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Blackheart Ranger Profile
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Hero
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


I'v only played max level 5 players.
Started back in 1997-8 I guess, and when I started play WHFB, I changed to play by Ini. And for us it worked just fine. It added a + to the roleplay gameing
10/Apr/2005, 4:11 am Link to this post Send Email to Blackheart Ranger   Send PM to Blackheart Ranger
 
Timberwulf Profile
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Lord
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


Well, I guess that's the call.
12/Apr/2005, 12:48 am Link to this post Send Email to Timberwulf   Send PM to Timberwulf
 
Bruno Profile
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God
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


Dop you think we must prevent diagonal move
I explain
AB
CD

I have warriors to B and C. If I am on D I can't move to A.
I don't test it but how do you think?

B.

---
Bruno
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thecustodian Profile
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God
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


I think that if B and C are warriors, as is the guy on D, he should be allowed to move.
If either is a monster, he has to make a pinning roll.
I think it's nice to get some 'formation' or tactical movement into the game. It encourages the warriors to work together.
Monsters, of course, don't break pinning, unless they are Etherial or they Fly, or whatever, in which case they break automatically.
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Blackheart Ranger Profile
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Hero
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


- and if C is a wall,treasure chest aso, u go around as the rules states.
If C is a trap/hole u have to jume / test.

As said, it gives some imortant tactics and coop, to the game.
Personly I like the rules as it is. (Mind, I havent read them in a while.)

Me and my dother (10y)+ her friend played sunday and we had a good time. (easy basic rules) :-)
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BassJam Profile
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Lord
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


I have not GMed any WHQ games past Battle-Level 6. Even at that level, I've had HUGE battles that took hours and lots of math to resolve. That was with the standard Warrior's Phase then Monster's Phase rules. I can't imagine if everything was being done in Init order how much more complicated things might become!

We play D&D using mixed Init, where each Character and Monster group has a priority. The combats last way longer than WHQ per capita!

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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Black Drazon Profile
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Lord
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


I would have to say, not much. After all, you establish the order fairly quickly. On the other hand, my parties seem to be better trained at speed battling than yours, as I never quite recall having these problems - and I mistakingly never used the rule that doesn't allow a warrior to move after attacking!

I've also had little trouble dealing with far worse combats - Dungeon ConQuest's failed second edition had mixed initiative and was plagued only by the problem that no one could ever kill anyone else. There's a reason those pesky warriors are so strong, after all. My opponent and I managed to work out hte whole thing in quick order and settled down for turn after turn of repetative dredgery.

On the other hand, the combats are the main point of WHQ, their complexity hardly seems to be a point of concern amongst the community. It's hard to tell though, BassJam, given how the two of us seem to have been abandoned in this forum by the rest of said community. All the same, they fix several problems with the system and I stand by the earlier decision.
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thecustodian Profile
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God
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


I think that there's real potential for a mixed Initiative phase. At any rate it means you don't have to go 'Pit Fighter Phase, Ambush Phase, Warrior Phase, Monster Phase, Last chance to heal phase' and so on. I expect most groups figure out their own move order before the match (if two have the same Init) and it wouldn't be too hard to divide the monsters up the same way. Probably.
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BassJam Profile
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Lord
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


Well, I definitely don't have strong feelings on the matter because mixed Init DOES flow more dynamically.

However, I don't like the idea about ANYONE going simultaneously (the WFB analogy). If you're using mixed Init, and if Warrior and Monster group have the same Init score, then there should be roll offs to see who has priority. After all, Initiative is a stat just like Strength, and should be tested as well.

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
2/Jun/2005, 8:44 am Link to this post Send Email to BassJam   Send PM to BassJam
 
Black Drazon Profile
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Lord
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Re: WHQ 2nd Ed - The Warrior's/Monster's Phase


Hm, perhaps you're right. Mabye we could simplify it, and simply let the hero go first if initiative ties, hm?
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