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AncientNomad Profile
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Lord
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Registered: 04-2004
Location: In the graveyard
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Experience Points


I know that the discussion of having experience points instead of paying for your training has come up before, but I couldn't find it in the 2nd ed. fourm, so here goes.

What do you think about just changing the system, so that instead of gaining gold from killing a monster you gain the same amount but in experience. Example: Killing a Minotaur would give you 440 experience.

And when you gain a level you just add one zero to the number formerly needed to be paid. Example: Gaining Battle Level 2 would cost 20000 experience points. Hmm, not cost but when you've reached 20000 exp. you would gain a level.

The only problem I see with this is that you don't get any gold for killing monsters, but you could gain both gold and exp. but no longer pay for BL's.

I think this would prevent players from gaining levels too fast, since you would have to kill a lot of monsters just to gain BL 2.

What do you think?
3/May/2005, 9:47 pm Link to this post Send Email to AncientNomad   Send PM to AncientNomad
 
golembane Profile
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Lord
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Re: Experience Points


Actually we have started to discuss this topic in the 'WHQ 2nd Ed - Tougher Monsters' thread.

Just touched on it a bit though.
3/May/2005, 11:13 pm Link to this post Send Email to golembane   Send PM to golembane
 
thecustodian Profile
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God
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Re: Experience Points


I don't see the point. You'd have to kill ten times the amount of monsters. Surely Gold redeemed from treasure didn't provide that much income?
PS is it 10 times? It's a really muggy day here and I'm not thinking very quickly.
4/May/2005, 3:15 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Dartagnon Profile
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Champion
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Re: Experience Points


I really like Ancient Nomads idea, yet I must agree that adding a zero would be a bit drastic. Maybe redoing the numbers per a formula that makes good sense across the board would work. Then, at the end of each combat (all monster dead) the party could take it in turn to roll on each dead foe to see if they had anything on them treasure/gold-wise. The roll would be modified by the GOLD value of the foe, the result then compared to a chart.
Just a thought.
4/May/2005, 9:08 am Link to this post Send Email to Dartagnon   Send PM to Dartagnon
 
Black Drazon Profile
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Lord
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Re: Experience Points


Most of the systems involving EXP involve splitting the cost of Level Ups between Gold and EXP, see Techpriest's 2nd Ed documents for a reference.

If you don't think the system is nessesary, voice that opinion! No one else has, though technically we've been arguing the logic of Bloodthirsters bleeding rubies and exploding with treasure like some reject chest from Diablo.
4/May/2005, 9:11 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Bruno Profile
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God
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Re: Experience Points


Webquest has a good system.
I'll find a link and give it to the rules
I don't have my bookmark at work

---
Bruno
4/May/2005, 4:42 pm Link to this post Send PM to Bruno
 
AncientNomad Profile
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Lord
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Re: Experience Points


Well, yes, it probably would be a litte too much to have to kill ten times the monsters... :P
Maybe if you just killed five times? Two times? What would be apropiate?
And most important of all, what would be fun?

It generally takes my friends and I four adventures to go up a level, at leat in the start of the game. And it would be more fun to somehow have a system that was a little more random, or at least where you won't hug all the gold you get just to gain a level...
4/May/2005, 5:37 pm Link to this post Send Email to AncientNomad   Send PM to AncientNomad
 
grogling Profile
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Lord
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Re: Experience Points


I do like the rate that characters increase level at present but agree that it is frustration to pour all the gold into leveling rather than equipment.

I would have suggested classing current monster values as experience but also gain 10% of their value as gold. e.g. the minotaur gives 440 experience and 44 gold. I would divide this between all attackers but that is personal preference.
4/May/2005, 8:48 pm Link to this post Send Email to grogling   Send PM to grogling
 
AncientNomad Profile
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Lord
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Re: Experience Points


Another thing is to give the players Training Points, to spend on training and skills... this is maybe included in the CG on the forum?
4/May/2005, 11:59 pm Link to this post Send Email to AncientNomad   Send PM to AncientNomad
 
thecustodian Profile
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God
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Re: Experience Points


Yeah, I'd go with Grogling's view, though perhaps the gold ought to translate to some other material wealth?
I don't think it makes much sense to increase the amount of exp you need to level up. If we assume the system is vaguely balanced, then I can't see the majority of training gold coming from treasure. It is always going to be kills, mostly.
5/May/2005, 4:19 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 


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