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Lord
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Registered: 04-2005
Posts: 217
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Further Process


I'm going to be away for about 2 weeks, but I'd like to see something done... I thought of a way around the fact that deathblows and armour aren't done.

Dungeon Events -
A new set of dungeon events needs to be agreed apon, I don't know why we put that off any more, it's not like they rely on Deathblows and we can just be vague on any armour segments for now.

Treasure -
Remember that Treasure is far more scarse now, probably only found in the objective room and select dungeon events. For this reason, the table can be smaller. That's what I need you all to work on.

Monster Abilities -
Again, we need to be vague about armour rules around here. As for the Parrying rules, I'm not sure at all. I'll have to leave that up to you.

All of that, of course, was under the assumption that there is a "plural you". I know there's two of you out there. Maybe three or four... lol.

I'm gonna try to start the discussions... but again I leave Saturday Morning. Hopefully I'll remember to put someone in charge and they'll be able to take it from there. Cheers!
11/Aug/2005, 2:31 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
thecustodian Profile
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God
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Registered: 04-2003
Location: The Temple
Posts: 809
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Re: Further Process


NOTE: so that I could carry on with the Character Generation [sign in to see URL]
I had to make some assumptions/decisions on some of these issues. These are not as solid as stone, yet, but I am still thinking along these lines.

As for treasure, in the Online Game I have been awarding scanty amounts of gold and mostly trade items for treasure: things with no value in themselves other than their gold total. I do recommend this.
11/Aug/2005, 3:25 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Black Drazon Profile
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Lord
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Registered: 04-2005
Posts: 217
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Re: Further Process


Right, good suggestion. I always did like back in Hero Quest how only half the treasure you found lying around was gold, and it's good to see it back! A simple table of such nick-nacks could satisfy our desire for random items, while we're at it.

Right, good job on the character creation. this should probably be our guide for how to write the remaining documents until the tests are complete.

Also, good idea on the "aggressiveness" table, I like.
12/Aug/2005, 9:33 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 


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