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spikeinthepit Profile
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Lord

Registered: 01-2007
Location: Earth
Posts: 109
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New french site


Came across this http://www.donjon-esselcay.org , unfortunatley its very fancysmancy, all done with flash so can't get babelfish to translate it. Each quest is done up in its own pdf file too emoticon , but their all rpg as far as i can tell.
I'm sure theres some good stuff though despite the language barrier havn't had a proper rummage just yet.

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pheznik Profile
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Novice

Registered: 03-2007
Posts: 16
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Re: New french site


From what I can find they have some org. adventures.

Original Adventures
The citadel of glass
Passage under the cursed mountain
the city of the teleporters
the city of the learned ones

if anyone is really wanting to know more i can see what i can translate

edit --
From what I've seen most of their site links to .pdf files which is pretty easy to copy and paste into online translators.

Last edited by pheznik, 10/Sep/2008, 5:45 am


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spikeinthepit Profile
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Lord

Registered: 01-2007
Location: Earth
Posts: 109
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Re: New french site


Are any of those adventure NOT roleplay, i don't do role-play emoticon.
Also i just realised this site was brought up before and theres another site in the other post that looks good, they have a Squig warrior! emoticon going to check it out later. other post -> http://www.runboard.com/bwarhammerquest.f1.t90157

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pheznik Profile
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Registered: 03-2007
Posts: 16
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Re: New french site


i'll hit it up again later today and see. i've with you, not into this "trapped in the box" kinda role play that whq has.

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Registered: 03-2007
Posts: 16
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Re: New french site


 While you travel a way in the middle of the snowy tundra to rejoin the city of hear you groans. Sudden, you notice a mass informs effigy to earth. Of a blow, of a single one such a spirit, it meet again behind you without that you did not see anything do or understand. His strident voice reasons in your head. This individual that has nothing human proposes you a market: "Warriors, I
am called Olaf. A yéti elected residence in the glass citadel under the ice mountain. It does not stop destroying all those of my race. If you retrieve me his fur, I will give you the ring of téléportation. This ring, forged in the cyclone Jorka, allows all warrior to move itself instantly where it wishes it. I will await your return with impatience to the go out of the cave". The being disappears as it had appeared! The
warriors cannot withstand such a suggestion! Such a object to the finger of one of our hero would allow for him go out itself without difficulty of all the delicate positions. Listening only their courage, the heroes direct themselves towards the cave entry.

Room 1: big frozen stairway The cold one is more and more excessive while you penetrate in the cave. The warriors bring down an immense frozen where every stairway walks ascended is a true exploit. Launch 1D6. On a result of 1, the Warrior slips and falls, it loses 1D3 life Points
without modifier and it will pass the next turn to raise itself and will not be able therefore anything to do other. Nothing special. Treasures: no.

Room 2: elbow Despite the light blinding réverbération on the ice, you distinguish that the corridor suddenly turns. While every is
not a test for not to break you the bones, the rustle of a breath of wind succeeds in your ears. Nothing special. Treasures: no.

Room 3: Clumsiness room The temperature falls dangerous when the Warriors enter into this piece. The clumsiness Room is the residence of small
Elémentaux of Air. Their icy breath freezes the Warriors until the bones. The Elémentaux of Air will not do directly of poorly to the Warriors, but the piece temperature is such as addresses it of these will find itself affected throughout the adventure. At the time of every attack
(including goes out) and after pulling the dice of "touches" and of damages, every warrior will launch 1D6 (for the Mdd, not to forget to let the weapon specify or the exit used). On a result of 1 or 2, the attack returns itself against the warrior that some will undergo the damages
(and him only). Of more on a result of 1, the attack is so violent that the warrior destroys his clean weapon or is hit with amnesia and forgets definitively goes out of it employed attack. The monsters as for them will not be clumsy that on a result of 1 owing to their habit to
such temperatures. 4 wolves and an ulfjarl attack the warriors. Treasures: no.

Room 4: the junction The corridor separates itself in two, you leaving without the least idea of the direction that it suits to take. The north
door leaves to appear an ice lock. The door is sealed magically and a single key allows opening it (trunk room 11). No monsters. Treasures: no.

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pheznik Profile
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Registered: 03-2007
Posts: 16
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Re: New french site


Room 5: the frozen swimming pool A vast swimming pool to the center of this piece is filled with frozen water. 2 Bears are camped at the far end of the piece and push a frightful growl while noticing the warriors. If a warrior obtains a 1 on a throw to touch, it loses the balance and
falls in the frozen swimming pool. Because of the icy temperature of water, the warrior loses 1D3 life points. At first next turn of the warriors, the warrior can hoist himself on one puts adjacent emptiness. 2 bears attack the warriors. As soon as these are destroyed, a Big Bear goes
out of the swimming pool and attacks (immediately without awaiting his turn) the warrior having just to kill his last congénère. Treasures: no.

Room 6: the water junction oozes alongside the wall and sheds itself on the ground before of itself regeler. The corridor to the humid walls
separates themselves in two. Nothing special. Treasures: no.

Room 7: the room of the big north This room is more vast than the preceding and the ground is covered with tessons of ice. At the far end of the piece, one notices a trunk. Will test to walk on the ice tessons.

TESSONS OF ICES 1D6 + will

Result 1-6 unbearable Pains: the hero suffers so that it or cannot attack or to defend itself or to move
itself during 3 turns.

7-8 light Injuries: The hero will lose one in movement for 3 turns.

9 and + Luck and courage: The hero is
not affected, it obtains + 1 point of luck and + 1 point of will for the adventure.


The piece is kept by 4 wolves, 2 Bears, 2 trolls of the snows and Jotunn the giant of the ices.. Treasures: 1D6 x 100 pieces of now

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pheznik Profile
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Registered: 03-2007
Posts: 16
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Re: New french site


Room 8: elbow The corridor turns sudden, its walls of made blue ice leave to think that a little purity is again of this world.
Nothing special. Treasures: no.

Room 9: mystical room The warriors feel a strange one will have emanating on some part in this room. This room is cursed. No magic of any sort will have effect, this included the sorts, the effects affecting the warriors (advantages or disabilities). 1 troll of the snows,
2 big bears and 4 wolves keep this room and attack the warriors. Treasures: the trunk is filled with 1D6 ration, a card of treasures of keep and of a parchment on which is written: In front of the gulf without melts you will be This sortilège you will tell "O glory to you
Gorska God of the snow and cold one, Your breath give me, Creates an ice bridge in front of me"

Room 10: mystical room An icy breeze emanates of this piece. In the light blinding, you succeed in distinguish a trunk! 1 champion chamane Nordic, 2 trolls of the snow and 2 wolves attack you.
NB: the chamane will not be able to be affected by an attack from afar (arms throw, arms to powder or goes out) for it is protected by a magic halo. Of more, all warrior being at the body to body
will not be able to finish his movement after the attack for it is imprisoned in the halo. Treasures: the trunk is filled with 1D6 ration, a card of treasures of keep and of a parchment on which is
written: In front of the icy river you will be This sortilège you will tell "O glory to you Thor God of all the big north, once more I implore you, Does to pass us on the other edge".

Room 11: big frozen room This immense room strongly is kept. The 2 trunks must contain precious objects to necessitate as much attention. The piece is kept by 4 troll of the snows and Ulla the queen of the valkyries. Treasures: 1 key of ice surround by a halo of magic light (for room 4) and a card event of keep
in the 1st trunk; in the 2nd trunk, 1D3 bandages, 1D3 potion of force and a pair of gloves anti-clumsiness (the warrior carrying these gloves will not be clumsy that on a result of 1 instead of 1 and 2 but the damages and the loss of the weapon or maintained for a result of 1)

if you want me to "translate" anymore let me know. this was 4 pages out of 10

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Bruno Profile
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God

Registered: 04-2003
Posts: 802
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Re: New french site


You have another french site with never published warriors in English
Usagi3
Click on "création..."
Some of them were written by the webmaster...


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Bruno
http://wquest.free.fr/
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