Further Process https://bwarhammerquest.runboard.com/t89897 Runboard| Further Process en-us Thu, 28 Mar 2024 09:25:18 +0000 Thu, 28 Mar 2024 09:25:18 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re: Further Processhttps://bwarhammerquest.runboard.com/p557095,from=rss#post557095https://bwarhammerquest.runboard.com/p557095,from=rss#post557095Right, good suggestion. I always did like back in Hero Quest how only half the treasure you found lying around was gold, and it's good to see it back! A simple table of such nick-nacks could satisfy our desire for random items, while we're at it. Right, good job on the character creation. this should probably be our guide for how to write the remaining documents until the tests are complete. Also, good idea on the "aggressiveness" table, I like.nondisclosed_email@example.com (Black Drazon)Fri, 12 Aug 2005 09:33:08 +0000 Re: Further Processhttps://bwarhammerquest.runboard.com/p557094,from=rss#post557094https://bwarhammerquest.runboard.com/p557094,from=rss#post557094NOTE: so that I could carry on with the Character Generation http://wquest.free.fr/rules/R139_CharacterGenerationPart3.htm I had to make some assumptions/decisions on some of these issues. These are not as solid as stone, yet, but I am still thinking along these lines. As for treasure, in the Online Game I have been awarding scanty amounts of gold and mostly trade items for treasure: things with no value in themselves other than their gold total. I do recommend this.nondisclosed_email@example.com (thecustodian)Thu, 11 Aug 2005 03:25:44 +0000 Further Processhttps://bwarhammerquest.runboard.com/p557093,from=rss#post557093https://bwarhammerquest.runboard.com/p557093,from=rss#post557093I'm going to be away for about 2 weeks, but I'd like to see something done... I thought of a way around the fact that deathblows and armour aren't done. Dungeon Events - A new set of dungeon events needs to be agreed apon, I don't know why we put that off any more, it's not like they rely on Deathblows and we can just be vague on any armour segments for now. Treasure - Remember that Treasure is far more scarse now, probably only found in the objective room and select dungeon events. For this reason, the table can be smaller. That's what I need you all to work on. Monster Abilities - Again, we need to be vague about armour rules around here. As for the Parrying rules, I'm not sure at all. I'll have to leave that up to you. All of that, of course, was under the assumption that there is a "plural you". I know there's two of you out there. Maybe three or four... lol. I'm gonna try to start the discussions... but again I leave Saturday Morning. Hopefully I'll remember to put someone in charge and they'll be able to take it from there. Cheers!nondisclosed_email@example.com (Black Drazon)Thu, 11 Aug 2005 02:31:39 +0000