Runboard.com
You're welcome.
Community logo


runboard.com       Register for a free global account (learn about it) | Log in: (), globally (lost password?)

Page:  1  2 

 
**legacy user**
Hero
Local user

Registered: 05-2003
Posts: 41
Reply | Quote
Spending points for attributes


I finally played with the PitFighter character and can now upgrade to level two. I discovered that he has 8 points to spend on his attributes, each of which has a different cost (move and ballistic skill can't be increased). So, I may spend 6 for an extra damage dice and 2 for increased weapon skill.

Has anyone created tables for using this point system for other characters? It seems a normal feature in other RPGs.
25/Aug/2003, 8:33 am Link to this post Send Email to sudas  
 
thecustodian Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user

Registered: 04-2003
Location: The Temple
Posts: 809
Reply | Quote
Re: Spending points for attributes


I think that the Damage Dice for the PitFighter ought to increase at fixed rates, otherwise what's to stop a level 5 PitFighter having 5 damage dice?
Aside from that, It's a good idea. I think it would be necessary to impose racial maximums though
25/Aug/2003, 7:25 pm Link to this post Send Email to thecustodian   Send PM to thecustodian
 
**legacy user**
Novice
Local user

Registered: 08-2003
Posts: 4
Reply | Quote
Re: Spending points for attributes


I like it for pitfighter, but i wouldnt do it to other warriors unless i was playing roleplay. (i just play hack&slash)

But out of interest, i looked at a BL5 Pitfighter with 5 damage dice :

At BL 5 you would have 36 training points total to have spent. It costs 6 points per damage dice. That takes 24 training points to add 4 extra damage dice, leaving just 12. You have to spend at least 6pts for an extra 2d6 wounds, or you're gonna be kissing sweet dungeon floor in a hurry, and the remaining 6pts isnt gonna buy you much.

It'd be fun to try though emoticon (but i'd guess the character would be a bit boring... low attacks, poor chance to hit, probably no skills, not my bag for sure)
25/Aug/2003, 9:21 pm Link to this post Send Email to Tuern  
 
BassJam Profile
Live feed
Blog
Friends
Miscellaneous info

Lord
Global user

Registered: 07-2003
Location: Philadelphia
Posts: 539
Reply | Quote
posticon Re: Spending points for attributes


I usually advise Pit Fighter players to increase their DD at a similar rate to other classes, because I've already seen a couple over-powered Pit Fighters (back when I didn't safeguard against cheesiness). Having 3 or 4 Attacks with the Pit Spike and 3 Damage Dice at level 4 constitutes an over-powered character, as it puts a similar-level Dwarf or Barbarian to shame. And sure, the Dwarf got hurt less, but the Pit Fighter players always stole the glory and could still heal themselves (Damn, some people are lucky with the Heal-Itt potions!)

Other characters that level somewhat erratically include the Halfling Thief (Mail Order version) and the Chaos Warrior... both those characters have a few stats that are consistent though, and I think the Pit Fighter should be similar, at least in Damage Dice.

I like the homemade Citizen class. That's really a template that you can use to level your character anyway you want.

I haven't been thrilled with any of the Monk characters I've seen so far. Even though they have cool ideas, They are either too weak or too strong. Perhaps a point-based system would be a good idea for Monks as they achieve through self-discipline. I may mess around with some ideas based on the Pit Fighter and Fighting School.

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
26/Aug/2003, 3:41 am Link to this post Send Email to BassJam   Send PM to BassJam
 
**legacy user**
Hero
Local user

Registered: 05-2003
Posts: 41
Reply | Quote
Re: Spending points for attributes


You're right about it getting out of hand by investing in either Damage or Attacks. I'm thinking of GURPS. Average skills and attributes cost very little. Proficiency is at a premium. A wizard would invest heavily in high IQ, which affects all spells, but a swordsman might choose average Strength and Dexterity, putting his points in his one weapon skill.

Back to WQ, there are several ways to make this work, not mutually exclusive.

1) Different costs based on character's race. A dwarf would have different costs than an elf or human.

2) The class of character may also matter:
FIGHTERS (barbarian/trollslayer/ranger knight) would pay high cost or prohibitions for pinning and ballistic skill.
SORCERERS (wizard/ranger mage/shaman) would pay high cost for stats except pinning, initiative, and ballistic skill. Once a wizard has enough spells, he might then choose to invest in toughness and damage. Skills may be prohibited.
OTHERS (archer/witch hunter/imperial noble/wardancer) would have generic costs for attributes, or special bonuses for their speciality. They might have access to magical treasure at the start.

3) Relative costs. The first time a warrior increases an attribute is less than the second time. But it doesn't matter what his starting level actually is. So a barbarian increasing his strength from 4 to 5 pays the same points as a pit fighter increasing his strength from 3 to 4.

4) Absolute costs. This does relate to starting level. So a dwarf increasing initiative from 2 to 3, pays much less than an elf increasing initiative from 6 to 7 (unless you factor in race).

If you do attempt this project, remember to KISS- Keep It Simple, Stupid.

Of course, if they ever do a remake or next generation, then you should be able to create characters from scratch, with template characters provided for quick start.

Example1: choose race (HUMAN) for starting profile, choose path (OTHER:ARCHER) for modifiers +/-, choose starting skill and buy starting equipment.

Example2: choose race (DWARF), choose path (MAGE) for - modifiers and prohibitions, choose starting spells and buy starting equipment.

Example3: choose race (HUMAN), choose path (OTHER:MAGIC-CAPABLE), choose starting skill/spell and buy starting equipment & magical items.

From this method you could also get DWARF:OTHER:GUNNER who's not as tough as the Trollslayer or Dwarf Warrior, but who's a better shot w/pistol and blunderbuss.

Last edited by sudas (Local user), 26/Aug/2003, 9:45 am
26/Aug/2003, 9:33 am Link to this post Send Email to sudas  
 
Glitch Profile
Live feed
Blog
Friends
Miscellaneous info

Lord
Global user

Registered: 04-2003
Location: Skavenblight
Posts: 88
Reply | Quote
Re: Spending points for attributes


I like the standalone Warrior types, Pit Fighter, Halfling Thief, Brettonian Knight, etc. It makes it quick to get a game up and running, rather than spend countless hours creating characters. Also, the WHQ system allows each charcater type to be a truly unique creation, the Questing Favors of the Bret Knight, for example. Just one man's opinion emoticon
26/Aug/2003, 11:40 am Link to this post Send Email to Glitch   Send PM to Glitch
 
BassJam Profile
Live feed
Blog
Friends
Miscellaneous info

Lord
Global user

Registered: 07-2003
Location: Philadelphia
Posts: 539
Reply | Quote
posticon Re: Spending points for attributes


Hehe, I like to KICCIS - Keep It Complicated, Cause I'm Stoopid :b

No, I agree about liking that there's different Templates, but they can be different complexities from each other as long as they can all get along in the end. For example, the Ranger Mage and the Pit Fighter are both more complex than the Barbarian.

I just finished updating my Battlemage a couple weeks ago, and it seems really complex, but the point is replay value. Each time you played one, you would choose different options. There's no way you'd ever see them all. So actually creating your character is still simple, but there's many choices as to how to develop him.

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
27/Aug/2003, 12:34 am Link to this post Send Email to BassJam   Send PM to BassJam
 
thecustodian Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user

Registered: 04-2003
Location: The Temple
Posts: 809
Reply | Quote
Re: Spending points for attributes


It occurs to me that someone started making a Warhammer Quest Version II, though not getting very far. Part of the Second Edition was character creation in such a way, with Dwarfs, Men, Elves, Ogres and Halfling templates.
Anyone know where to find this?
27/Aug/2003, 4:02 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
**legacy user**
Hero
Local user

Registered: 05-2003
Posts: 41
Reply | Quote
Re: Spending points for attributes


I went through the official characters to compare 4 stats over the levels: Weapon Skill, Damage Dice, Strength, and Attacks.

Damage Dice was the most standard. Excepting the Wardancer, Trollslayer and special abilities, all characters gained their second dice at level 5, and their third at level 9. RESULT: LIMIT 3 DICE DAMAGE.

Strength varied per character, excepting Ogre and Wardancer, but the end result at the higher levels were the same: LIMIT 4 STRENGTH.

Attacks was similar, the weak Wizard-type characters only could go to 3 Attacks, while the fighters could go to 4 Attacks, with the Imperial Noble the exception at level 10 of 5 attacks. RESULT: LIMIT 4 ATTACKS.

Weapon skill had the most variation, the Wardancer ended up with the highest at 8 on level 10. The Dwarf got to WS=7 by level 6, but never increased again. RESULT: LIMIT 7 WEAPON SKILL.

I just checked Toughness: all warriors max out at 4, except Dwarf-5, Trollslayer-5, and Ogre-6. Perhaps the correct observation is that no warrior increases Toughness by more than one, except the Warrior Priest. RESULT: LIMIT +1 INCREASE IN TOUGHNESS.

Last edited by sudas (Local user), 31/Aug/2003, 2:05 pm
28/Aug/2003, 4:54 am Link to this post Send Email to sudas  
 
thecustodian Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user

Registered: 04-2003
Location: The Temple
Posts: 809
Reply | Quote
Re: Spending points for attributes


I think the Trollslayer goes up a Damage Dice 1 stage earlier as well (not sure though)
Then again, he has a confusing title system anyway.
Looks good though
28/Aug/2003, 7:03 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 


Add a reply

Page:  1  2 





You are not logged in (login)