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Black Drazon Profile
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Lord

Registered: 04-2005
Posts: 217
WHQ 2nd Ed - Linking Games (what a concept)


I'm back and um.... I got a new account... because... I could. Really, this was the last place of whatever where I was still Timberwulf so... call me whatever you want.

Linking Games! Magesty of magesty, we're in the advanced rules! Really though, if you have a treasure card problem, deal with it in the other thread. Here's where we put all our "transferral" rules like Critical Hits, the Wizard getting +BL Power and Experience (our should we put EXP in Section 2 - Warrior's Development?). We can probably link one of those auto-name generator programmes here, too.

Also, I want to discuss this: Ressurection (you know, Power 6 Healing Spell). Is it just me, or is this spell TOO powerful? Greywolf once proposed cutting it from the advanced game and character generation to keep from its abuse. I think it at least deserves a punishment. To cite Greywolf again (hey, it was his very relavant point made in Bruno's lovely document) that if the spell isn't cut it should have to get rid of or halve EXP or something. Thoughts?

As usual, feel free to argue the rules of the current section (pgs 9-12). Next one will be bigger :P
14/Apr/2005, 2:45 pm Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
thecustodian Profile
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God

Registered: 04-2003
Location: The Temple
Posts: 809
Re: WHQ 2nd Ed - Linking Games (what a concept)


What ho? A new face upon't our scene? (didn't get much sleep, which turns me shakesperian, apparently) emoticon

Resurrection- well the penalties of the spell are the loss of all stuff you have got inr he adventure. Why so specific? I think that the wiping clean of your EXP gained this adventure is a critical foundation. Losing gold, however, is not necessary, no equipment.
Oh, and it ought to be more powerful (power-expensive)

Linking games- cut out the bit about 'party composition'! Ha! 6 wizards and a trollslayer, that's all you need!
Also the thing about buying a special model is admirable but dreadful advertisment.

Good point about the 'transferral' rules.
14/Apr/2005, 4:41 pm Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Bruno Profile
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God

Registered: 04-2003
Posts: 802
Re: WHQ 2nd Ed - Linking Games (what a concept)


If ressurection cost 10 points. Low level can't used it. I grew up with ADD and for me resurect spell must be an high level.

Critical hit must be an optional rules but present in the rules. I think WHQ must be always pleasant to play.



---
Bruno
14/Apr/2005, 5:45 pm Link to this post Send PM to Bruno
 
golembane Profile
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Lord

Registered: 08-2004
Posts: 100
Re: WHQ 2nd Ed - Linking Games (what a concept)


I have to agree... if you want to bring a persn back to life it should not be an easy task. Even in my mordheim/WHQ V2 set-up the qizards that get any type of ressurection at 1st lvl really limit their uses drastically.

I figure that a feat like that shouldn't be capable until BL8-10. It doesn't go well with the warhammer fluff that mages can ressurect as a basic spell.
14/Apr/2005, 9:13 pm Link to this post Send Email to golembane   Send PM to golembane
 
Black Drazon Profile
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Lord

Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Linking Games (what a concept)


Alright, improving Ressurection, perhaps to the highest level possible, seems highly in favour We shall do it. For simplicities sake, I would cut it out of the Basic Game too, replacing it with something new.


I agree and disagree with Bruno. I don't think Critical Hits should be optional but I DO think that they, like in Mordheim, should be manditory in a simpler fashion and complicated in the optional (Mordheim even has seperate tables for each type of weapon). This keeps WHQ simple, acknowledges the work of the advanced critical rules and avoids clairfying the Deathblow at the exact same time emoticon
18/Apr/2005, 1:36 pm Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
thecustodian Profile
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God

Registered: 04-2003
Location: The Temple
Posts: 809
Re: WHQ 2nd Ed - Linking Games (what a concept)


Woah... heard you the first time...
 emoticon
(well now this makes no sense...)

Last edited by thecustodian, 20/Apr/2005, 9:37 pm
18/Apr/2005, 6:43 pm Link to this post Send Email to thecustodian   Send PM to thecustodian
 
AncientNomad Profile
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Lord

Registered: 04-2004
Location: In the graveyard
Posts: 102
Re: WHQ 2nd Ed - Linking Games (what a concept)


I'll go with Bruno on the casting number of the spell, a higher number would prevent a low-level wizard to resurrect. But then you would have to fix some way so that the wizard doesn't resurrect all the time when he is able to use the spell...

Wasn't there someone trying to add rules of insanity to this game? I think I've read some small rule about it anyway. That would be a good penalty to use the spell and to be resurrected, loss of sanity points.

I don't know, maybe I'm a little too fond of Call of Cthulhu :P
19/Apr/2005, 4:32 pm Link to this post Send Email to AncientNomad   Send PM to AncientNomad
 
Black Drazon Profile
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Lord

Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Linking Games (what a concept)


I would keep the part in the rules that involves the loss of all equipment, gold (modified: And EXP) gained in the dungeon, but perhaps this isn't enough.


Insanity points are a popular part of WHQ, but they're just another level of bookkeeping. I'd put them in the back of the book as we will the complex Critical rules.
20/Apr/2005, 2:53 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Boyinleaves Profile
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Hero

Registered: 05-2005
Posts: 59
Re: WHQ 2nd Ed - Linking Games (what a concept)


Hello, fresh blood here

Had a thought about some lesser form of resurrection that could be cast pre-fatally, like a Soulstone. Perhaps as a lesser spell, the Wizard could cast a spell keeping a warrior's soul safe within a soulstone, so that he could be resurrected automatically upon death, with the requisite EXP penalties. The limitations of this method would be that it would have to be cast on a warrior BEFORE death, and that only one warrior could have his soul stored by the wizard at a time.

 Also, any warrior coming back from death via this method would have some of his statistics temporarily reduced for the duration of the adventure.

This would give the warriors at least a chance, if say, their tank was slain or prone to dying quickly in a big fight, so that it wouldn't be all over if the monsters got through the first line of defense and managed to attack the wizard.

Also, warriors should be able to be resurrected perhaps through divine intervention, if they were returned to a temple, and the other warriors paid enough for a resurrection spell. Of course, this would mean that the warriors would have to survive the rest of the adventure without their companion, or simply abandon it.

Perhaps the ability to resurrect should be removed from the wizard completely, and given to the Warrior Priest?

Death, after all, has to be significant and the warriors need to have incentive to keep each other alive.
6/May/2005, 9:22 am Link to this post Send Email to Boyinleaves   Send PM to Boyinleaves
 
Black Drazon Profile
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Lord

Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Linking Games (what a concept)


This doesn't seem nessesary, as without Ressurection, all wizards (save, perhaps, a Necromancer. I don't know, we don't have the college spell lists yet) should have a healing spell. And any healing spell will cost less than the 6 points for Ressurection. Since any healing spell can be cast before death, I'm afraid I don't see your point.

The idea of paying a large sum for resurection is interesting, however. After all, if we are allowing Resurrection at something like Power 12, I see no reason to totally block weaker warriors from the process... Or maybe I'm just pitying them again. What does everyone else think?
6/May/2005, 9:43 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
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