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Black Drazon Profile
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Lord
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Registered: 04-2005
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WHQ 2nd Ed - The Psuedo GM


In the travel thread, we came up with the idea of granting the powers of "The Psuedo GM" to one of the players in a non-roleplay game (kind of like a Banker in Monopoly or Life). The few powers granted in that section were to pick a logical locale for the next dungeon/town, generate semi-themed monster tables (how, I ask, is that going to work again?).

What I want to do in this thread is outline the responsibilities of the PGM (PGM? Oh, we have got to find a better abbreviation while we're at this). What can he/she do? Why? Remember that the... PGM (*shudders*)... has to be as surprised by what lurks in the darkness as anyone else... after all, he/she's still a player! Okay... go!
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God
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Re: WHQ 2nd Ed - The Psuedo GM


This role is best taken on by someone playing a 'dim' warrior, like a Pit Fighter (sorry Scrag, no offence) or Ogre. I also toy with the idea of a mystic who occasionally comes up with cryptic prophesies or clues that might br useful or might be red herrings. In any case, it shouldn't be the leader!

The Game Facilitator (GF) can treat their role as warrior as part of their role as 'everyone else'. They are playing all the characters that have an effect on the party, for good or bad. I don't think it would seperate them from the party too much (?)
13/Jun/2005, 7:25 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Sudden Real Profile
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Lord
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Re: WHQ 2nd Ed - The Psuedo GM


Remember, we only need the Game Avatar (GA) when there's actually a story in progress. If it's only random dungeons, everyone can take the place of the GA since, well, everything is random anyway.

As for the adventures that require an actual DM, I would suggest, find more players, or take a roll that's not important in the party. It doesn't have to be the dim guy, it can also be the dark brooding loner, who, after everyone has just spend 15 minutes trying to figure out how to open the gate, yells "just pull that bloody lever that's right next to it!", after which he starts grumbling to himself and wonders why he ever joined up with "those idiots" anyway...

After all, the true role of the GA is to advance the story, not just accompagny the heroes. If they're stuck, the dim guy may stumble on the solution by accident, but when it involves difficult puzzles, well, it won't be realistic (from an RP point of view).
13/Jun/2005, 7:51 am Link to this post Send Email to Sudden Real   Send PM to Sudden Real
 
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Lord
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Re: WHQ 2nd Ed - The Psuedo GM


Perhaps just assume that one player will be the GM, even in the basic game. If the GM wants to play as well, recommend that he stick to random dungeons and adventures such as those in the adventure book. Recommend that he not plan every detail unless there are enough players that he can comfortably focus on the GM role instead of playing a character and making decisions.

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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Lord
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Re: WHQ 2nd Ed - The Psuedo GM


It's an old game that GW teamed up with milton bradly to make so don't know if you all know it or not.

But anyways it sounds like having a basis off 'heroes quest' could very easily fall into what you all are talking about.

Keep WHQ a 2-4+ player game with one person always controlling and creating the dungeons. I won't go ito to much detail right now since I am pretty sure SOMEONE has to know what I'm talking about.

Plus I have to get back to work.
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Black Drazon Profile
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Lord
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Re: WHQ 2nd Ed - The Psuedo GM


You're right Sudden Real, we do only really need the... the thingy when there's a story in progress, though I still think someone should be appointed/we should make a system that locates the rough distance to villages or something so it makes sense (I recommend making cities the places on the map and assume there's a village or town within a certain distance of any hex on the map, given the locale of that hex (ex: 2 hexes in the human lands, 4 in the Badlands, or something like that?)

I was also thinking that it might be possible to deal with the "realistic monster chart" suggestion by creating a system of generating such charts... but I'm not sure how to do that yet. It just keeps coming to me when I think about the monsters, listing what levels they should be in and such... but it just seems too complicated!

I like both Game Facilitator and Game Avatar, which is good because GF is a much better term than PGM and Game [url=[sign in to see URL] makes much more sense referring to the Warrior controlled by the GF.

Last edited by Black Drazon, 15/Jun/2005, 12:51 pm
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Lord
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Re: WHQ 2nd Ed - The Psuedo GM


quote:

Black Drazon wrote:


I like both Game Facilitator and Game Avatar, which is good because GF is a much better term than PGM and Game [url=[sign in to see URL]
makes much more sense referring to the Warrior controlled by the GF.



Haha, except I automatically read that as "the Warrior controlled by the GirlFriend" emoticon Though I don't use such abbreviations myself...

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
15/Jun/2005, 9:24 am Link to this post Send Email to BassJam   Send PM to BassJam
 
Black Drazon Profile
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Lord
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Re: WHQ 2nd Ed - The Psuedo GM


Hm and lol, you're right. If anyone else comes up with something good... it's probably gonna win, lol.
15/Jun/2005, 12:50 pm Link to this post Send Email to Black Drazon   Send PM to Black Drazon
 
Sudden Real Profile
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Lord
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Re: WHQ 2nd Ed - The Psuedo GM


Well, to be honest, I made the Game Avatar up as a joke, since both Black Drazon and the Custodian made up names in their post...

And I have to say, it's damn hard to think of something catchy... so I vote for the GA, since, well everyone agrees that PGM doesn't sound good and GF will be misunderstood time after time and become some sort of running joke, and last but not least, I came up with the term GA :bad:.
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