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Septimus Profile
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Another WHQ computer game.


Playing Dungeon of Blood (sorry I don't know who made it, but nice work) a while ago has sparked my creativity and I've decided to make my own Warhammer Quest computer game.
I'm coding it in Delphi which will eventually (when I learn enough) pretty much allow me to put in every aspect of the board game.
It's very early days at the moment though, so all I have is a basic layout and a button to add a specific dungeon section to a random part of the dungeon emoticon
So, as incredible as my programming skills are (bleh), I'd like a little help with the project. Anyone here who knows Delphi is encouraged to reply, although any help would be appreciate.
I'm currently working on laying out the actual dungeon floor plan. I've never been that great at problem solving, so any tips on the best way of doing it would be really useful. I have to take into consideration the different sizes of the board sections and the different directions they can be laid out.
I need to figure out how to get a decent random dungeon layout without it boxing itself into a corner, if you get my meaning. This wouldn't be so difficult without the aforementioned size and direction problems.
Anyway, this has gone on for long enough but if you need me to explain further I'd be happy to do so.
Since there's so little in the game at the moment, and it is a [sign in to see URL] download (4mb of pictures) I'm not going to put it out there yet, but I'll post a very low quality screenshot of what I have so far:
][sign in to see URL]

Any tips on how it looks so far would be considered also (I really don't want to think too far ahead).
5/Jul/2004, 3:48 am Link to this post Send PM to Septimus
 
Bruno Profile
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Re: Another WHQ computer game.


Very impressive

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5/Jul/2004, 8:45 pm Link to this post Send PM to Bruno
 
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Re: Another WHQ computer game.


I'd be happy to help out, only I know absolutely nowt about programming.
But, as Bruno says, it's looking good. If you need any help, feel free to impose.
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6/Jul/2004, 12:09 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Septimus Profile
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posticon Re: Another WHQ computer game.


Heh, thanks.
There's no need to humour me too much though, the game is really nothing at all at the moment. Hopefully that'll change over the next month.

A few of things I'd like to know first of all:
1) The tiles, at the moment are 64x64 pixels sitting in the 448x448 'window'. This only allows for 7x7 tiles (objective rooms are 4x8 - see screenie from 1st post) to be seen at once. I figured this would be a good way to simulate a closed-in, dark dungeon as well as allow more detail in the tiles. But I'm not sure now if it might be too big, if I should have 14x14 smaller tiles instead.

2) What do you think of the layout at the moment? The position of the 'window' and minimap, should I try to fit in all 4 warriors on the right side or just have the warrior whose turn it is, ah-la the ~lbroers/[sign in to see URL]]Hero Quest PC game?

3) Any ideas on a process to create a random dungeon. It doesn't have to be in any programming language, just a step-by-step process that I can translate into Delphi.

1 & 2 would be pretty simple to change, so let me know what you think.

Guys and girls like you are the target audience, so all of your opinions will be considered.
6/Jul/2004, 1:52 am Link to this post Send PM to Septimus
 
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Re: Another WHQ computer game.


1) Well, I think the 7x7 could work, but there are some custom-made or adapted board sections that go outside that parameter, so you might find yourself with a problem further down the line (sorry; that's the REALLY long view I know!!)
2) Uhh... dunno. i'll let you know once I have finished the HeroQuest download!
3) I think there are some programs for generating random dungeons, but I think they just generate cards. That's okay until you get to a T-junction, or if you're using the labrinth rules.
How complex did you want it?
6/Jul/2004, 2:54 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
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Re: Another WHQ computer game.


Hehe, that was me who made the Dungeon of Blood. Glad someone is playing it. It's quite dodgy really emoticon
6/Jul/2004, 6:49 pm Link to this post Send Email to Andrew MSN
 
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Re: Another WHQ computer game.


Re Dungeons of Blood, I used to wonder why I kept losing, then figured out that there were only 50% of the warriors! It was quite fun, but no treasure made it rather tricky...
6/Jul/2004, 7:03 pm Link to this post Send Email to thecustodian   Send PM to thecustodian
 
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Re: Another WHQ computer game.


There were only 50% of the monsters as well, but it was still almost impossible to finish.
6/Jul/2004, 7:55 pm Link to this post Send Email to Andrew MSN
 
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Re: Another WHQ computer game.


Perhaps you can made your program to run PBEM's game. This way it's more easy to program and I am sure the communauty will help you for tables
What do you think?


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7/Jul/2004, 10:12 pm Link to this post Send PM to Bruno
 
Septimus Profile
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Re: Another WHQ computer game.


To be honest I didn't really consider the larger than 7x7 rooms when I decided on that number. It just ended up that way because I'm keeping the game screen to 800x600 and 448 (64 x 7) is as big as I can get the dungeon view whilst still having a decent amount of room for character stats ect.
It's pretty simple to scroll around the dungeon though, by holding the right mouse button or just use the minimap in the top right corner. Hopefully that will be enough for now.

Tell you what, if you really want to, you can download what I have from ]here . I only have a [sign in to see URL] modem so if it doesn't work try again in a few minutes because it might be reconnecting, also apologies if it takes forever to download.
Just be warned that it's really nothing at the moment. Get one of the 'Distribute' files - .zip or .rar (they're both the same, just rar compresses better). The first character screen does nothing at the moment, it's very preliminary so feel free to comment on that also.

As for making it PBEM, that would be pretty easy to do once I've got the game working (Pascal is the only language I know, though I've been trying to learn PHP on the side). Since it's turn based, all you'd have to do is save after your turn and send the game file to the next player (with a bit of research I could get the game to email the file or even upload it to an ftp server for the next person to download). It may take some extra coding to not allow someone to move others' characters, but I don't really think that will be too much of a problem.

The last character to move could even send the file to a designated GM for monster movement and custom events or messages.

Eventually I would like it as close to pen & paper (& card) as possible, but that's a long way off. At the moment I'm focusing on getting the basics out of the way: Dungeon creation, movement and maybe melee. Then ranged attacks, events, treasure (inventory), magic will probably come last. Then I may expand it into towns and traveling (including an Old World map with dungeon/town locations to give you direction and quests/events to give you purpose).

The possibilities are endless! emoticon
(given enough time and perseverance)

Last edited by Septimus, 8/Jul/2004, 3:35 am
8/Jul/2004, 3:03 am Link to this post Send PM to Septimus
 


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