BassJam
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Registered: 07-2003
Location: Philadelphia
Posts: 542
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WHQ without healers
I've been playing 2-player games of Quest, seeing how things go. Only problem is, I think I'm gonna be sleeping on the couch tonight :b Last time we played, my woman got her Chaos Warrior captured by the enemy, while my Sorcerer died. So we went on a rescue mission this weekend, with two level 1s, my Ninja Kage Noba, and her Ranger, Fafnir.
I've been wanting to see how WHQ plays without a Wizard in the party, and decided to pattern the gameplay after the Diablo dungeon-crawl games. You know, potions everywhere. So each time Treasure was rolled for, I rolled a die - 5 meant that a Heal Potion (1d6) was found, 6 meant a Full-Heal Potion. Only problem is, Fafnir only had 8 Wounds and no treasure to begin with and kept running away. My Ninja, on the other hand, got all the Treasure that Fafnir ran away from.
So the 2 adventures entered the Undermount one last time today. It was do or die. Unfortunately, the boss of the dungeon, Borbutt (stats of Gorgut) was waiting for us with an Orc Big'Un and 4 Goblins. I assassinated Borbutt easily enough with a Lightning Fire Ring, but the Big'Un was able to badly wound Fafnir before we took him down. A Goblin Spearpricker brought Fafnir to 0 Wounds but Kage did nothing, confident that the 2 crappy Archers could do nothing to him. A lucky max damage shot which Kage didn't dodge proved otherwise and all of a sudden both Warriors were face down, and so Kage drank his Heal Potion himself instead of dumping it down his companion's throat as intended.
In anger (and a little bit of fear) Kage dispatched the remaining Goblins and opted to continue forth on the rescue mission alone, bolstered by the Full-Heal Potion found on the Orc Bodyguard. The Potion wasn't even needed because the next Board Section was the Flames of Khazla.
The next Event that occurred caused two Monster encounters at once though, and Kage Noba decided that it wasn't worth tangling with the Minotaur and 3 Black Guards of Naggoroth. He escaped to the big city and found a fellow Ninja willing to train him at an Assassin's Guild. He chose to improve his Acrobatics, making his Dodge roll on 5+ from now on, so that never again would he fail a quest because he didn't dodge an arrow fast enough.
So the question is, has anyone else here tried WHQ without using a healer of any sort? This was our first try, and I think it would've went better if such tough Monsters didn't keep showing up!
--- "Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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14/Feb/2005, 8:29 am
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grogling
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Registered: 04-2003
Location: Darkest Cornwall
Posts: 298
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Re: WHQ without healers
I often play a two player game without a healer. We have a Dwarf and a Skaven Assasin. There is a long story behind the two working together and they tend to hate each other but the dungeons are profitable. Obviously, neither has healing and we have survived (but only barely sometimes) to level 8. The early levels were the most dangerous and for starting warriors, I would suggest giving a loan of 100 gold each to buy bandages and rations. I think that 50% interest on the loan is fair.
Cheers,
Grogling
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14/Feb/2005, 8:51 am
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PaulusWHQ
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Registered: 01-2005
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Re: WHQ without healers
hi guys, can i just as a silly question
as i have only played with the starting 4 chars, are any of these considered to be "healers"?
the barbarian,
the elf (with his single potion and waybread)
the wizard (if hes lucky enough to start with a decent healing spell)
the dwarf (who sometimes just happens to trip over his beard just as an arrow whizzes past where his head just was
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15/Feb/2005, 10:25 am
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Amaka
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Registered: 02-2005
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Re: WHQ without healers
Yes Fafnir met with a grisly fate, as did Candy, my chaos warrior who was SOOO cool :*( I was sad. I have terrible luck at this game, but it is alot of fun. I have had many characters and played a wide range of classes ..... sadly none of which make it past level 2. Candy was one of the few (lvl 2). She will be missed. I think my next character will have to go in with a healing pot I.V. hooked up to her. :P
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15/Feb/2005, 3:13 pm
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grogling
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Re: WHQ without healers
The Wizard tends to be the best healer so long as he/she is lucky with the healing spells. Any character with a reusable healing ability/spell is good. I am working on a 'witch' character at the moment with less random healing abilities.
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15/Feb/2005, 7:07 pm
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PaulusWHQ
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Re: WHQ without healers
ahh ok, thanks
i wonder if your "Candy" character could buy some actual pieces of "candy" in a settlement? that would be a cool way to gain a wound whenever needed, but you could only carry 1 in each pocket otherwise they all stick together and you cant eat them
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16/Feb/2005, 5:12 am
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thecustodian
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Registered: 04-2003
Location: The Temple
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Re: WHQ without healers
Hee hee. If a wizard tried to eat it, on a roll of 1 it'd be toffee and his jaws would get stuck together, so he couldn't cast spells...
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16/Feb/2005, 10:20 am
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BassJam
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Registered: 07-2003
Location: Philadelphia
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Re: WHQ without healers
The Chaos Warrior HAD to die - her name was Candy after all! :bad: :bad: :bad:
--- "Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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16/Feb/2005, 11:18 am
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Amaka
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Registered: 02-2005
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Re: WHQ without healers
Ironically she was in her last fatal dungeon with a wizard. Perhaps candy would have saved Candy. God knows the alcohol didn't help. Or the occasional random fireball she would emit (ability of arcane knowledge to randomly draw a spell on a roll of 6). Although judging by her miniature, she really didn't have pockets, heheh maybe she could have attached them to her helmet. You know how birds collect shiny tinfoil for nests... she could collect candy (jewels) for the helm. Helm of Gummi Bear. Deflects evil eyes on rolls of 1.
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16/Feb/2005, 2:03 pm
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