Runboard.com
You're welcome.
Community logo






runboard.com       Register for a free global account (learn about it) | Log in: (), globally (lost password?)

Page:  1  2  3  4  5  6 

 
thecustodian Profile
Live feed
Blog
Friends
Miscellaneous info

God

Registered: 04-2003
Location: The Temple
Posts: 809
Reply | Quote
Runesmith Warrior


Hello Questers.
I was browsing the Mailing List Archives t'other day (as you do) and I noticed a few references to a 'Runesmith' Warrior. I was wondering if anyone had a copy, or a place to go find him? The link is long dead, of course...
Is there such a thing as a Web-Archeologist? Exploring ruined websites, uncovering the secrets of decades past...
13/Jun/2004, 7:46 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Bruno Profile
Live feed
Blog
Friends
Miscellaneous info

God

Registered: 04-2003
Posts: 802
Reply | Quote
Re: Runesmith Warrior


Bad News

In fact I think it must be there
http://www.houserules.de/whquest/

But it's not online

---
Bruno
16/Jun/2004, 12:13 am Link to this post Send PM to Bruno
 
thecustodian Profile
Live feed
Blog
Friends
Miscellaneous info

God

Registered: 04-2003
Location: The Temple
Posts: 809
Reply | Quote
Re: Runesmith Warrior


Ah, yes, that might be his lifeless corpse. Oh well, I shall have to start all over again. Anyone got any ideas? I was thinking he could write runes that had various effects, basically healing, special and support style spells. They would be tied into the Power Phase (either for Magic Points or success, probably the latter) and he would learn more and better ones.
I thought he could draw runes of healing on loaves of stonebread..? Or something, I'm not too sure. Perhaps paint runes onto the skin of the warrior?
This warrior would be an apprentice runesmith learning and practicing the secret and mystic dwarf runes.
Anyone got any comments or other ideas?
17/Jun/2004, 3:00 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
BassJam Profile
Live feed
Blog
Friends
Miscellaneous info

Lord

Registered: 07-2003
Location: Philadelphia
Posts: 539
Reply | Quote
posticon Re: Runesmith Warrior


OK, here's the deal. I plan on making a Dwaven Runesmith. However, to do so I have to clarify Rune Magic in general in WHQ - and that's why I'm taking so long. You see, The Runesmith you go to in the Dwarven Quarter is ALL wrong. Both in Warhammer Roleplay, and in the Warhammer Dwarf Codex, they are VERY clear that there are certain rules to Rune Magic. Here's a sample:

1. The Rule of Three

No item can have more than three runes inscribed upon it at the time of forging. It is virtually impossible to craft items that can bear the strain of carrying so much power.

2. The Rule of Form

Weapon runes can only be inscribed on weapons, armour runes on armour, engineering runes on war machines, etc. (There are small exceptions to this rule, noted in descriptions of the runes themselves)

3. The Rule of Pride

No more than one item in a 100-yard radius may carry the same combination of magic runes.

4. Rule of Jealousy

No more than one Master RUne can be inscribed on an item.

5. Rule of Combination

Apart from Master Runes, other runes can be combined to produce varied or cumulative effects.

6. Rule of Dislike

It is impossible to inscribe runes, even temporary runes, onto magic items crafted by sorcerous means.

7. Rule of Disharmony

Non-Dwarfs are not fully attuned to magic runes. Thus, no matter how many runic items a non-Dwarf carries, only the least powerful (in terms of level) three runes will be functional and the rest inert.

As you see, there is some degree of depth to Rune-smithing, not even hinted at in the Roleplay book. A Runesmith can easily adventure, searching for precious materials and such, but will never craft runes spur-of-the -moment. So my concept is of a character that actually improves at crafting items in cities while everyone else is getting smashed and then goes into the next adventure stronger and more prepared than everyone else.

  For example, a Rune of Healing can be inscribed onto armor, clothing or amulet. Every time a blow causes actual damage to its wearer, one Wound will be automatically healed at the beginning of the following round (so it won't save your life after you're at 0 Wounds). This happens each time the Warrior is struck; if they take damage three times in a round, they will heal three Wounds at the start of the next turn. If this is inscribed as a temporary rune, then it will have 1d6 uses before it fades.

So you can see the potential for a very buff class. The trick is to balance it with Gold expenditures for materials, etc. I also want to codify Rune magic so that when investigating Dwarfen ruins, parties can find all manner of rune-enchanted items, so once I have more of a fix on the KIND of items that can be created, I can invent a chart to make treasure-hunting a bit more creative...

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
30/Jun/2004, 9:38 am Link to this post Send Email to BassJam   Send PM to BassJam
 
Michael Profile
Live feed
Blog
Friends
Miscellaneous info

Administrator

Registered: 04-2003
Location: Assassin's Guild
Posts: 55
Reply | Quote
Re: Runesmith Warrior


This guy sounds like a treat, Bassjam! Can't wait to see how he turns out.

I love characters with a bit of oomph and hundreds of tables to roll on, hehe. Chaos Warrior, Elf Ranger, Witch Hunter, all fun stuff.

That's pretty much why we created the vampire and necromancer characters with hundreds of tables to roll on. It's such fun!

30/Jun/2004, 9:53 am Link to this post Send Email to Michael   Send PM to Michael
 
BassJam Profile
Live feed
Blog
Friends
Miscellaneous info

Lord

Registered: 07-2003
Location: Philadelphia
Posts: 539
Reply | Quote
Re: Runesmith Warrior


Yeah, but then I feel stoopid when I see how little work the Barbarian is in comparison... Why can't I just make simple characters like that, I ask myself? emoticon
My Henchman rules are half done as well, and I think table junkies will be quite pleased :b

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
30/Jun/2004, 9:55 am Link to this post Send Email to BassJam   Send PM to BassJam
 
thecustodian Profile
Live feed
Blog
Friends
Miscellaneous info

God

Registered: 04-2003
Location: The Temple
Posts: 809
Reply | Quote
Re: Runesmith Warrior


I have also started on such a warrior, though it sounds like you have applied a slightly more rigourous approach to yours, intellectually.
I was basically trying to get around the fluff about dwarfs having Runesmiths instead of spellcasters (hangs head in shame) and I came across a home-made profession called Runic Chanter for the roleplay game, so I nicked the idea.
At the moment (early stages as far as rules tweaking goes) he has Runic Chants like the Warrior Priest's blessings, which enhance the warriors and hinder the monsters, thus making multiple smiting a greater possibility.
As well as this he has a Rune Staff with lots of one-use temporary runes, including healing ones.
I was also going to do roleplay runes, engineering and so on...
But I find myself shamed by your close attention to the rules (may your beard grow ever longer) so I'll shut up now.
30/Jun/2004, 6:00 pm Link to this post Send Email to thecustodian   Send PM to thecustodian
 
BassJam Profile
Live feed
Blog
Friends
Miscellaneous info

Lord

Registered: 07-2003
Location: Philadelphia
Posts: 539
Reply | Quote
Re: Runesmith Warrior


NONONO!!! Don't give up! But keep calling him the Runic Chanter. What I'm on about is an actual Runesmith who forges weapons, armor and items. As you can see, I have my eye on a daunting piece of pie, otherwise I'd be able to present a character a week. emoticon

I own the Warlords IV PC game, (strategy), and I was thinking about it when reading this thread, because they have Runelords, Runesmiths, Runemasters, and Runepriests. In other words, there is room for more than one class using rune magic. The hard part (for me) is gonna be that first one, the Runesmith. Rune Masters in the Warhammer world are scrub humans who try to copy what Dwarves do (and end up with those crappy 1 use only items you see in dungeons. Dwarfs will slay such a human on sight), so I am leaving that one alone. I had in mind to create a Rune Priest next, though, which sounds very like what you're doing with the Chanter. Perhaps the only difference would be in the range of spells/effects?

The goal for me is to be able to allow friends to take a Dwarf only party into a dungeon without leaving the Trollslayer to die everytime emoticon After all, they are able to match the might of sorcerors on the battlefield; so why is it that they walk into dungeons armed only with toughness and some stonebread?

So don't be put off by my tone, the thing that irritates me is how GW themselves dumbed down their approach SooOOoOo much for WHQ. For example, the Wizard is a character that really should not exist as a human being, it's so powerful. I hate the rules of Warhammer Roleplay, but love the atmosphere. I love the fast-paced deadly fun of the Quest rules, but hate the atmosphere. So I'm always trying to come up with just the right blend.

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
1/Jul/2004, 9:50 am Link to this post Send Email to BassJam   Send PM to BassJam
 
thecustodian Profile
Live feed
Blog
Friends
Miscellaneous info

God

Registered: 04-2003
Location: The Temple
Posts: 809
Reply | Quote
Re: Runesmith Warrior


Ohhh... all right then.
I still need to actually write up some Runic Chants- anyone got any suggestions? the ones from my source (can't find link yet) are all fairly good, but not really suited for dungeoneering.

I know what you mean about the 'dumbing down', but I think it is being slowly improved by members of this community. More tables, better choices, more rules and so on...
1/Jul/2004, 11:35 pm Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Bruno Profile
Live feed
Blog
Friends
Miscellaneous info

God

Registered: 04-2003
Posts: 802
Reply | Quote
Re: Runesmith Warrior


Oh I know a good site

Here's it
www.goblin-online.net

But look at this part
www.goblin-online.net/download/supp2mgc.rtf

Hope it'll help
Don't forget to visit the
www.warhammer.net
It has a new layout and become active since few weeks

---
Bruno
5/Jul/2004, 9:09 pm Link to this post Send PM to Bruno
 


Add a reply

Page:  1  2  3  4  5  6 





You are not logged in (login)