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thecustodian Profile
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God
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Registered: 04-2003
Location: The Temple
Posts: 809
Re: WHQ 2nd Ed - Tougher Monsters


Yes... interesting. Particularly the idea about rat's possibly living in an old suit of armour or whatever. Definietly some monsters would be closer to the 'salvage' than 'jackpot' end of the spectrum.
4/May/2005, 9:50 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Black Drazon Profile
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Lord
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Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Tougher Monsters


I like this idea as well, though as a suggestion, I'd like to throw out the idea that this treasure table REPLACE the gold value of models. We reduce their EXP, maybe divide it by HP as thrown out earlier (with some corollary blocking regeneration). Then, when the warriors have cleaned shop, the pick up the scraps. Rats would warrant a roll on table F, and so on as discussed. Anything useful is kept in inventory, everything useless is tossed into the backpacks they put down when attacked or something where it is so badly treated it's only really good for gold (the backpacks become a nonentity, like the lantern, that exists but is only really touched by special events).

Just an idea.
4/May/2005, 2:37 pm Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Blackheart Ranger Profile
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Hero
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Re: WHQ 2nd Ed - Tougher Monsters


I also fancy monstertables by Race and not a pile of different monster like level2 there is everything from rats to chaos dwafs, skelletons and savage orcs. I think that if u play an undead quest, There should be undeads and not Dark elfs or Black orcs.

I would also like the gold Value replaced with exp. The item that they carries has the gold value.

Armour and stuff might be used. I like what u come up with.
4/May/2005, 10:52 pm Link to this post Send Email to Blackheart Ranger   Send PM to Blackheart Ranger
 
thecustodian Profile
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God
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Posts: 809
Re: WHQ 2nd Ed - Tougher Monsters


Yeah, there were partial Orc and Undead tables done in the add ons, but never very satisfactorally.
Shame really. The Orcs didn't go past level 5, and the Undead clumped tables togther- 1-2, 3-5, 6-8, that sort of thing.
5/May/2005, 4:17 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Blackheart Ranger Profile
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Hero
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Re: WHQ 2nd Ed - Tougher Monsters


Could it be an idea to give armour "hit points" - meaning that a suit of armour takes, lets say 50 or 100 hits before its ruined and must be mended/fixed in a town. The drawback is that u have to keep track of the no. of hits. Im not talking about modification of streght, [sign in to see URL] or other, that would be too mutch.

This also might fix the Dwarf tank problem, because he will only be the tank for a while, and swarm creatures will have theyr effect in the long run.

It would sure save us a LOT of work on other tables

Is there anything I missed or overlooked, let me know
5/May/2005, 9:24 pm Link to this post Send Email to Blackheart Ranger   Send PM to Blackheart Ranger
 
Black Drazon Profile
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Lord
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Re: WHQ 2nd Ed - Tougher Monsters


That could work, BHR, but what values do we give every suit of armour? And how do we work out the different pieces of armour (shield, armour, etc).

The trouble with monster tables is that there isn't enough monsters! A BL1 Ogre Kingdoms table would look like this:

<Monster Table>

11-66 2D6 Gnoblars

</Monster Table>

The BL3 Ogre table would be blank or full of "24 Gnoblar" entries, because the Ogres of the OK are too strong to be there! It's a shame, really, but there is no army in the Warhammer World, except Chaos, that has monsters for every level.
6/May/2005, 9:39 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Sudden Real Profile
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Lord
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Registered: 12-2003
Posts: 104
Re: WHQ 2nd Ed - Tougher Monsters


Sorry to bring this post back from the dead, due to the mentioning of Ambush in the Warrior/Monster phase thread, I quickly went over the special rules for monsters, and I have to say, I didn't see anything broken there, so I don't think we need to change anything there.

The only thing that I don't like would be Hypnotise, but after a quick glance through the Bestiary, I couldn't find any monster that even HAS hypnotise, so I guess that problem solved itself...

I know that this is a bit weird to post something saying that everything is fine and shouldn't be changed, but I think it's better to draw everyones attention to it, so nothing later can come and disrupt the whole thing because everyone thought it was fine and then someone thinks a rule should be changed. So if you think something should be changed, let it be known now, otherwise, just give your okay.
6/Jun/2005, 4:36 am Link to this post Send Email to Sudden Real   Send PM to Sudden Real
 
BassJam Profile
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Lord
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Registered: 07-2003
Location: Philadelphia
Posts: 538
Re: WHQ 2nd Ed - Tougher Monsters


There are a few Special Rules I'd like to see introduced:

Animosity: (Adapt from Orcs & Goblins book)

Stoopid: Any time a Stoopid Monster encounters something that might distract it, such as a fresh corpse to eat or a particularly ripe smell to investigate, it must make an Initiative(Intelligence) test or stop what it was doing to engage with the new distraction (eat corpse, or investigate smell for example). If the Monster is attacked, it returns to the fray.

Killing Blow: Any natural sixes rolled to wound cause additional damage. Another die is rolled and added to the result. If that die is a 6 as well, another die is rolled etc. In this way Wights and other Monsters with Killing Blow CAN conceivably kill a Warrior in one mighty blow, but the odds are quite low.

There is more, but those are the first that come to mind. I don't have a problem with any of the current rules, it's just that more need to be added to reflect the nature of the Monsters better.

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
6/Jun/2005, 6:02 am Link to this post Send Email to BassJam   Send PM to BassJam
 
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Lord
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Posts: 538
Re: WHQ 2nd Ed - Tougher Monsters


So... Since this topic is at the top already, I just want to share something. We all know that a new Bestiary can be culled from the Warhammer Battle codexes, but I just picked up the updated WFRP Old World Bestiary which contains a current monster list for the Old World and its borders. This book lists:

Banshees, Beastmen Bestigors, Centigors, Gors, Ungors and Brays, Chaos Cultists (of Khorne, Slaanesh, Tzeentch, Nurgle), Chaos Dwarfs, Bull Centaurs, Chaos Marauders, Chaos Warriors, Daemons (Bloodletters of Khorne, Chaos Furies, Daemonettes of Slaanesh, Horrors of Tzeentch, Plaguebearers of Nurgle), Dire Wolves, Dragons, Dragon Ogres, Dryads, Dark Elf Corsairs, Fenbeasts, Ghouls, Giants, Chaos Giants, Giant Rats, Giant Spiders, Giant Wolves, Goblins, Night Goblins, Squig Hoppers, Great Eagles, Griffons, Harpies, Hippogriffs, Hobgoblins, Hydras, Manticores, Minotaurs, Mummies, Mutants, Ogres, Orcs (Black Orcs, Common Orcs, Savage Orcs), Pegasi, Rat Ogres, Skaven (Clanrats, Clan Eshin Night Runners, Clan Moulder Packmasters, Clan Pestilens Plague Monks, Clan Skyre Skirmishers), Skeletons, Squigs, Snotlings, Spirits (Ghosts, Poltergeists, Spectres), Treemen, Trolls (Common Trolls, Chaos Trolls, River Trolls, Stone Trolls), Unicorns, Vampire Bats, Vampires (Blood Dragon Vampires, Carstein Vampires, Lahmian Vampires, Necrarch Vampires, Strigoi Vampires), Warhawks, Werecreatures (Weres, Children of Ulric), Wights, Wild Boars, Wraiths, Wyverns, Zombies.

Appropriate Mounts are chosen from the above and there are also descriptions of: Chaos Steeds, Daemonic Mounts, Destriers, Elven Steeds, Light Warhorses, Nightmares, Ponies, Riding Horses.



---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
6/Jun/2005, 6:18 am Link to this post Send Email to BassJam   Send PM to BassJam
 
Black Drazon Profile
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Lord
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Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Tougher Monsters


I hate to do this, guys, but this thread is supposed to be paying attention to pages 32 to 34 of the Roleplay book and nothing else. I'm afraid I've got to go big-bad moderator on you all, sorry.
6/Jun/2005, 6:32 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
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