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Boyinleaves Profile
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Hero
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Registered: 05-2005
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Re: WHQ 2nd Ed - Spellcasting (Basic) and the Tables


Points taken about the College lore.

On the other hand though, College wizards would require some pretty strong motivation to go adventuring in the dungeons of WHQ so I'd like to see your take on the background of such wizards, Custodian. For starters, these chaps would have to have a fair amount of combat training to survive.

I'm strongly in favour of having specific colleges and wizards who aren't simply capable of everything under the sun. It would add a lot more strategy into games to have a limited repertoire of spells.

I had a look at one of the sets of info about the colleges in the Museum's database, and I'd love to see some examples of what sorts of spells you're thinking of for each college.

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Black Drazon Profile
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Lord
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Re: WHQ 2nd Ed - Spellcasting (Basic) and the Tables


He's right in that we will need a massive set of background information on these "backward-type" wizards who walk into dungeons like common Norscans.

I'm also interested in the spells, especially the Celestial College. The Wind of Azyr, after all, blows so pathetically underground that the wizard would have a better chance of casting spells if another warrior was fanning him with a telescope.
12/May/2005, 3:52 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
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God
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Re: WHQ 2nd Ed - Spellcasting (Basic) and the Tables


It's worthwhile remembering that all warriors are exceptional beings. Any Wizard is automatically exceptional, and his exclusion from society is a consequence of the career he follows. It shouldn't be that hard to pick a reason for a wizard to be out adventuring. Like normal men, Wizards might suffer from wanderlust, or curiosity, or hatred for evil or difference, or greed or expulsion, or just common bad luck. Plus there is the chance that they are on some quest of a nature beyond the mere physical.

Of those who study magic, the average Old Worlder only sees the exceptional, those that survive and achieve great rank. There are others, though, like the acolytes of the College of Light that toil away all their lives. What is to stop them realising that they have reached the apex of their powers, or the limit they'll achieve within the Colleges, and heading off alone? Well, the Witch Hunters...

EDIT- ah yes, the good old comet of power. It's not such a problem that I'm going to let it bother me. Wizards must find ways around these things- wearing minor charms, special robes, using stored power or the like. Look at Gerhart Brennend in Magestorm. He managed to defeat a Celestial Wizard in the middle of a thunderstorm on the top of an astrologer's tower. Despite the inclement weather he managed to locate the Bright Wind Aqshy.
Simple answer: A wizard did it.

Last edited by thecustodian, 12/May/2005, 4:46 am
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Boyinleaves Profile
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Hero
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Re: WHQ 2nd Ed - Spellcasting (Basic) and the Tables


Sounds good to me Custodian, nice work.
12/May/2005, 11:36 am Link to this post Send Email to Boyinleaves   Send PM to Boyinleaves
 
golembane Profile
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Lord
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Re: WHQ 2nd Ed - Spellcasting (Basic) and the Tables


quote:

thecustodian wrote:

It's worthwhile remembering that all warriors are exceptional beings. Any Wizard is automatically exceptional, and his exclusion from society is a consequence of the career he follows. It shouldn't be that hard to pick a reason for a wizard to be out adventuring. Like normal men, Wizards might suffer from wanderlust, or curiosity, or hatred for evil or difference, or greed or expulsion, or just common bad luck. Plus there is the chance that they are on some quest of a nature beyond the mere physical.

Of those who study magic, the average Old Worlder only sees the exceptional, those that survive and achieve great rank. There are others, though, like the acolytes of the College of Light that toil away all their lives. What is to stop them realising that they have reached the apex of their powers, or the limit they'll achieve within the Colleges, and heading off alone? Well, the Witch Hunters...

EDIT- ah yes, the good old comet of power. It's not such a problem that I'm going to let it bother me. Wizards must find ways around these things- wearing minor charms, special robes, using stored power or the like. Look at Gerhart Brennend in Magestorm. He managed to defeat a Celestial Wizard in the middle of a thunderstorm on the top of an astrologer's tower. Despite the inclement weather he managed to locate the Bright Wind Aqshy.
Simple answer: A wizard did it.



Really the warriors aren't really special at all. All in all the only thing they are is people who decided to do something with their lives be it hunt the evils that lurks in the dark or to get back treasures long lost.

Wizards that choose to seperate from the empires colleges of magic won't live that long I don't believe. The colleges themselves each have dark secrets and the people of the Empire are already pretty afraid of magic in general.

You don't want to go flashing your powers around because the people are stupid and scared and will call the city gaurd now and ask questions later.

Added to the fact that more then likely you'll have a bounty on your head for leaving the colleges(you might not even know it) I doubt any college mages will be running around with any significatant potentcy to rivel the powers that you see in the spells lists of WFB and WRFP.

I believe the wizards we see are nothing more then hedge wizards and runecrafters who are operating under the strict 'laws of the land' when it comes to magic.

The witch hunters might not like them, but they are not causing trouble, nor gave reason to the hunters to catch them.

I've put alot of thought into this topic lately... It pains me to say it but seriously the colleges of magic won't just send out one of their own without good reason. And even then they'll more then likely have the knights of the empire along as a bodygaurd should the mages need to be called.

We might be best off letting the wizards have spells that are simple kantrips and battle magic. A fireball is easy to cast... creating a steed from the [sign in to see URL] isnt.

I don't want to sound like a broken record, but as much as we want this game to be good we also have to take in the fluff in which the game is built around.
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Black Drazon Profile
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Lord
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Re: WHQ 2nd Ed - Spellcasting (Basic) and the Tables


He's right, everyone. If nothing else, our Wizards can be nothing more than college rejects who will, by Battle Level 10, have mastered one or two spells of their battlefield compatriots.


(3 in the case of Elves emoticon)
14/May/2005, 3:22 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
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Lord
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Re: WHQ 2nd Ed - Spellcasting (Basic) and the Tables


For the sake of The Custodian's character creation articles, I will close this discussion in 2 days.
14/May/2005, 3:32 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Boyinleaves Profile
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Hero
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Re: WHQ 2nd Ed - Spellcasting (Basic) and the Tables


Is there room in the 'fluff' of the Warhammer world to include what's written on [sign in to see URL] of the Roleplay book under Wizard's Training? I know the Roleplay book is 10 years out of date now, and the information it contains can't really compare to the current WFB lore, but does this particular 'fluff' have anyplace at all in the Wizardly lore of WHQ? Most of you seem to think it doesn't. Just wondering.
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golembane Profile
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Lord
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Re: WHQ 2nd Ed - Spellcasting (Basic) and the Tables


One line makes that page show just how out of date and wrong it is.

quote:

A warrior-wizard must embrace the whole spectrum, bending it to his purpose as the need arises.



There are only two races which can use the entire spectrum of magic in the Warhammer universe. Those are the High Elves and the mages of Chaos.

Humans don't have the mental capacity to see all the colors of magic and thus should not be able to cast such a wide range of spells.

Things such as fireballs are fairly simple tricks which a hedge wizard can do, but to create living shadows is not something A bright wizard would ever have thecapabilites to learn.

At the same time an Amythest wizard wouldn't be able to make a glow from nothing with such brightness as to be able to light a room.

I'd say that fluff on that page is pretty out dated and thus needed for a revision... either that or all wizards either have to be high elves or chaos mages.... emoticon
14/May/2005, 11:29 am Link to this post Send Email to golembane   Send PM to golembane
 
Black Drazon Profile
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Lord
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Re: WHQ 2nd Ed - Spellcasting (Basic) and the Tables


Aye, there's a lot out of date in the WHQ rules. I personally have always been confused by the Liche King, a model that was never even in Warhammer Armies: Undead (to my knowledge) before they took it out. It's supposed to represent another Nagash of some sort.

In summary, I think what we have here is:

- College Mages that suck.
- Hedge Mages that don't suck and know all types magic (lol, engrish), but are hindered by the fact that Hedge Magic isn't that great.
- Racial Mages to be introduced later who, likewise, suck.
- High Mages that suck, but only because they're graded on a higher curve. What's their downside, Custodian?
- Other things I'm sure I've forgotten. *nods*
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