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m452shakespeare Profile
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Novice
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Registered: 08-2005
Posts: 12
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Hosting a game


I was wondering - just how hard is it to host a game?

I've just downloaded the rules for WHQ and was thinking of running a game - purely for debugging purposes, you understand!

So - what tools are available? Which floor-types, treasure types and monsters can be used?

Are floor layouts from pulldown menus? Can you dictate size and orientation as you create rooms etc?
4/Sep/2005, 2:24 am Link to this post Send Email to m452shakespeare   Send PM to m452shakespeare
 
thecustodian Profile
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God
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Registered: 04-2003
Location: The Temple
Posts: 809
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Re: Hosting a game


quote:

just how hard is it to host a game?


Oh, pretty easy all told!

It's very simple once you get the hang of things. There are some room types that won't work because of the stringent grid pattern (so the collapsed passageway, bridge of doom and Orc and Undead objective rooms don't work). Basically you place individual tiles, not whole rooms. At the moment the BL1 table of monsters is programmed in, plus one or two others that I bullied bruno into adding for my purposes!

The best thing would be to try it and mess around- log in with name and password gm and you can try all the tools out.

Post up any other questions you have here (or you can email me if they are embarrassingly simple emoticon )
4/Sep/2005, 6:48 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
m452shakespeare Profile
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Registered: 08-2005
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Re: Hosting a game


Nah, if they're embarrassingly simple I'll still post here, so that any other budding GMs can find out the answers - I don't mind looking an idiot, it's a common occurrence for me! emoticon
4/Sep/2005, 7:56 am Link to this post Send Email to m452shakespeare   Send PM to m452shakespeare
 
Bruno Profile
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God
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Registered: 04-2003
Posts: 802
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Re: Hosting a game


Karadryel is in your game... He'll help you if needed...
B.

---
Bruno
5/Sep/2005, 12:09 am Link to this post Send PM to Bruno
 


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