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Black Drazon Profile
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Lord
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Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Linking Games (what a concept)


lol, I'll leave that up to you, Boyinleaves. No one else in the community would argue with you, I've just had bad experiences with the stuff. I can't tell you how much I cringed when I saw a set of optional rules that allowed Luck to select the results of a dice roll. I'd have had a party of warriors never leaving the Hot Springs and marching about with 150 wounds *groans*. One of them (I think it was my Barbarian, but it may have been my Werebeast) was only a few wounds short of 100 when they retired.
16/May/2005, 4:27 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Black Drazon Profile
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Lord
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Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Linking Games (what a concept)


Alright, all that's left to do in this discussion is pick a price for healing.

500 x BL for the weaker type and 1000 x BL for the higher? Just pulling that out of nowhere. 250 and 500?
18/May/2005, 6:53 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
golembane Profile
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Lord
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Registered: 08-2004
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Re: WHQ 2nd Ed - Linking Games (what a concept)


What about simply 1D6 per BL x 10. This could potentially be semi cheap, but as the players increase in not only skill but legend the prices increase as well...

At low levels the players wont run into that many issues they should be to concerned about, higher levels the run into far nastier things which will certainly take a brave soul to even want to come close, let along try to heal.

Money tends to quiet alot of people fears.

Last edited by golembane, 19/May/2005, 6:34 am
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Black Drazon Profile
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Lord
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Registered: 04-2005
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Re: WHQ 2nd Ed - Linking Games (what a concept)


No, I'm not sure if I like this. After all, at BL1, it is possible that a severe injury be healed at less a cost than D6 Provisions that could have been used to prevent the injury in the first place! No, we have to make sure that the warriors are greatly afraid of death... and if the modern world has taught us anything, a doctor's bill is a scary thing *dumb grin*

This isn't to say my numbers are any more correct, mind. But I think we can't go any lower than 100 at BL1. Maybe higher.
19/May/2005, 4:15 pm Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Boyinleaves Profile
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Hero
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Registered: 05-2005
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Re: WHQ 2nd Ed - Linking Games (what a concept)


If we're adopting experience point rules then the amount of gold the warriors will be obtaining will be wildly different to what it's like now. We need to wait until we've worked out how much income the warriors will be getting under our new rules before we decide how much healing (and a whole lot of other services) should cost.

Like you said BD, the warriors should be greatly afraid of death, and injuries should be expensive enough to cure that the warriors have to decide between getting healed and spending their money on other worthwhile pursuits.
19/May/2005, 4:58 pm Link to this post Send Email to Boyinleaves   Send PM to Boyinleaves
 
Black Drazon Profile
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Lord
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Re: WHQ 2nd Ed - Linking Games (what a concept)


Shoot, you're right Boyinleaves. I keep doing this - the only 2nd Ed rule I can constantly keep in my head is the combined Warrior and Monster Phase (Action Phase, I dunno. It does need a name). You'll notice in the Playtesting thread that I'm using 4 defunct warriors for playtesting, though I think I recall reading that the four warriors were somehow used to create the system (in all fairness, we were going to redo the monsters as well, so it seems only fair they get to fight against their traditional opponents).
20/May/2005, 5:47 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Black Drazon Profile
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Lord
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Registered: 04-2005
Posts: 217
Summary of "WHQ 2nd Ed - Linking Games (what a concept)"


The "Linking Games" section of the Advanced Rules will feature the details of Combat Events, adding a wizards BL to their power roll (assuming htose rules are kept) and the "Blocked Routes" paragraph from what is currently page 39 of the Roleplay Book.


Boyinleaves "Downed Warrior" rules ([sign in to see URL]) and their companion "Healing Injury" rules ([sign in to see URL]%[sign in to see URL]) will be used with the follwoing modifications:

Wizards can only cast spells in their own turn. This was decided on in another thread I can't quite place yet, but it WAS decided.

Natural 1's on recover attempts must always fail, despite the "optional" corollary Boyinleaves has in his document.

The rules about Spellcasting Monsters are to be dropped.

Bandages and provisions cannot be used by pinned warriors to heal unconsious warriors. Such things require constant attention.

The benefeit of Healing Spells on downed warriors will be covered in the description of the newly-reworked spells. Obviously, stronger spells should result in stronger healing!

The permanant wound increase in the Healing Wounds document was debated, but as no reply was made the the statement, we can only assume it stays. However, the use of Healing Facilities is restricted to the injured!

The cost of Healing Wounds was never settled on in the mess of discussion over XP and Gold. We need to seal this at a later date.


Also, the introduction of a quick "Reaction Phase" was introduced. It occurs at the end of the turn (before the actual end of the turn, when Fatal Damage is incurred), in which the Wizard may cast only Healing Spells. This is to keep high-initiative wizards from becoming a plague on the party instead of a benefeit.


Finally, though mentioned in several other threads it bears repeating:

There will be NO Ressurrection in WHQ, to incur the fear of death on the warriors, hand in hand with the downed warriors rules.

(Also, Healing Hands will not return. This was decided in another thread, but has relavance to this one)

Last edited by Black Drazon, 28/Jun/2005, 8:25 am
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