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Lord
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Registered: 04-2004
Location: In the graveyard
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Ghoul character


Hi guys!
I am currently writing rules for playing as a ghoul, and would appreciate some tips... My main problem is the advancing, which characteristics that should increase each battlelevel and so on. I am planning on having fixed characteristics and not modifiable like the chaos warrior.

As soon as I feel finished with it I will post it here.
4/Jun/2004, 2:31 am Link to this post Send Email to AncientNomad   Send PM to AncientNomad
 
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Lord
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Re: Ghoul character


Well, yesterday I finally got to test my Ghoul, and for being the character with the least wounds ( 7 ) he managed to survive pretty good. He only got hit once and then he ate a some skaven flesh to regain his lost wounds.

I think I've managed to come up with some good characteristics for the Ghoul and I will continue playing with it for a while and I will write some skills.
25/Jun/2004, 11:40 pm Link to this post Send Email to AncientNomad   Send PM to AncientNomad
 
thecustodian Profile
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God
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Re: Ghoul character


mmm... rat.
Did you sort out the Battle-level tables or advancement profile or whatever?
I put together a document (or half of one) that gave values to different characteristics, and used it for some of my creations, but it sort of fell apart when I tried to reverse-engineer it to see how the original warriors fared.
Hmm, that probably makes no sense.
26/Jun/2004, 3:16 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
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Lord
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Re: Ghoul character


Well, I played it on battle level 1 and thought of how he would develop during the battle levels, and I might have made him a little bit too hard, but I will continue playing with him and see.
Did that answer your question?

Last edited by AncientNomad, 26/Jun/2004, 4:40 am
26/Jun/2004, 4:39 am Link to this post Send Email to AncientNomad   Send PM to AncientNomad
 
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God
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Re: Ghoul character


Yes, well enough.
Do keep us informed!

Last edited by thecustodian, 26/Jun/2004, 4:43 am
26/Jun/2004, 4:43 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
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Lord
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Re: Ghoul character


Well, I got to test my ghoul character again today, he is doing very well.

I've fixed the characteristics for him now and when comparing them to the original characters he is a little bit superior at battle level 10. First I thought this was a bad thing, then I remembered that the warriors gets treasures and items that will help them be better, while the ghoul will never use any kind of armour or weapons except for his claws... So I think I've done the characteristics good (he is not ultra superior, just a little bit better, and this at battle lever 10).

Now I will work on his skills.
1/Jul/2004, 7:48 am Link to this post Send Email to AncientNomad   Send PM to AncientNomad
 
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Lord
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 Re: Ghoul character


Well, it is finally done...
And no, I haven't been working on it for this long, I've just made a pause...

Here's a link to where to get it, and Bruno, I will send you the Words document so that you can host it on the site.
[sign in to see URL]


Last edited by AncientNomad, 22/Mar/2005, 5:35 am
22/Mar/2005, 5:26 am Link to this post Send Email to AncientNomad   Send PM to AncientNomad
 
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God
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Re: Ghoul character


HTTP1.1 STATUS 403 Remote Access to this object forbidden This file cannot be directly accessed from a remote site, but must be linked through the Brinkster Member's site.
22/Mar/2005, 5:33 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
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Lord
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Re: Ghoul character


Noticed... sorry.
Fixed that now, just follow the link in my previous message.
22/Mar/2005, 5:36 am Link to this post Send Email to AncientNomad   Send PM to AncientNomad
 
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Lord
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Re: Ghoul character


I would revise the "eating dragons" rule to "eating Large Monsters". And not allow or cut the regen from Undead monsters, especially Skellies, Wights and Grave Guard. It's not that I CAN'T see a ghoul gnawing on a Skeleton... I just don't think it's very filling!

EDIT: Sorry for being so picky, but I think Whirlwind should be Once Per Adventure. It's just too powerful.

Last edited by Timberwulf (Local user), 22/Mar/2005, 8:08 am
22/Mar/2005, 7:58 am Link to this post Send Email to Timberwulf  
 


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