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WitchHunterRegault Profile
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Champion

Registered: 06-2006
Posts: 32
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Uneven Treasure Distribution


This has become more obvious to me recently as I am playing a series of linked games with a party of only two Warriors -

The game is very balanced when there is a team of four Warriors. But, when fiddling around with the number of Warriors in the party, treasure is never very well distributed and the game does not present a mechanism to correct this.

For example, a party of four plays through a dungeon and recieved 8 treasure cards throught the course of the game. Each Warrior would walk away with 2 treasures each.

But, if the exact same dungeon were played by only two players, the monster count would be reduced by half (to create the appropriate handicap), and the same number of treasures would be rewarded, only to a smaller party. Esentially, the warriors in the two-man team are getting twice as much treasure for (relatively) the same about of work and risk per player.

I can't come up with what seems like an appropriate regulatory mechanism. It's not fair to give out treasure half as often, nor can you keep the monsters at the normal, 4-man quantities and hope that only two Warriors will come out of there alive.

I think it's only just dawned on me how much of a difference it makes because my two-man team is still only Level 2, but they are both laden with obscene amounts of treasure cards.

Anyone have any ideas?

Regault
29/Jul/2006, 12:45 pm Link to this post Send Email to WitchHunterRegault   Send PM to WitchHunterRegault
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1273
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Re: Uneven Treasure Distribution


Assuming that you want to continue to use physical treasure cards (as opposed to rolling on a treasure table), I think you have ruled out the only alternative I can think of: Either to give one treasure card every other monster event, or roll 1D6 after each combat, and on 4+ they get a treasure (on 1-3, they don't).

If, however, you are willing to consider rolling on tables for treasures, I think that using any of the following suggestions would allow you to give a treasure for every monster event without generally over powering the two warriors.

1. I recommend using The Treasure Tome by Phil. It presents all sorts of possibilities including minor magic weapons and armour, common items, common weapons and armour, rolling on the RPB Weapons and Armour Magic Items and even Objective Room Treasure (rare) for a normal dungeon room monster event.

I use the Treasure Tome while at times re-rolling if I think the warriors have already received plenty of common armour items, or if I want to make sure (once in a while) that they get something better than what is only worth 0 to 25 gold.

Here is the Museum Link to The Treasure Tome:
http://wquest.free.fr/rules_view.php?id_rules=63

2. Another thing I do sometimes in my solo games is roll 1D6. On 4+ I roll on the treasure table in the RolePlay Book, and on 1-3 I roll on the Treasure Tome.

3. I am currently running a game in Webquest where I am using this table:

Roll 1D6

1-2 = Roll on the Treasure Tome
3-4 = Roll on RPB Dungeon Room Treasure Table
5-6 = Random Webquest Treasure (randomly generated by Webquest, which is similar to taking a normal treasure card). So, if you were to use this table I would recommend issuing a Treasure card on a 5-6 result.

4. Also, for Objective Room Treasure, you might want to look at my Objective Room Treasure Type Table. It might give you an idea or two.

Link:
http://wquest.free.fr/rules_view.php?id_rules=138

If nothing else, I hope this helps to get you thinking.

Last edited by OldWarrior, 29/Jul/2006, 2:57 pm


---
Old Warrior

Check out Bible Notes
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God bless you, everyone!
29/Jul/2006, 2:53 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
WitchHunterRegault Profile
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Champion

Registered: 06-2006
Posts: 32
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Re: Uneven Treasure Distribution


I used the term Treasure Card to simplify my question. We use the treasure table in the RPB which allows for cards, weapons and armor and magical items, etc.

I am in the process of converting that entire table system into a card system becuase my group and I really prefer to draw cards. I've always found the card system preferrable because you don't spend much game time rolling on tables, cross-referencing to find what item is found, and then transcribing all that information onto your record sheets. Instead, you draw and move on and each player can examine their loot at their leisure while the game moves forward.

In addition, the card-only system greatly reduces the chances of repeat items unless they are mundane, which I also really enjoy. I don't like it when everyone in a part has a Time Freeze Ring.

The Treasure Tome is a great resource and I am going to try to incorporate that information into the card system as I develop it.

I like the idea of rolling to determine frequency of treasure, but then that's just one more roll-and-cross-reference to add to the system. I'm also concerned that it could lead to "dry spells" of no treasure if you get stuck with a series of truly disastrous rolls.

It looks like the best way to solve my problem at this point is to maintain the current frequency of the rewards, but to "water down" the available treasures with more instances of gold, and other mundane items like normal pieces of equipment and weapons. The net result would mean that you'd still get as much "stuff", you just wouldn't become overpowered as quickly.

Thanks for the input everyone

-Regault

2/Aug/2006, 1:49 am Link to this post Send Email to WitchHunterRegault   Send PM to WitchHunterRegault
 
Sudden Real Profile
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Lord

Registered: 12-2003
Posts: 104
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Re: Uneven Treasure Distribution


I think it's best to downsize the reward too when you're dealing with a smaller party. Since you're only using two warriors, you can simply give only one treasure for every two monster encounters. To give the warriors some reward for each encounter, you could perhaps draw a treasure card for the encounters they don't get a treasure for and give them half the gold or something. Just don't give them the full amount or they'll be able to get more "normal" equipment that could make them overpowered.
2/Aug/2006, 12:43 pm Link to this post Send Email to Sudden Real   Send PM to Sudden Real
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1273
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Re: Uneven Treasure Distribution


Just a note to say that if you need a resource that you cannot get from the Museum, since the Museum has been closed, I might have it. I certainly have the Treasure Tome, which is related to this topic.

---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
6/Aug/2006, 3:23 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


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