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Black Drazon Profile
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Lord

Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Deathblow Conflict


It depends. I don't think randomizing the results of the critical is worthwile in the core rules, because it puts your ability to kill multiple tiny foes completely in the hands of Lady Luck (you'd need to roll a 6 and then a 5-6). I'm more of an advocate of simply rolling a 6. It's something we can discuss if the system is chosen by the community.
3/May/2005, 8:23 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
golembane Profile
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Lord

Registered: 08-2004
Posts: 100
Re: WHQ 2nd Ed - Deathblow Conflict


But after the 1st couple battle levels how often do you see a mob of little creatures attacking you?

The small creatures only advantage sometimes is theres so many of them. You can deathblow all 8 squares fairly easy with the old rules. While yes it does take care of the swarm... aren't swarms supposed to be feared because they...well swarm?

I really don't think players should have the old school deathblow simply because all in all it was over-powered. Where as if you roll a 6 to hit and a 6 to wound(we could even make it just a 6 to wound with the larger weapons) You would be constantly hacking at those little buggers.

Would give the snotlings and rats a chance to actually cause some fear instead of being basically free gold(at this time free gold, later on who knows lol).
3/May/2005, 11:26 pm Link to this post Send Email to golembane   Send PM to golembane
 
Black Drazon Profile
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Lord

Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Deathblow Conflict


Ah! Golembane is correct, I have been, er, pitying the BL1 warriors! And with no reason, either! Alright then. With this in mind, what system is everyone interested in?
4/May/2005, 9:08 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Bruno Profile
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God

Registered: 04-2003
Posts: 802
Re: WHQ 2nd Ed - Deathblow Conflict


My opinion (all the ideas come from different posts). They're not tested

First
To hit >
if you have a 1, you loose all your attacks
if you have a 6, you ignore toughness and endurance of your opponment

Then,
If you kill the monster in one attack (from the starting wounds to 0), you made a deathblow
So you can reroll the hit's dice

But you can save an attack to keep a dice.
This dice will serve you to parry. We will used the mordeim's sytem.
This way weaker fighter will save his attack to prevent an attack from Minotaur for instance.

What do you think?

---
Bruno
9/May/2005, 6:48 pm Link to this post Send PM to Bruno
 
Black Drazon Profile
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Lord

Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Deathblow Conflict


I can't seem to find those rules for Parrying in Mordheim, Bruno.

What does everyone think about all of this? I'd personally still like some difference between weapons, but this does make a lot of sense.
10/May/2005, 2:04 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
thecustodian Profile
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God

Registered: 04-2003
Location: The Temple
Posts: 809
Re: WHQ 2nd Ed - Deathblow Conflict


quote:

if you have a 1, you loose all your attacks
if you have a 6, you ignore toughness and endurance of your opponment


These seem quite harsh. Perhaps ignore armour? Or score a certain number of unmodifiable wounds?
Not sure about the deathblow, either. Although I used to love it, I think now that I would prefer to see some sort of weapon-specific bonus: such as swords can deathblow, clubs and hammers can stun, spears can impale, flails can disarm or something.

As for the parry, though, that's a brilliant idea. I'm all behind that. Much better than defencive fighting. Perhaps certain weapons give you a parry bonus?
10/May/2005, 4:13 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Black Drazon Profile
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Lord

Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Deathblow Conflict


Oh, I understand what you meant about Criticals now, Bruno. Whenever you drop an attack, you save a die that can be used via Mordheim's Parry. Got it, sorry.

So the Custodian is still on the side of critical et multiple abilites, eh? Okay, so that's one for both.
10/May/2005, 7:10 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Boyinleaves Profile
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Hero

Registered: 05-2005
Posts: 59
Re: WHQ 2nd Ed - Deathblow Conflict


I like weapon specific abilities too emoticon

The parry rules for Mordheim are that you roll a d6 and if it is greater than your opponent's attack roll, you turn the attack aside?

I don't know if I'm too keen on that idea, I like the straight parry skill.



10/May/2005, 6:08 pm Link to this post Send Email to Boyinleaves   Send PM to Boyinleaves
 
Black Drazon Profile
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Lord

Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Deathblow Conflict


You mean a guarenteed parry or what?
11/May/2005, 6:10 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
thecustodian Profile
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God

Registered: 04-2003
Location: The Temple
Posts: 809
Re: WHQ 2nd Ed - Deathblow Conflict


Yes, parry is something I'm struggling with. I started to sketch out some notes last night. Should Parry be a function of the sword? A skill that one can use with certain weapons? An action taken in place of an attack? Or a mixture of all three?
11/May/2005, 8:06 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
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