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supertoad Profile
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Registered: 07-2004
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Event Treasure vs Dungeon Treasure (and a teaser)


Quoting from Page 66 of the Roleplay Book:
quote:

WHEN TO ROLL
When the Warriors complete an Event which involved Monsters they
normally take a Treasure card. Instead of taking a Treasure card. roll on the
Treasure Tables instead.

An Event is considered to be a single roll on the Dungeon Events Table or a
Monster Table. If. halfway through dealing with the results of such a roll. You
are required to take another roll on either of these two tables this is a new and
separate Event.



The old way of handling non-Dungeon Room treasure was to draw an "Event Treasure" card after the event was handled (unless otherwise stated on the Event card).

My questions are these:
1.Does this still apply when handling random Events (i.e. do you still draw from the Event Treasure deck)?

2.If not, how are these handled. The Dungeon Room Treasure Tables appear to contain items that are much too nice for run-of-the-mill Events.

Please help me clear this up.

I started a LONG time ago on a program that would handle all of this. My friends and I have recently regained our lust for hack-n-slash dungeon clearing, and this game has come alive for us again. I am sweetening up the program, but want to clear this issue so I can finish it up.

(yes... once I feel it is fairly stable, I will release it as FREEWARE!)

So far, the program does all of the following:

(1) Dungeon Deck generation
(2) Monster encounter generation for both the original (default) monsters, as well as the "Undead" tables for the Catacombs. Uses the accursed encounter tables.
(3) Event, Dungeon, and Objective treasure cards/tables.
(4) Handles most monster attacks (H-2-H, Missile, and spells) - pick the target's WS and click "ATTACK", "SHOOT", or "CAST". emoticon ...even adds sound effects (snarfed from EverCrack sounds)
(5) Adventure generations (about 70% complete - handles the default Adventure book and the Catacombs adventures)
(6) Dungeon, Settlement and Hazard events.
(7) Prints a blank character sheet (YEA!)
(8) Dice Roller - for those pesky Bret. Knight Honor Points. Yuck!


Teasers:

]ScreenShot 1
]Event Window
]Dungeon Deck Window
13/Jul/2004, 12:53 pm Link to this post Send Email to supertoad   Send PM to supertoad
 
Bruno Profile
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Re: Event Treasure vs Dungeon Treasure (and a teaser)


I am very impressed
Do you need help? Do you have a way to add events or monsters?

If you want I can host your freeware (when it is released on my ]homepage


---
Bruno
13/Jul/2004, 5:40 pm Link to this post Send PM to Bruno
 
supertoad Profile
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Re: Event Treasure vs Dungeon Treasure (and a teaser)


I am planning on a way to add Events, yes.

The database currently contains the default events for Dungeon, Settlement, and Hazards. I also added many events that I thought would make my own games more interesting. I think I have a total of 200+ events, so [sign in to see URL] I have been manually putting them in the database.

As for adding monsters... I'm no so sure, yet. I could allow the addition of monsters, but then the encounter tables would have to be edittable. That concerns me, somewhat.

...But, come to think of it, I do allow generation of an encounter with a specific [sign in to see URL], I would always be open to making additions with future releases.

The software is set up to use certain defaults that we use in our rules:
  Extra Damage: akin to the way WFRP did.
  Fumbles: No fumble tables, just that a fumble cancels any remaining Attacks for that round.

I have been working on an Options to allow the user to specify what they want (ambient sound -- from NWN, sound effects -- from EQ, Fumble, and Extra Dmg). More to come.

I must say that finding ALL of the books in PDF format has help immensely, due to being able to copy-paste text :bad:
13/Jul/2004, 10:57 pm Link to this post Send Email to supertoad   Send PM to supertoad
 
cassopaya Profile
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Re: Event Treasure vs Dungeon Treasure (and a teaser)


@supertoad:

Page 67 of the Roleplay Book says:

quote:


Whenever you are required to draw a Treasure card in a dungeon room or corridor, instead roll 1D6 on the following table to determine the precise nature of the treasure that the Warriors have found:

1 Gold (see Gold section below)
2-3 Take a Treasure card as normal
4-5 Roll on the Weapons and Armour sub-table
6 Roll on the Magic Item sub-table.



i.e. the Treasure cards are still used, but now there are more possible Treasures due to this table.

As you said, some of these are "much too nice" but you are the Gamemaster - you can change them!!


Last edited by cassopaya, 14/Jul/2004, 8:07 pm
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supertoad Profile
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Re: Event Treasure vs Dungeon Treasure (and a teaser)


So... what you're saying is that the "Dungeon Treasure" roll also applies to "Unexpected Event" rolls, as well?

Then, I guess my next question would be:

If the die roll comes up a 2 or 3, then which Treasure Card deck is drawn from (Event or Dungeon)?

Either [sign in to see URL]! More code to change. *sigh*

Thanks
14/Jul/2004, 10:51 pm Link to this post Send Email to supertoad   Send PM to supertoad
 
thecustodian Profile
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God
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Re: Event Treasure vs Dungeon Treasure (and a teaser)


What are Event and Dungeon Treasure Cards? I mean, which are which?
Do you mean the Blue ones which came in the box as opposed to the Green ones from the packs?
Or am I missing the point?

One thing I am sure of is that Unexpected Events and 'Expected events' both generate treasure in the same way.
14/Jul/2004, 11:53 pm Link to this post Send Email to thecustodian   Send PM to thecustodian
 
supertoad Profile
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Re: Event Treasure vs Dungeon Treasure (and a teaser)


Yes. Event Treasure cards are the green ones. Dungeon Treasure cards are blue.

quote:

One thing I am sure of is that Unexpected Events and 'Expected events' both generate treasure in the same way.



That answers the biggest part of my question. Thanks much for clearing up that part.

The only remaining unanswered question is:
Are we to use the green cards when (1) an Unexpected Event is resolved; and (2) the die roll is a 2-3 (Draw a card)?

...and if the green cards are not used, then are they ever used anymore?

Currently, my program only draws from the "Event" (green) cards when "Event Treasure" is requested. This, obviously, is gonna have to be fixed - tonite. Won't be too difficult (I hope)
15/Jul/2004, 1:32 am Link to this post Send Email to supertoad   Send PM to supertoad
 
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Re: Event Treasure vs Dungeon Treasure (and a teaser)


I just lump the green and blue together.
I did wonder why they would release them in different colours.
As far as I'm concerned, a card is a card is a card, unless it's Red, and thus objective. I never actually got any of the original pack releases, but I bought one on Ebay which turned out to be a mix of treasure cards from various releases, leaving me with some, but not all, from each pack. if I ever buy any of the packs, I will have some duplicates.
Which probably explains why I emphasise the tables, myself!
15/Jul/2004, 1:39 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
supertoad Profile
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Re: Event Treasure vs Dungeon Treasure (and a teaser)


Come to think of it, lumping them all together would be easier in my case.

With all of the cards (original, additions, and now Event treasures), the Treasure rolls are going to be oddly imbalanced. The cards seriously outnumber the items in the Weapon/Armor and Magic tables.

But, ah well... Such is the life of a dungeon-delver.

Thanks for all the help and insight.

SuperToad
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Re: Event Treasure vs Dungeon Treasure (and a teaser)


hmmm, I lumped them all together for so long that I forgot there was a difference. I have my own way of meting out treasure using 1d6, and it changes by level (so that real goodies don't come at BL 1), but I've never been anal about separating the cards (or I'd have them by race/dungeon type)

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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