Jerv
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Registered: 05-2009
Posts: 101
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Re: Flamers of Tzeentch
quote: Mark Gunton wrote:
Yeah.
Flamers == very scary Level 3 monsters.
Thanks to Sigmar lvl 3 only
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1/Jun/2009, 5:12 am
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OldWarrior
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Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
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Re: Flamers of Tzeentch
Yeah, but just wait until the Warriors face Giants, Dragons and Greater Daemons!
I have been going over many of the higher level monsters' special rules lately and see so much fun ahead! mwahahaha!
--- Old Warrior
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God bless you, everyone!
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1/Jun/2009, 5:16 am
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Jerv
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Registered: 05-2009
Posts: 101
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Re: Flamers of Tzeentch
hey I know that, I'm playing WHQ for 11 years now.
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1/Jun/2009, 5:36 am
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BassJam
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Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Flamers of Tzeentch
I have assembled my Flamers, but have not gotten to use them yet! The chaos warrior in our party has been flirting with Tzeentch lately, so it is possible they may not attack her.
If they do, I would roll the xd6 for each model. Somebody brought up Flamers in WHFB, but don't forget that flamethrowers are much more dangerous in an enclosed area than out in a field!
If you really wanted to give the Warriors a chance, I would advise giving them a saving throw or the chance to react for those Warriors that have trap-evading abilities. I don't think they need a to-hit roll as they shoot flames all over. The only thing that varies is the severity of the burns.
I would also use common sense and take with a grain of salt the part where they burninate the entire Board! If warriors are split up, I 'draw a Warrior token' to determine where the Monsters appear. If they appear around Warriors that are two rooms apart, I don't see why the lone wanderer would get burned also :S
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24/Jun/2009, 3:04 am
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