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Dartagnon Profile
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Champion

Registered: 05-2004
Posts: 33
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Re: Deathblow


I really must agree with the "slice through the air" thing. Using the model of the empty chest to determine whether it can be swung over easily enough for a chance for Deathblow.
If the model of the chest is taller than waist-high of the warrior model, no deathblow chance is available. I never played it where the deathblow recipient had to be adjacent to the actual original target monster, just the warrior. Perhaps I've been doing it wrong. But I do agree that the inertia needed to swipe a weapon clean through one monster would certainly be allowed to pass through empty (or obstacles waist high or lower) spaces to hit the next Monster adjacent to the warrior.

Taking it a bit further for newer advanced rules, if deathblows are so deadly for monsters, you may want to add a slight chance that a deathblow can hit an adjacent warrior as well. Afterall... it's all about the force it would take to slice through without stopping.
In this situation, a warrior could be obligated to declare before his attack if a deathblow is intended or not. Then, say the first moster goes down, as does the second and third. The next adjacent 'living thing' is a warrior. The deathblowing warrior now tries to stop his swing before hitting his mate. Roll 1d6. If the roll is a "1", an attack roll must be made against the warrior. Any other result allows him to control his weapon.
If this is used, a special deck of cards or table could be made to do similar effects with walls and/or obstacles. For walls, some results could be nothing more than the weapon glancing off. Others could cause a cave-in, broken weapon, reveal a hidden compartment or door... etc.,

As for the original rule...
I believe it was made the way it is due to studio playtesting. The Deathblow was probably becoming too powerful if one COULD slice through thin air. Hence, they added that the next monster has to be adjacent not only to the warrior, but also to the original targeted square. GW's WQ rule for adjacent includes all squares touching the one in question, including the diagonals.
6/Jul/2006, 2:03 pm Link to this post Send Email to Dartagnon   Send PM to Dartagnon
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1273
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Re: Deathblow


I know that this topic is old and that it originally had to do with Bruno's question concerning the Death-blow and how he would code it into Webquest, but I hate to leave unanswered questions, even if the last question posted here was mine. emoticon

Much onlne WHQ gaming has occurred since I last posted to this topic.

I have come to the conclusion to allow a death-blow -- or any normal melee attack -- to proceed to a monster that is diagonally adjacent around a corner as long as the intervening square is empty -- or was just emptied by killing the monster that was there. Of course, I wouldn't think it out of order for a GM or a gaming group to apply a -1 to hit in such an instance if they allowed this type of ruling.

---
Old Warrior

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26/Apr/2008, 2:42 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


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