spikeinthepit
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Registered: 01-2007
Location: Earth
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Chaos Dwarf Blunderbuss?
Another quick question, i've had this problem for ages what is the BS of a chaos dwarf blunderbusser?
On the stats its 4+ but in the example of how to use a blunderbuss it gives it as 5+.
This can make a hell of a difference when you have 7 or 8 of the damn things pointed at you! :bad:
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13/May/2007, 2:39 am
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BassJam
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Registered: 07-2003
Location: Philadelphia
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Re: Chaos Dwarf Blunderbuss?
I think you have to go with the BS of the shooters. However, the Blunderbuss rules are pretty spotty in general. For example, there's no mention of a reload time and I think that would be a major thing to reload a blunderbuss compared to those pistols with 1 round reload times!
So, say you've got 2 rows of 8 Blunderbuss wielding Chaotes standing in ranks. It might be more fun and fair to have the front row fire at the Warriors only. Then the next turn the rear rank could fire over the heads of their reloading/kneeling Chaos Dwarf fellows.
This is just one idea, but it seems that Blunderbusses could be toned down one way or another. In the Fantasy Battle rules, didn't each weapon fire in a 1" corridor? The way they word it in WHQ, a single gunner could spray almost an entire room!
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14/May/2007, 1:29 am
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spikeinthepit
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Re: Chaos Dwarf Blunderbuss?
I took it as a 4+ to hit, i had 7 of them firing at me .
I think the 5+ would have been fairer, especially since they were guarding a sorceror with a magic dispel 4+, he kept canceling my healing attempts! :bad: . Also some other chaos dwarfs and bullcentaurs kep me from getting near the blunderbusses.
Anyway the rules also don't say whether the blunderbuss roll can be modifed, i mean what if one of my warriors has something which gives -1 to be hit, that won't work agaisnt the blunderbusses because you only roll one to hit roll for all the warriors.
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14/May/2007, 10:39 pm
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BassJam
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Re: Chaos Dwarf Blunderbuss?
Spike, I would absolutely modify the Blunderbuss attack against Warriors if they have items like that.
Say, the Elf has an item that gives him -1 to be hit versus missile weapons. Then I would roll all the dice for the Blunderbuss attack. Any 5s or 6s on the dice would hit everybody! Any 4s that were rolled would everybody in the party except the Elf.
Similarly, if the magic user had a spell that put all enemies at -1 to hit for the turn, then the blunderbuss attack would only hit on 5+ for everyone.
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15/May/2007, 3:06 am
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