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Lord
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Registered: 05-2003
Location: Netherlands
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Warplightning Cannon in Quest?


Could any of you tell me where to find stats for the Warplightning Cannon so I can use it in Warhammer Quest?
More info about what it does would also be nice.

Thanking you in advance.

Eugène
from Holland
(the country, not that place in Michigan emoticon )
27/Jan/2004, 1:26 am Link to this post Send Email to NYJETS147   Send PM to NYJETS147
 
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Re: Warplightning Cannon in Quest?


These are some rules that I've done. They haven't been playtested yet so I would be interested in any comments or suggestiions.




WARP LIGHTNING CANNON

The Warp Lightning Cannon is a huge cannon-like weapon, powered by a huge chunk of raw warpstone. It’s magical energy is channelled through a series of lenses that amplify and concentrate it. When fired, a bright green bolt of energy surges from the weapon.


Wounds 35
Move 4
Weapon Skill 1
Ballistic Skill -
Strength 5
Toughness 6
Armour 1
Initiative 4
Attacks Special
Damage Special
Gold 1200

Warp Lightning Cannon
Warp Lightning Cannon.

Warp Lightning Cannon
Warp Lightning Cannons are placed as missile weapons. Each Warp Lightning Cannon is placed with a team of two Skaven to use it. Any Skaven manning the Warp Lightning Cannon do not get to make their normal attacks. If one of the original Skaven manning the Cannon dies, another Skaven that is the closest will move behind the Cannon to help operate it (randomly decide if necessary). That Skaven ignores Pinning for this turn only. Only the lowest rank of Skaven will operate the Warp Lightning Cannon, so Skaven Warlords, etc. will not use it. The Cannon takes its turn using the Initiative value of the Skaven operating it. At the start of the Monsters’ Phase draw a Warrior counter to determine which Warrior is targeted by the team. If there is more than one team in combat, distribute their hits according to the normal One on One rule. Each time a Warp Lightning Cannon is fired, it shoots a bolt of lethal warpstone lightning at a Warrior. Roll 6D6 and total the score to determine the damage caused to the Warrior. Now roll a D6. On a score of 3-6 the warp lightning strikes another random model on the same board section, for 5D6 damage. Keep rolling to see if the warp lightning keeps going or fizzles out. Each subsequent model hit suffers 1 less damage dice than the previous target until the damage reaches zero and the lightning dissipates. Warriors do not receive any Gold for Monsters killed in this way.

eg. A Skaven Warp Lightning Cannon fires at the Barbarian. 6D6 are rolled, totalling 28 damage, modified as normal for Toughness and armour. A further D6 is rolled, scoring a 4. The warp lightning continues, striking a random model which is a Skeleton. The Skeleton suffers 19 damage totalled from 5D6 dice, which kills it. Another D6 is rolled, scoring a 3. The warp lightning hits another Warrior, this time the Dwarf, causing 14 damage. A D6 is rolled, scoring a 2, so the warp lightning dissipates.
28/Jan/2004, 9:04 am Link to this post Send Email to Andrew MSN
 
NYJETS147 Profile
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Lord
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Warplightning Cannon in Quest?


Thank you Andrew for your answer.

What I want to do, is making Warriors with metal armour more likely to be hit. This will give two of the Warriors in my party, the Bretonnian Knight and the Dwarf, a real good scare. These two guys are so heavily armoured that they are getting a little cocky.
In my group of four there are also an Imperial Noble and a Wizard. I feel that the Dwarf and Knight are too much alike so I am planning on killing one :bad: with the Warplightning Cannon. That way we will get a new character (others are 4th level the new one will be 3rd) with some different skills.
29/Jan/2004, 9:13 pm Link to this post Send Email to NYJETS147   Send PM to NYJETS147
 
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Lord
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 Re: Warplightning Cannon in Quest?


hehe, killing cheesemongers is always fun. Another good suggestion is to design some newfangled traps for your dungeons. For example, perhaps a magical trap (or Dwarf-engineered) triggers a very strong electromagnetic force in a 2X4 corridor. Swords, axes and armored khiniggets get sucked up and pinned to the ceiling while their more "grounded" members of the party have a chance to shine. Of course, that's when the Dark Elf Archers leap from ambush...

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
10/Feb/2004, 3:32 pm Link to this post Send Email to BassJam   Send PM to BassJam
 
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Lord
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Warplightning Cannon in Quest!


This saturday, february 28th, will be the day my Warplightning Cannon will see it's first action. I've built a valley of 60 cm wide ( 24" ) and 75 cm long ( 30" ) with the WL Cannon sitting on top of a small hill, behind a moat (with real water emoticon ) and also behind a small wall (for extra cover :bad: ).
To give the players a chance of survival I have divided the board up in 20 areas of 6x6 squares.
I will draw a character token to see which area the Cannon will hit, and then determine the exact spot by throwing two dice (matrix). This will be the spot of original aim. If a character is at that spot it will be hit for 6d6, every square away from that spot will reduce the damagedice by 1. If two or more characters are at the same distance from that spot I will roll a die to see who is the one hit by the first bolt. After the hit I will use the Fizzle out-rules discribed by Andrew (thank you very much).
To annoy the cocky Bretonnian and Dwarf I will do this: for every point of toughness gained by metal armour I will put an extra token with that characters name in the bowl :bad: .
 
I wonder whether they will take off their armour emoticon

I hope this will be of use to any of you.
After the weekend I will let you know who survived this battlefield :cool:

Place your bets:
Bretonnian Knight (M4,T5 Knightly Armour and Shield)
Imperial Noble (M4,T5 Bracelet, Ornate Breastplate)
Dwarf (M4,T10, Armour of Taakan, Boots of Swiftness)
Wizard(M4,T5, Bograt's Krown, Brooch of Power)
all level 4. :bad:

Last edited by NYJETS147, 23/Feb/2004, 9:19 pm
23/Feb/2004, 9:05 pm Link to this post Send Email to NYJETS147   Send PM to NYJETS147
 
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Re: Warplightning Cannon in Quest!


Haha, sounds great! That ought to do some serious damage before they get a chance to destroy it!! I'll be interested in hearing if the warriors survive!
24/Feb/2004, 7:59 pm Link to this post Send Email to Andrew MSN
 
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Lord
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Warplightning Cannon in Quest!


I forgot to tell that there are two bridges across the moat. Wouldn't want to make it too difficult, would I? :bad: emoticon emoticon
24/Feb/2004, 10:35 pm Link to this post Send Email to NYJETS147   Send PM to NYJETS147
 
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Lord
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Warplightning Cannon in Quest!


Everyone survived emoticon
The Bretonnian only did because the Wizard was next to him when he got knocked out.

Still, lots of fun for me. I just love it when my players get into a panic and start verbally abusing eachother emoticon

However, finest moment of the night was when I used the Mindwipe Scroll to destroy the Wizard's Pit of Despair. :bad:
It's just impossible to design an evenly balanced quest when the Wizard has that spell.
 
1/Mar/2004, 6:56 pm Link to this post Send Email to NYJETS147   Send PM to NYJETS147
 
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Re: Warplightning Cannon in Quest?


Ah, good old pit of despair. That and Resurrection make the wizard a powerful character. Too powerful sometimes.

How much damage did the Lightning Cannon end up doing? Was it powerful enough to do some serious damage to the Warriors, or did it just scratch them?
7/Mar/2004, 10:02 am Link to this post Send Email to Andrew MSN
 
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Lord
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 Re: Warplightning Cannon in Quest?


Resurrection huh? While potentially powerful, I've never seen it abused or even used that often. THough my friends tend to be MISERABLE when they lose all their treasures and exp for the dungeon. emoticon

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
13/Mar/2004, 6:26 pm Link to this post Send Email to BassJam   Send PM to BassJam
 


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