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Revised Warhammer Quest


I'm not sure if this has been brought up in this forum, but I think it is due for some insightful comments.

What would you change if Games Workshop would release a 2nd Edition of Warhammer Quest. What would you add? Take away? Change?

Don't feel that it should just be limited to the Core Rules. How about the balance issues of the Halfling Thief or the Chaos Warrior? Or even the post-2 Leveling Charts.

Discuss.
7/Sep/2004, 2:43 am Link to this post Send Email to Memona   Send PM to Memona
 
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Re: Revised Warhammer Quest


Well, I think the most frequent change/house rule people use is the Experience System. If this was brought in, there would also have to be hard rules on how the warriors made money without a guarenteed income per Monster head.
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Re: Revised Warhammer Quest


I've found that the most difficult motivating factor in wanting to play this game is character customization.

Besides that? There needs to be a settlement arena. This concept my friends and I have assembled works wonderfully in so many ways we forget that we're playing unorigonal characters.

I second the exp rule. Maybe one in the shadow of mordheim, where you can advance beyond level 10 perhaps?
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Re: Revised Warhammer Quest


I think that Warriors shouldn't be able to advance past about level 5 just in the World's Edge Mountains (generic setting). As I have never personally got past there it doesn't make much difference to me, but it makes sense for advanceing warriors to have to head off to Lustria, Norsca, Araby or whatever. First off all, they'd end up with so many enemies in one place, that they'd have to keep moving. Secondly, anyone who survives to some level of deadliness in the Old World presumerably has the attention of some God or other, and will end up smiting evil with great smitingness somewhere.

Hmm, not sure where all of the above came from, really.

Anyway, I think Techpriest did start on a 2nd Edition, but didn't get very far. He had the makings of a Character customerisation system: Humans, Elves, Dwarfs, Ogres and Halflings, as I recall.
I know that John K came up with a thing for the customIcantspellthisizations of characters when you start out.
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Re: Revised Warhammer Quest


I'd give the base fighter classes MORE skills and the Wizards far LESS spells. As a matter of fact, the Wizard as presented in the box set cannot even exist in the Warhammer World. The human brain is not supposed to be able to perceive all 8 of the colors of magic without going insane. In fact, the Wizard is technically a Chaos Mage, as he is obviously drawing tapping straight into the source of the Winds of Magic.

To put it shorter - the magic system is effed up.

(I'm working on this for myself, but V E R Y slowly, and I'm not trying to make v2.0)

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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Re: Revised Warhammer Quest


quote:

As a matter of fact, the Wizard as presented in the box set cannot even exist in the Warhammer World. The human brain is not supposed to be able to perceive all 8 of the colors of magic without going insane. In fact, the Wizard is technically a Chaos Mage, as he is obviously drawing tapping straight into the source of the Winds of Magic.



I always imagined the Wizards using Battle Magic and never really reaching the level of Color Magic.
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Re: Revised Warhammer Quest


And what's more, speaking from experience, the people who play the wizard usually are insane.
 emoticon
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 Re: Revised Warhammer Quest


Who are interested by a project to made a 2nd edition?

I can convert and code a page to comments point of rules?
Or we can ask andrew to create another forum?

What do you think?

I am a volunteer but my english is not very fluent

---
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Re: Revised Warhammer Quest


Things for Version2
These are actual rules and game mechanics that could do with updating etc
(this doesn't mean that I am going to write it!! emoticon )

~Experience
~New/Improved Levelling System
~Changes in the way some of the Special Abilities work- Poison/Plague/Magic/Gang Up
~Rewrite of the Wizard and Magic Rules more along the lines of the other mage characters
~Rethink of armour rules

That's four to think about. I have messed about with some the last two (as have others before me). The Wizard rules are the most difficult, as there is a large body of magic spells that need to be converted to another system.

It's a tough job, but someone has to do it!
 :cool:
9/Sep/2004, 12:59 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Memona Profile
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Re: Revised Warhammer Quest


My main concern is that the game will to be too complex. I do NOT want a game which is more complex than the system as now.

By complex, I mean at base level. A rewrite would be miss, but it should be KISSed to the level at which the game is now.
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