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MasterSwanny Profile
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Warhammer Quest gaming 8/16


Last night I ran a dungeon that I had created. Played with four friends, had a wizard, pit fighter, troll slayer and elf ranger.

Wizard must have thought the commonly called "Don't roll a one phase" was actually called "roll a one phase" because he did so about 12 times. Thats not even me exaggerating. I made the dungeon with the intent of it lasting maybe two hours but with all the 1's, we ended up playing from 7:30 till 1:30, so about 6 hours.

Game ran smoothly otherwise, I planned out most treasures and all the mobs that would be met, and even created my own orcs that I named "Bryan Orcs"(since my name is Bryan). A lot of crying was done about the difficulty of the Bryan Orcs, but I supplied ample potions and bandages so there crying fell on deaf ears.

I think we stayed to the rules very well, probably a first. Only rule changes I made was by the time we were in the final room, we had already been playing for about 5 hours and the wizard continued to roll 1's so we dropped adding monsters on the 1, for time sake.

I rewarded my friend the Trollslayer(paradoxcontrol on these forums)for playing his character very accurately. Final room had a minotaur, and much to the disliking of the group, he charged in at the minotaur saying the Trollslayer wants to fight the biggest and baddest monster it can. And he managed to stay alive, with help from the wizard confusing most of its attacks away, but survived none the less. He was rewarded with a pretty sweet axe. Hopefully this will inspire others to get into the roll playing aspect a little bit more.

Only time I lost control was when we went back to the settlement. I always lose track of how much time everyone is spending there, and always forget about living expenses and the penalty's for staying at a settlement too long. Everyone also went a little gambling house crazy and I forgot that the Trollslayer lvls off of exp and not money so I let him lvl by accident off of borrowed money and won money at the gambling house.

Next session I'll leave myself notes about the settlement activities, but all in all it ran well, kept the characters balanced with the treasures I gave them, but most importantly had fun. Now we just need to find a dice that the wizard won't roll a 1 on. I think we lost a couple dice since we started to throw them away when he kept rolling those darn 1's!
18/Aug/2008, 8:53 am Link to this post Send Email to MasterSwanny   Send PM to MasterSwanny
 
ParadoxControl Profile
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Re: Warhammer Quest gaming 8/16


haha, to be honest, I don't think I'm even allowed to go in to the gambling house anyway!

One thing I could say about the way things worked out, was that most of the monster spawns were of the same type. I think It would be a bit more interesting if you started mixing some of the monsters around. Instead of a room full of Bryan Orcs, it could be Bryan Orcs and Goblin Netters, oh man would that be fun!

I do think that for times sake, we should roll to see how many guys we get in a room if the Mage roll's a 1. Most monster spawn cards tend to have amounts on them anyway.

I think it would be interesting to come up with some NPC characters that join us on adventures (played by you). I remember while listing to the creators of Penny Arcade and the Creator of PVP play through DND4E, they eventually found and killed the Orc they were after, and out of fear of being killed was offered help from one of his Goblin Minions. He was played by the DM, though he mostly cowered in the corner of the rooms, or waited out side, he would pull him in to action from time to time, helping finish off monsters.

18/Aug/2008, 12:23 pm Link to this post Send Email to ParadoxControl   Send PM to ParadoxControl
 
OldWarrior Profile
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Re: Warhammer Quest gaming 8/16


With that many events, I would think that the party should be glad to have survived. emoticon

Yes, helping with some healing treasures seems a necessity at times... Well, something has to give for BL-1 first-adventure Warrior parties -- especially with a stubborn, "let-me-at-the-biggest-baddest-monsters"-crazed Trolslayer on board. emoticon

EDIT: Great session report by the way. I like to hear about how others have braved the dungeons -- with or without a GM.

Last edited by OldWarrior, 18/Aug/2008, 12:37 pm


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18/Aug/2008, 12:36 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
charlie13 Profile
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Re: Warhammer Quest gaming 8/16


Here's a story from my session yesterday.

The four of us don't have a GM, we have a pretty good grasp of the rules and any disputes are talked out to determine what is fair. One guy is in charge of dungeon generation and mapping, another does monster placement (he's also the wizard so his plate is usually plenty full already), I have the monster & event charts, and the last guy does treasure.

We have a Barbarian, Dwarf, Wizard and Ogre running a BL-3 dungeon. We run into a Chaos Dawrf sorcerer, hobgoblins and bull centaurs. After we're ambushed we dispatch several of the hobgoblins and await their turn.

I roll on the Chaos Magic table and much to our surprise, the guy turns into a Manticore. (Afterwards I realized that Chaos Dwarf magic is much, much different than Chaos magic. But like I said, I didn't realize this until later.) So now we're faced with a BL-7 monster and are contemplating what character we'll create next time.

Luckily the manticore picks me (the Ogre)to attack and I manage to take all four of his attacks before going down. The next round we try and do damage but 7 toughness and 50 wounds is kinda hard to hurt. Until I use my newly aquired kick skill. I needed to roll a 6, terrified don'tcha know, and I do. The Manticore is next to a wall so I roll up the damage and do 35 wounds. The Wizard manages to use a staff to control him and we somehow finish him off a round later.

Then we lamented the fact that he was only worth 2000g.

It has gone down as one of the epic battles in our WHQ history.
19/Aug/2008, 3:08 am Link to this post Send Email to charlie13   Send PM to charlie13
 
OldWarrior Profile
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Re: Warhammer Quest gaming 8/16


Wow! That Ogre is sort of like a Giant considering all the damage he can do. emoticon

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19/Aug/2008, 12:13 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
charlie13 Profile
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Re: Warhammer Quest gaming 8/16


Yeah, the gang has decided to adjust the kick skill a bit and we're currently thinking through ideas as to what would be the most fair.

The character sheet says it is just like the Giant's kick attack, but that doesn't seem quite fair. The leading idea is that he can kick a monster BL squares, with hitting a wall resolved as usual...

20/Aug/2008, 12:12 am Link to this post Send Email to charlie13   Send PM to charlie13
 
OldWarrior Profile
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Re: Warhammer Quest gaming 8/16


Or maybe BL+1D3 squares. I love using 1D3's where a 1D6 might seem too much. emoticon Note: at higher levels this would still be very powerful. Maybe it could be title level + 1D3 squares OR an upgraded scale of dice type as well: Initiate = 1+1D3, Champion = 2+1D4, Hero = 3+1D6, Lord = 4+1D8.

Also, I would recommend that some type of restriction on the skill be added -- meaning something like the following:

"The Kick skill may only be used on monsters of the same or smaller size as the Ogre. It cannot be used against any monsters classified as LARGE MONSTER."


Another suggestion (but more compplicated) --

"The Kick sill works just like the Giant's Kick attack upon monsters of the Ogre's size or smaller. LARGE MONSTERS and monsters larger than the Ogre may still be kicked, but they are not moved by the kick and they receive the following damage: (Title Level 1D6) + the Ogre's normal strength.

"Initiate = 1D6 + Str
Champion = 2D6 + Str
Hero = 3D6 + Str
Lord = 4D6 + Str"

Anyway, perhaps these comments will add fuel to your fire of creativity. emoticon

Last edited by OldWarrior, 20/Aug/2008, 6:39 am


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20/Aug/2008, 6:37 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
charlie13 Profile
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Re: Warhammer Quest gaming 8/16


It's funny you brought up the d3, that's kinda where our discussion is going.

This is one of the reasons I love playing in this group. We're not afraid to call each other, and ourselves, out if we feel something is too powerful or not being used correctly...

21/Aug/2008, 7:50 am Link to this post Send Email to charlie13   Send PM to charlie13
 


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