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thecustodian Profile
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God
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Registered: 04-2003
Location: The Temple
Posts: 809
Re: WHQ 2nd Ed - Travelling and Settlements


Indeed it could. I downloaded a simple programme for making hex maps ages ago. I'll see if I can find it.
Presumerably we would do a map of the Old World. You could run several teams through it! You could do... well, let's stay focused for now.
26/Apr/2005, 1:40 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Black Drazon Profile
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Lord
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Registered: 04-2005
Posts: 217
Re: WHQ 2nd Ed - Travelling and Settlements


I agree, this could work out well. Let's see how it goes and move on to Settlements. How should our warriors now spend their days? (I'll bet the people at GW never would have bet that 1/4th of a single page (pg 18, bottom-left) would ever come under such argument!
26/Apr/2005, 11:43 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Sudden Real Profile
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Lord
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Registered: 12-2003
Posts: 104
Re: WHQ 2nd Ed - Travelling and Settlements


To come back on travelling (sorry, just got back from work), maybe we could put some mosnter encounters in it. The warriors find a wandering band of rampaging Orcs, Marauders or Dark Elves on their path that attack... could be an alternative for those Forest Goblins encounter...
26/Apr/2005, 5:02 pm Link to this post Send Email to Sudden Real   Send PM to Sudden Real
 
thecustodian Profile
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God
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Posts: 809
Re: WHQ 2nd Ed - Travelling and Settlements


Yeah, I agree. More generic events.

Spending the day.
Well, Most of my thoughts in the past have been based around having a couple of bits of paper to represent the different quarters and moving warriors between them. In some, you can get certain shops, in others, you can find the Temple of Shallya, in others you can get access to a Fighting Pit.
In a day you can move to another quarter, visit a location, etc. You can do one thing for each Move point, except that you must generate at least one event during the day. If you wait, then the last event will be rolled off the 'going home table'. Otherwise, you can do one earlier (and a probably safer one) by going to the alehouse and rolling there.
I take it that folk aren't in favour of this more complex approach? emoticon
26/Apr/2005, 6:32 pm Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Black Drazon Profile
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Lord
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Posts: 217
Re: WHQ 2nd Ed - Travelling and Settlements


lol, yeah. I think the point was to simplify this so we can get back to dungeon crawling. Travelling is fine because the Warhammer World is just as dangerous in the sunlight as in the torchlight, but settlements should be wrapped up as fast as possible, I think. Not without incident, mind... just quick incidents!

But don't pass it up, we'll have an optional rules section. emoticon
27/Apr/2005, 5:51 am Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Blackheart Ranger Profile
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Hero
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Re: WHQ 2nd Ed - Travelling and Settlements


Here is a page i think ur going to like

[sign in to see URL]

Blackheart Ranger

(Bruno, get them stacked somewhere for leighter lol)
27/Apr/2005, 5:58 am Link to this post Send Email to Blackheart Ranger   Send PM to Blackheart Ranger
 
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Hero
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Re: WHQ 2nd Ed - Travelling and Settlements


Btw, I have made several of these buildings and they look REALY good.

BHR
27/Apr/2005, 6:07 am Link to this post Send Email to Blackheart Ranger   Send PM to Blackheart Ranger
 
Blackheart Ranger Profile
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Hero
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 Re: WHQ 2nd Ed - Travelling and Settlements


Nag nag lol,
(a bit of topic) I started making ruines to a Mordheim City a year back or so, out of thouse paper houses. If there is anybody here that is good on photoshop, Well ..... A future prodect maybe ???
Hint hint :-))
Bruno could have them here, for all WHQ fans to enjoy

BHR
27/Apr/2005, 6:17 am Link to this post Send Email to Blackheart Ranger   Send PM to Blackheart Ranger
 
Black Drazon Profile
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Lord
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Re: WHQ 2nd Ed - Travelling and Settlements


These are all great, BHR, but I think I need to start cracking the whip and reminding you lot that we're trying to simplify the Settlement process, not complicate it. If you can show me how doing this simplifies the process, I'll gladly continue.
27/Apr/2005, 3:30 pm Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Bruno Profile
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God
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Registered: 04-2003
Posts: 802
Re: WHQ 2nd Ed - Travelling and Settlements


Thanks to provide paper link, I'll check if they are copyrighted

About the settlement,
Our Warrior must have no difficulties to find a shop.
Perhaps we can use the same rule as phower phase. If you roll a 1 you have a settlement event. If not it's a quiet day

More generic locations : one for race, one for class, others for fun (chapel, casino...).





---
Bruno
27/Apr/2005, 4:16 pm Link to this post Send PM to Bruno
 
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