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Timberwulf Profile
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Lord

Registered: 04-2003
Posts: 128
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WHQ 2nd Ed - The Warrior's/Monster's Phase


Next up is the Warrior's Phase! Except I don't think anyone has any problems with it, so I brought in the Monster's Phase, too. Check your books!

Techpriest's 2nd Edition documents propose combining this phase. I figured I'd throw that out there for starters.
5/Apr/2005, 1:40 am Link to this post Send Email to Timberwulf   Send PM to Timberwulf
 
Sudden Real Profile
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Lord

Registered: 12-2003
Posts: 104
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


I've been thinking about combining the Warrior and the Monster phase too, but haven't had the time of testing it yet.

First the monsters get their Ambush attack (if they have it), and after that each miniature attacks in order of Initiative. If a warrior and a monster have the same Initiative, the warrior goes first.

But as I said, it hasn't been tested yet, so I don't know how this will work. It will certainly make things more interesting though and give the warriors less "free kills"...
5/Apr/2005, 4:04 am Link to this post Send Email to Sudden Real   Send PM to Sudden Real
 
Timberwulf Profile
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Lord

Registered: 04-2003
Posts: 128
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


I agree with the less "free kills" idea. It also makes the monsters initiative order relavant. Frankly, it's better to have a lower initiative as a monster because the heroes will be the weakest by the time you attack emoticon

Unfortunetely, no one's playtested this. If anyone wants to help out there, please try this at least once. I'll see what I can do as well. Meinwhile, a glance at my book tells me that the other rules are more or less solid. I'm moving on.
5/Apr/2005, 5:07 am Link to this post Send Email to Timberwulf   Send PM to Timberwulf
 
thecustodian Profile
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God

Registered: 04-2003
Location: The Temple
Posts: 809
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


I have never bothered with the 'first attack rule', particularly. The monsters get placed and attack whoever they can, generally!
5/Apr/2005, 7:38 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Timberwulf Profile
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Lord

Registered: 04-2003
Posts: 128
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


Hmm.. Now that I read it more carefully, I haven't either. Does anyone else use this rule?
5/Apr/2005, 3:02 pm Link to this post Send Email to Timberwulf   Send PM to Timberwulf
 
Bruno Profile
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God

Registered: 04-2003
Posts: 802
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


quote:

I have never bothered with the 'first attack rule', particularly. The monsters get placed and attack whoever they can, generally!


I completely agree
After the warrior's phase, they choose the best target. I didn't play the first attack choice rule.

---
Bruno
5/Apr/2005, 6:57 pm Link to this post Send PM to Bruno
 
golembane Profile
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Lord

Registered: 08-2004
Posts: 100
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


In general what my group did while play testing the merge of warriors and monsters phase was to follow the classic Warhammer rule of equal initiative means the models attack at the same time so its possible for both warrior and monster to die should they both be at a point where each has low health and they strike at the same time.

This also opened up to importance of the weaker but more useful always strike first items and the +1 initiative items.

One thing I've thought about trying out is making the larger monsters attacks all adjacent squares instead of the one square directly infront of him or what have you. AoE or directional attacks would be a new flavor and not to hard to keep in line with the rules.

It would make since that a dragon's attacks and tail lashes should effect anyone nearby, or a bloodthirsters axe should sweep all the squares on the side and in front of him.

I figure this might not be a bad thing since near endgame you usually don't fight mobs of monsters anymore, and usually only have 1-3 creatures in an event. This is assuming of course thing aren't going bad.

Also would give the players something to fear because if they can't kill the dragon before its his turn them their going to all face the wrath of one mad lizard.
7/Apr/2005, 3:49 pm Link to this post Send Email to golembane   Send PM to golembane
 
Bruno Profile
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God

Registered: 04-2003
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


How did you manage the same intiative scores?

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Bruno
8/Apr/2005, 5:42 pm Link to this post Send PM to Bruno
 
golembane Profile
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Lord

Registered: 08-2004
Posts: 100
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


Working on the initiative for each model and monster was a challenge, but I think it was well fought battle in the end.

As for how in game the same initiative scores are worked out. I simply followed the normal WFB and the W40K rule that if you have the same initiative as your opponent then you strike at the same time.

This also meant that weapons that allowed players to always strike first had become fairly popular since at low levels the heroes and the mobs are pretty much on equal ground most times.

If both a monster and a hero had an item that allowed them to strike first the the rule is nullified and both strike at same time.

Once the players started gaining a couple levels they started slowly swapping out their 'always strike first' or '+x initiative' items out for more potent combos. This was mainly due to how monsters became much tougher as heroes leveled, but in the mist of becoming tougher most got a bit slower.

Vampires, Elves, and a few others kept fairly high initiative scores since it fit into their lore a bit better. Chaos dwarves though(as an example) have some of the lowest scores in the game, but when it comes to taking a beating theres few that can match them. Pretty much same for almost all undead.

The greater daemons,dragons, etc(pretty much the big endgame nasties you usually face solo) initiative scores were kept about average. If I was to implement the AoE and directional rules I think I'd probably drop their scores a bit to make up for the power of their attacks and the possibilities that 2-4 of the heroes could be hit in one blow.

Hmmm... It's 3:30 AM here so I might be forgetting a little info but I believe thats pretty much everything in a nut shell.
8/Apr/2005, 8:27 pm Link to this post Send Email to golembane   Send PM to golembane
 
Timberwulf Profile
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Lord

Registered: 04-2003
Posts: 128
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


In the rules, Large Monsters gain a slight bonus on their attack, but it's rather insignificant. I'd like to hear all arguements here instead of waiting until we get to that section of the Roleplay Book.

From golembane's experience, combining the two phases seems to be the best idea. If anyone else playtests it, please send your results ASAP!
9/Apr/2005, 4:08 pm Link to this post Send Email to Timberwulf   Send PM to Timberwulf
 


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