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grogling Profile
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Lord
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Registered: 04-2003
Location: Darkest Cornwall
Posts: 298
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'Nudging' games along


I know it may be disappointing for some players but I tend to 'nudge' a game along if somebody hasn't taken their turn for 5 to 7 days.

If somebody emails a reason for pausing a game I am happy to wait but otherwise, as a GM, I take their turn so the other players can move.

What are your views on this? Am I just a harsh GM?
16/Jan/2006, 8:15 am Link to this post Send Email to grogling   Send PM to grogling
 
thecustodian Profile
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God
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Registered: 04-2003
Location: The Temple
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Re: 'Nudging' games along


Noooo... I think that's probably fair enough. I have done that once or twice. Or thrice. Or more.
16/Jan/2006, 9:30 am Link to this post Send Email to thecustodian   Send PM to thecustodian
 
Cutlass Profile
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Champion
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Registered: 12-2005
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Re: 'Nudging' games along


For everyone to enjoy the game I think 'nudging' is rather mandatory.
Some games take so long I can't remember what the background story was about.
16/Jan/2006, 8:17 pm Link to this post Send Email to Cutlass   Send PM to Cutlass
 
Ragnar Destroyer Profile
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Hero
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Registered: 11-2005
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Re: 'Nudging' games along


I hadn`t thought of that and hadn`t come up to that point. But i totally agree and i`m sure i`ll do some nudging at some point.

---
Behold Ulric the Red!
17/Jan/2006, 7:49 am Link to this post Send Email to Ragnar Destroyer   Send PM to Ragnar Destroyer
 
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God
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Re: 'Nudging' games along


I have too many games. So I never nudge a player... But I tried to contact him first...
The first time I've done it it is yesterday.

Bruno

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Bruno
19/Jan/2006, 4:25 pm Link to this post Send PM to Bruno
 
Karadryel Profile
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Lord
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Registered: 03-2005
Location: In Search of the Lost Recipe
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Re: 'Nudging' games along


Im happy to be nudged if for some unforseen reason I cant make it on for several days.
If Im a GM I let the others complete there turns and if the player still hasnt showed up then I will take there turn for them.

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Thyrael, Halfling Thief: Slayer of Beasts, Stealer of Gold, Owner of the largest Lunchbox in all the Moot and Leader of the Toughest group of Adventurers to venture into a Dungeon!
20/Jan/2006, 12:00 am Link to this post Send Email to Karadryel   Send PM to Karadryel
 
OldWarrior Profile
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God
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Registered: 04-2006
Location: USA, Western hemisphere, earth
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Re: 'Nudging' games along


I believe in "nudging". However, I believe I have come up with a good thing to do:

I suggest that the GM let the players know his "Nudging Policy" (preferrably BEFORE the players join when possible).

I am starting to do that in a couple of my games. I word it something like this:

"If a player does not take his or her turn in 24 or more hours after being activated, I will "nudge" their warrior (take their turn), in order to keep the game moving."

This particular notice I am only using in games where logging once a day was mentioned as a preference for players that join. Most of my current games show much greater leniency (4 to 7 days, except when picking on a certain experienced player that knows who he is -- see game #90, for which I apologized, because, I still didn't know what I was doing). emoticon

Where I see a problem with this is that the players cannot "nudge" the GM, if for some reason the GM must be absent for several days.

I like the way Murrz handled this, though it could pose a Webquest security issue (oh dear!). He had another GM stand in for him over a weekend. That GM was me. Maybe that is why I liked it so much. Murrz gave me specific instructions on what he expected me to do, without becoming exhaustive (as I am more likely to do).

The lack of security issue that somewhat concerns me is that this requires giving the other substitute GM the real GM's password. Perhaps, at some future time, the GM of all Webquest, Bruno, could work up a way to provide a temporary substitute password (just an idea).

Of course, the real GM could always have his password changed afterwords (another thing for Bruno to do). Ah ... that made me think that perhaps there would be a way to code a password change feature for Webquest users, so Bruno wouldn't need to be asked to change it.

Last edited by OldWarrior, 11/Apr/2006, 5:14 am


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Old Warrior

Check out Bible Notes
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God bless you, everyone!
11/Apr/2006, 5:08 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


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