are surprised by a much greater or much lesser amount of damage caused against this creature than they had anticipated.
--- Old Warrior
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God bless you, everyone!
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29/May/2009, 4:46 am
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Mark Gunton
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Registered: 05-2009
Location: In the shadows...with my Grue
Posts: 16
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Re: Que... Que... Question
quote: OldWarrior wrote:
This is entirely my opinion, but I think it was definitely intentional to have a random value for this particular monster's Ignore Pain. I personally like it, though I have never fought against this dragon -- at least as far as I can remember.
So, its Ignore Pain value is anywhere from 3 to 18. Imagine the potential rejoicing and weeping of Warriors who are surprised by a much greater or much lesser amount of damage caused against this creature than they had anticipated.
Agreed. Sometimes the Warriors' attacks rattle off the Dragon's iron-hard scales, other times they find a soft spot under the beast's belly (think Smaug from The Hobbit).
--- Mark
Evil Quester
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31/May/2009, 12:45 am
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