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Poll
Barbarian
Bounty Hunter
Bretonnian Knight
Brewmaster
Chaos Warrior
Dwarf
Elf
Elf Ranger (Mage/Knight)
Halfling Thief
Imperial Noble
Kislevite Shaman
Lord of Aenarion
Ogre
Outlaw
Pit Fighter
Trollslayer Dwarf
Warrior Priest
Wardancer Elf
Witch Hunter
Wizard
 
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posticon Vote for Your Favourite (up to 3) WHQ Warriors (You must vote to see all the results.)


PLEASE VOTE, but read the instructions below first. EDIT: I have changed the time frame for voting to become indefinte. I don't really see the need to close this poll. Perhaps many more will want to add their votes.

This is completely unofficial. I just thought it might be fun and interesting for us to vote on which warriors we like the most. I plan to keep this poll open for a whole month to get as many fans to vote as we can without the topic getting quickly buried.

IMPORTANT: In order to be able to vote, you must be a member of this forum. To become a member is very easy -- just post a reply to this topic and then you are a member. If you are a guest and do not have a Runboard user ID, you can easily create a user ID. (]Click Here to Register.)

Here I will list all the warriors (about which I have any knowledge) which were produced by Games Workshop -- both official and semi-official.

I will also give a description -- trying to be brief -- of each one to help remind everyone of what they are like.

Each member of this forum may vote for up to three warriors, but you must vote for all of them at the same time (checking each box, before clicking on the vote button). If you want to reply to this topic telling us which warrior(s) you voted for, that would be great, but you do not have to do so in order to vote.

If you want to see the results of the voting so far, you must first cast your own vote(s).

If I have somehow missed a warrior, it is unintentional.

Notations (and abbreviations):

BOX - One of the original four warriors that came with the Warhammer Quest boxed game.

WP - A Warrior Pack, later released to expand the game (including the Trollslayer which was also available in the RolePlay Book).

MAG - Warrior Character introduced by a Games Workshop magazine (Deathblow and maybe White Dwarf, though I am not sure whether there were any in the latter).

Generally, key words that indicate the warrior's special skill(s) will be italicized.

The Warriors
(The numbers correspond to the polling options.)



1. Barbarian (BOX) - Noted for his strength, massive build (i.e. lots of wounds/hit points) and tendency to go berserk (+1 attack when berserk) in battle. Also, he is the original leader and Lantern carrier for the warrior party. He carries a sword and has furs for protection.


2. The Bounty Hunter (MAG) - Carrying a Repeating Crossbow, he hunts down outlaws for various crimes committed, bringing some in alive and others dead. His special skill, Act out of Turn (for lack of a name I give it this one), allows him to decide when he will act during the Warrior Phase (on a 5+ result of a 1D6 roll).


3. Bretonnian Knight (WP) - With his Knightly Armour and shield for protection, he wields a mighty Broadsword to cut down even some of the most menacing of monsters. He has Extensive Broadsword Training (no actual skill name was given) enabling him to wield the weapon with great accuracy (no initial to hit penalty, though one is incurred during a death-blow at times). His Renown, his honour in combat, his Questing Favours (from the ladies), and Knight's Quest set him apart from many other warriors.


4. The Brewmaster (MAG) - wielding an axe and a crossbow and armoured with Dwarf Mail, he also has three special Beer Casks and a Beer Gut (+ 1d6 beginning Wounds on top of his normal Wounds). As he adventures, he is always in search of the Perfect Brew, gathering ingredients for it along the way.


5. Chaos Warrior (WP) - begins with a Mark of Chaos (one re-roll per adventure), Mighty Axe, and light armour. He also has either two Chaos Artefacts and one Chaos Attribute OR one Chaos Artefact and two Chaos Attributes. Their are six each of Artefacts and Attributes which are randomly rolled. This ensures that even two Chaos Warriors in the same party will likely be quite different from each other. This warrior's development is positively Chaotic. He makes a specified number of rolls on his Paths of Chaos table each time he gains a new level.


6. Dwarf (BOX) - one tough warrior with his Chainmail (plus basic Toughness of 4) and Great Axe (rolls an extra d6 for damage, ignoring the lowest number and adding them together if it matches the other dice). He is the only warrior who is able to trip on his beard (double 1's with Great Axe damage). He also carries a rope which often saves a warrior's life -- especially from dangerous pits. His special skill is really his ability to wield such a dangerous weapon, the Great Axe with such a good Weapon Skill (WS = 4 like the Elf).


7. Elf (BOX) - having both a sword and a bow and very good Ballistic and Weapon Skills makes this warrior a force to be reckoned with. He is able to Dodge incoming blows and automatically breaks pinning. He also has a magical healing potion which will restore a single warrior to full health.


8. Elf Ranger (Knight/Mage) (WP) - A warrior who may choose his path as a Mage or as a Knight, but later might be forced to change his path in training -- depending upon the number of random spells and skills he acquires. While he chooses his path, he may yet enjoy some of the benefits of the other path as well. Whichever path he takes, he begins with a sword, Scale Mail armour, and War Crown of Tiranoc (one free full turn in each adventure).
 As a Knight, he also has a bow (like the basic Elf) and his Blades of Death skill (+1 Attack if his first attack hits).
 As a Mage, he has three spells, one of which he may attempt to cast in each turn. He adds his dice roll (1d6) to the Power Phase roll -- on 7+ a spell succeeds. Aura of Vitality for healing, and two attack spells: Sword of Aenarion and Shockwave.


9. Halfling Thief (MAG/WP? -- I think a warrior pack was available by mail order through a magazine) - begins with a Short Sword (str 2), a Shortbow (str 1), and his splendid Lunch Box (50% chance of restoring 1 wound to the Halfling once per turn, whether on ZERO Wounds or not). He also has two very useful skills (named them here): Treasure Finding - one-third of the time he gets an extra treasure whenever the warrior party gets treasure); and, Scouting Ahead - he can go two board sections away from the Lantern without getting lost in the dark, AND, he might be able to tell what is in a room when exploring (one in six chance). His settlement visits can really be an adventure on their own too.


10. Imperial Noble (WP) - a warrior with a very high opinion of himself! He has a Rapier (str 1), a Duelling Pistol (str 6), and an Ancient Heirloom which makes certain monsters afraid of him! His Duelist skill (keep attacking until he misses) makes him deadly in a sword fight. There are really nifty things he can purchase from LUIGI & SALVATORE.


11. Kislevite Shaman (MAG) - begins with a sword, a Totem Staff, his personal store of mana, and one Spirit-Familiar (Raven or Wolf, which affect his characteristics). He uses Blessings which work much the same as the Wizard's spells, but are powered by mana.


12. Lord of Aenarion (MAG) - has a Great Sword (not sure if the same as that found at the Weaponsmith's), Phoenix Armour (+2 T), and the Talisman of Khaine (+2 Attacks and special mobility for one turn per adventure). He fights with an amazing and complicated Battle Trance, which is both a great blessing and great curse. This skill gives him many fighting advantages, but they reverse and become disadvantages at the end of the combat. Then there are the Blood Points found in his advanced rules... (also complicated, but a great idea).


13. Ogre (MAG) - a very powerful warrior, but also stupid. He has many special rules to accommodate his monstrous size and stupid nature. He is very strong and does extra damage many times (+1d6 on 5+ to hit). He is notorious for attracting hordes of monsters more than the warriors would normally face. This is not an overstatement. Because of his extra damage and the fact that he begins TWO Attacks, the creator(s) decided that his slow mental abilities would cause him to share (by forgetting to pick it up) with his fellow warriors approximately one-third of the gold from monsters he kills.


14. Outlaw (MAG) - starts with a sword, six daggers for throwing and just maybe some armour (random table). He starts with two skills: Sense Danger - He has a one-in-six chance to prevent ambushing monsters from using their ambush ability; and Dashing Steel - he has a 50% chance (once per monster event) of gaining an immediate extra attack against a single monster when it is first placed adjacent to him.


15. Pit Fighter (WP) - He starts with two melee weapons: a Fist Spike (+2 Attacks and step into slain monster's square option) and Pit Flail (+2 Str, with one-in-six chance of hitting himself with it). He has a Heal-Itt Potion which may last for one or many drinks to provide little or much healing. His advanced rules provide for a random amount of indebtedness (which he needs to pay off), a reason for leaving the pit fighting scene, and some nice equipment (Knee Spikes for one). He gains Training Points to spend on customized characteristic increases when gaining levels.


16. Trollslayer Dwarf (WP) - a dwarf with a serious attitude. He comes with a special magical Rune Axe (+1 wound for damage on monsters). He also has three pieces of Stone Bread, which he can eat even while fighting. His Trollslayer Skill seriously modifies his strength (+4 at BL-1) for damage (on 6 to hit). He never wears armour, never retreats, and never leaves until the quest is done. He doesn't care much for gold. His monster-slaying gold is tracked as experience and his actual gold has a maximum (randomly rolled when created). He has a serious weakness for the bottle when in a settlement. Oh, and watch our for the scary orange Mohawk that he might sometimes acquire at the Trollslayer Shrine!


17. Warrior Priest (WP) - a real jewel of a warrior who worships the god Sigmar. He has a Warhammer (+1d6 damage on 6 to hit), an Ornate Breastplate (+1 T), a Ring of Jade (for erratic healing of adjacent warriors), a Ring of Command, and a Holy Book of Sigmar with three initial Blessings he may attempt to use (one per turn, works much like the Elf Ranger's spells). There isn't much treasure he can use, but he has the ability to trade unwanted and unusable treasures for something useful -- a forced trade (if he passes a Willpower test) at the time a new treasure is acquired, even if the other warrior would rather keep their treasure.


18. Wardancer Elf (WP) - wears the Belt of Ariel which magically protects him (random degrees of protection). His weapons: the Swords of Orion (one in each hand) which give him the ability to continue a death-blow beyond one obstruction. His skill: the Dance of Death allows him to move, fight, move, fight, and move again (until he runs out of movement and/or attacks). Between adventures he may be able to receive special enhancements for the Swords of Orion. He favors visiting a Wood Elf Troupe in the wild rather than staying in a settlement.


19. Witch Hunter (WP) - has a Sabre (normal damage, but +1 to damage on 6 to hit) and a Pistol (str 5). He also begins with 1d6 random Amulets, which have various abilities (one heals 1d6 wounds on a single warrior). He also has a special attribute: Faith. His Faith Points can be used to influence dice rolls (+ or - 1). A Witch Hunter has to be careful not to lose Faith... He is a specialist at fighting demonic and unclean creatures. He gains double the gold value if he slays an evil magic user. He may enter into a Battle of Wills with certain creatures. Also, he can attempt to get a bit of training between Battle-Levels.


20. Wizard (BOX) - He is the most magical warrior of them all, or at least Games Workshop seemed to indicate this whenever comparing other metaphysical types with the Wizard. He begins with a one use Hand of Death Scroll (3d6 damage only modified by Toughness), a sword, his personal store of power (1d6 Power Tokens), and three magic spells. He gets one random spell from each spell card deck (each having five different spells): Healing, Attack and Defense. Therefore, Wizards can be quite different in what they are able to do. From Battle-Level 2 through 10, the Wizard becomes increasingly more powerful, continually gaining new and more powerful spells, more personal power and more current power (adding his BL to the current power roll unless it is a 1).


Remember that you can vote for 1, 2 or 3, but you must vote for them all at once.

Last edited by OldWarrior, 17/Oct/2011, 10:26 am


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Re: Vote for Your Favourite WHQ Warriors


This was a hard decision, but I voted for the three I think I like the most:

Elf Ranger, Imperial Noble and the Pit Fighter.

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23/Jun/2008, 1:34 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Re: Vote for Your Favourite WHQ Warriors


definetely the brewmaster

but 2 others hmmmmm,

I think the sword of anaerion is interesting and the wizard is good fun too.

Jay
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Re: Vote for Your Favourite WHQ Warriors


Only five people have voted so far. Certainly, there must be more WHQ fans out there that would like to vote for their favourite warriors. emoticon

I think a lot of people check up on this forum rather infrequently. Hopefully, the one-month time-frame for the voting is long enough to get several more voters.

EDIT: I have posted the above warrior descriptions at [sign in to see URL] and given a link there for anyone who would like to vote. I hope this brings in some more voters.

Last edited by OldWarrior, 28/Jun/2008, 11:42 pm


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Re: Vote for Your Favourite WHQ Warriors


1 Dwarf, well, he is my character for years and I have grown quite fond of him
2 Wizard, always there to save the day if things go out of hand
3 chaos warrior, no predicting this fellaemoticon

Last edited by Dock5, 3/Jul/2008, 3:36 am
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Re: Vote for Your Favourite WHQ Warriors


This is Old Warrior voting on behalf of someone who would prefer not to join another forum. emoticon

His favourite warriors are the Chaos Warrior and the Pit Fighter.
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Re: Vote for Your Favourite WHQ Warriors


We have ten voters so far. I sure hope we get some more before voting closes. There is only a few more days.

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17/Jul/2008, 10:11 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Re: Vote for Your Favourite WHQ Warriors


Only three more days to vote, unless I decide to go to the end of July...
I am afraid some people don't like to vote, OR there just isn't much traffic here.

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Re: Vote for Your Favourite WHQ Warriors


don't worry we have already an id

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Re: Vote for Your Favourite WHQ Warriors


Okay, I am giving everyone who has NOT voted until the end of the 31st of July (2008). Then I will close this poll.

First Place
(tied @ 4 votes)
Elf Ranger & Witch Hunter


Second Place
(tied @ 3 votes0

Pit Fighter & Wizard


Third Place
(tied @ 2 votes)

Chaos Warrior, Dwarf, Imperial Noble, & Lord of Aenarion,

Honorable Mentions
(1 vote each)

Bretonnian Knight, Brewmaster, Halfling Thief, Trollslayer Dwarf, Wardancer Elf


I know at least two people who likely didn't vote -- just judging by the results. One would have voted for the Warrior Priest.

EDIT: Since this poll has been reopened, the above results are now inaccurate, but any who wishes to vote (or who has already done so) will be able to see the results of the poll at the top of this topic. emoticon

Last edited by OldWarrior, 11/Dec/2008, 9:53 am


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