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Lord
Global user

Registered: 08-2004
Posts: 100
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WHQ 2.0 Mordheim Style(Experience)


I am sure a few of you have been looking forward to this section.

quote:



Experience
As warriors take part in battles, those who survive become more experienced, and improve their battle skills. This is represented in campaigns by Experience points.

Warriors earn Experience points when they take part in a battle. Once a warrior has enough points he gains an advance. This takes the form of an increased characteristic or a new skill. Warriors who survive long enough may progress to become great Heroes, with many skills that they have picked up during their long and glorious fighting career.


Earning Experience

The Experience points warriors earn depend on the scenario. Different scenarios have different objectives and consequently warriors can earn experience in slightly different ways.

Extra Experience points are always added to the fighter’s total after the game is over. If you look through the scenarios you will notice that warriors always earn +1 Experience point for surviving a battle. They earn this even if they are injured – so long as they live to fight again!

The Scenarios section includes details of how many Experience points are earned for each scenario.


Experience Advancements

As warriors earn more Experience points they are entitled to make Advance rolls. The Warrior sheet shows how much experience a Hero must accumulate before making a further roll. When the accumulated experience reaches a box that has thick borders, the warrior may make an Advance roll. The roll(s) must be taken immediately after the game in which the advance was earned, while all players are present to witness the result.


Advance Rolls

Make Advance rolls straight after the battle so both players can witness the result. Roll 2D6 and consult the appropriate tables below.

2D6
Result
2-5
New Skill. Select one of the Skill tables available to the Hero and pick a skill. If he is a wizard he may choose to randomly generate a new spell instead of a skill. See the Magic section.
6
Characteristic Increase.
Roll again: 1-3 = +1 Strength; 4-6 = +1 Attack.
7
Characteristic Increase.
Choose either +1 WS or +1 BS.
8
Characteristic Increase.
Roll again: 1-3 = +1 Initiative;
4-6 = +1 Leadership.
9
Characteristic Increase.
Roll again: 1-3 = +1 Wound;
4-6 = +1 Toughness.
10-12
New Skill. Select one of the Skill tables available to the Hero and pick a skill. If he is a wizard he may choose to randomly generate a new spell instead of a skill. See the Magic section.


New Skills

There are several types of skill and each has a separate list. You may not choose the same skill twice for the same warrior. The skills a Hero may have are restricted by the Race he belongs to and what type of Hero he is.

To select a new skill for a Hero, pick the type of skill you want from those available, then choose which skill has been learned.


Characteristic Increase

Characteristics for certain warriors may not be increased beyond the maximum limits shown on the following profiles. If a characteristic is at its maximum, take the other option or roll again if you can only increase one characteristic. If both are already at their racial maximum, you may increase any other (that is not already at its racial maximum) by +1 instead. Note that this is the only way to gain the maximum Movement for some races.

Profile
M
WS
BS
S
T
W
I
A
Ld
Human
4
6
6
4
4
3
6
4
9
Elf
5
7
7
4
4
3
9
4
10
Dwarf
3
7
6
4
5
3
5
4
10
Ogre
6
6
5
5
5
5
6
5
9
Halfling
4
5
7
3
3
3
9
4
10

4/Aug/2005, 6:50 pm Link to this post Send Email to golembane   Send PM to golembane
 


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