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BassJam Profile
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Lord

Registered: 07-2003
Location: Philadelphia
Posts: 542
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posticon Re: Spending points for attributes


Morheim has maximum racial attributes for most of the standard races in the Warhammer Worlds (it's in the section on leveling) including Vampires and such. They're really good guidelines and seem to be compatible with what you see in the newest Warhammer Battle game as well.

However, I think that humans have a maximum of SIX in areas such as Weapon Skill and Initiative (which makes sense since the system only goes to 10 and Elves and Vampires are supposed to be faster, better, etc.) and I know that there are WHQ characters who go past those racial limits. Still, I abide by those limits when making my own classes since they make more sense.

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
28/Aug/2003, 7:25 am Link to this post Send Email to BassJam   Send PM to BassJam
 
sudas Profile
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Hero

Registered: 05-2003
Posts: 41
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Pit Armor


I'm trying to figure out how pit armor works. It seems you have to buy 4 pieces of pit armor just to get +1 armor, everywhere.

I have 1600 gold, can I buy it all at once?

Is pit armor cumulative- if you get it twice in the same place, does that give you +2?

It seems that the pit fighter can't wear armor or helmets either from the armourer or the treasure cards. Is this true? If not, how does it work?
31/Aug/2003, 1:32 pm Link to this post Send Email to sudas   Send PM to sudas
 
thecustodian Profile
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God

Registered: 04-2003
Location: The Temple
Posts: 809
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Re: Spending points for attributes


You have the idea right- myself I think it is a pretty bad one.
I don't think it is cumulative, but that is a good idea.
Maybe i'll write some rules for it...
31/Aug/2003, 6:08 pm Link to this post Send Email to thecustodian   Send PM to thecustodian
 
benwynne Profile
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Novice

Registered: 09-2003
Posts: 3
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posticon Re: Spending points for attributes


I have seen the point system used for chaos warior as well - looks quite a good system
2/Sep/2003, 7:18 pm Link to this post Send Email to benwynne   Send PM to benwynne
 
sudas Profile
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Hero

Registered: 05-2003
Posts: 41
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Re: Spending points for attributes


There's a typo in my pdf file for Pit Fighter. How many wounds are you supposed to add at the Fighting School on a roll of 7?
4/Sep/2003, 7:16 am Link to this post Send Email to sudas   Send PM to sudas
 
Michael Profile
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Administrator

Registered: 04-2003
Location: Assassin's Guild
Posts: 55
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Re: Spending points for attributes


I think it's only 1 Wound. Still, its better than nothing.
4/Sep/2003, 9:29 am Link to this post Send Email to Michael   Send PM to Michael
 
thecustodian Profile
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God

Registered: 04-2003
Location: The Temple
Posts: 809
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Re: Spending points for attributes


Actually, the Fighting School is pretty good, considiering that it is free to enter, and is found on a 6+. Most of the warrior-specific activities cost in the region of 1D6x50 or more.
5/Sep/2003, 12:18 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Michael Profile
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Registered: 04-2003
Location: Assassin's Guild
Posts: 55
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Re: Spending points for attributes


Not to mention that if you get a 12 on 2D6 and are not a Pit Fighter, then you can gain an extra permanent statistic. Thats very good for a free place to visit every settlement where there is hardly anything bad that can happen to you at all.
16/Sep/2003, 2:23 pm Link to this post Send Email to Michael   Send PM to Michael
 
drayncombat Profile
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Novice

Registered: 05-2003
Posts: 10
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Re: Spending points for attributes


The early 2nd Ed articles you're talking about are at the Slayer's Quest Tomb.

Hmmm, I should write a quest set in the abandoned Slayer's Quest Tomb.....

---
Drayn Combat
www.geocities.com/drayncombat/
22/Sep/2003, 3:15 pm Link to this post Send Email to drayncombat   Send PM to drayncombat
 


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