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Registered: 09-2008
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posticon A few newbie questions


Finally, i got my hands on a copy of Warhammer Quest. I remember in my younger days how much i wanted this game, but it was more or less impossible to get ahold of where i live. Now i have it, but along with it got some questions...

Some answers of these questions are most likely in the rulebook, but i read thru it +1/4 of the roleplay book in one sitting. So i might have missed out on a few details.

1. When killing all monsters on an Event card, should a Treasure card always be drawn afterwards?

2. Does the "Deathblow" rule (or what its called, when you get a free attack after killing a monster) also apply to range attacks and spells?

3. Got some problems with the Wizard, and his spells. First really stupid question...can he cast his spells as many times as he wants or only once per adventure? The first option feels somewhat overpowered, but what do i know! emoticon

4. When playing a campaign, does the wizard pick his starting spells from the spell list in the RP book, or from the cards?

5. Got some major problems with the monster targeting system. I understand how it works, and its all fine and dandy when there are 5-6 monsters. But when there are 12+ monsters, how is it possible to keep track on who is fighting who? Especially if half of them are useing bows.

6. The Dwarfs special ability, the great axe rule. Does it still apply if i buy a better axe (still a 2 hander) from a shop?

7. Played thro a test dungeon last night. I played all 4 warriors, to learn the rules. It went good until the objective room. Man, the Objective Room Table is insane. I think i got 6 orcs and 6 orc archer + a minotaur.
I think i managed to kill 4 orcs, in 2 turns. That was how long the dwarf managed to "tank" the minotuar, after that it was...messy. emoticon I might be doing several things wrong, but should the objective rooms be this hard?




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Re: A few newbie questions


Got a few more emoticon

Tomorrow i'm running a session with a few friends. We're running it campaign style, but unsure about the "Tables" in the RP book.
Conidering all three of us are more or less newbies, would you recommend us running with the event/treasure/objective tables from RP book or the basic cards? I looked thro the tables, and wow there are some very powerful items there. Especielly on the Objective Treasure table, and you're supposed to roll 4 times? Anyways, is it OK to just run with the cards?

Also, since we're only 3 people, we will be one warrior short. Since im already haveing some issues with big groups, are there any rules that might make the game more suitable for only 3 players?

Thanks!
26/Sep/2008, 4:02 am Link to this post Send Email to Sunnydale   Send PM to Sunnydale
 
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Re: A few newbie questions


And one more. (I wrote down a list last night, of all the questions, but now i cant find it >.<

Stuff like bandage and provisions, are they instant like health pots or do they take a whole turn like the dwarfs stonebread?
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pheznik Profile
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Re: A few newbie questions


They can be used at any time, if memory serves me right.

Also note this -

HEALING WARRIORS ON ZERO WOUNDS
According to the normal rules, if a Warrior is on zero Wounds and is not
healed by the end of the turn he is dead and out of the game. This rule still
applies when using these items. By the time he is on zero Wounds, a Warrior
is too weak to use any of the healing items listed to heal himself. The only
cures that a Warrior on zero Wounds may administer to himself are magic
potions and other special magic healing items.
To heal a Warrior on zero Wounds one of his companions may attempt to
administer a cure. To do this, he must be standing in an adjacent square to the
wounded Warrior, and be in possession of one or more healing items, such as
bandages, etc. For each item he uses, roll a D6. On a score of 1, 2 or 3 the
attempt is a failure and the item is wasted. On a score of 4, 5 or 6, the attempt
is a success and the injured Warrior gains the usual benefits of that item.
Warriors offering assistance in this manner may not use the unconscious
Warrior's bandages, etc. - the injuries are far too serious to spend time
searching the injured Warrior's body.


and that only the Dwarf, Brewmaster, and Troll Slayer may eat stonebread but the troll slayer can eat stonebread even while doing other actions

Last edited by pheznik, 26/Sep/2008, 6:51 am


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Re: A few newbie questions


Ah ha, thanks. That makes combat a tad easier. Being able to instant heal oneself. emoticon
26/Sep/2008, 7:27 am Link to this post Send Email to Sunnydale   Send PM to Sunnydale
 
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Registered: 01-2007
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Re: A few newbie questions


quote:

Sunnydale wrote:

1. When killing all monsters on an Event card, should a Treasure card always be drawn afterwards?



Yes after each Monster Event or roll on the monster table take a treasure card or roll on the Dungeon Room treasure table. If more monsters turn up while your fighting don't forget to take an extra treasure for those aswell after the fighting stops.

quote:


2. Does the "Deathblow" rule (or what its called, when you get a free attack after killing a monster) also apply to range attacks and spells?



No, it represents the swinging arc of a blade. Some people change the rules for the like of spears since logicly they don't really swing, in those cases i personnally allow an attack against the monster directly behind the killed monster instead of the usual Deathblow. Also note some missile weapons such as the Musket have a kind of Deathblow where the missile continues into the square behind.

quote:


3. Got some problems with the Wizard, and his spells. First really stupid question...can he cast his spells as many times as he wants or only once per adventure? The first option feels somewhat overpowered, but what do i know! emoticon



Yes he can cast as many times as he likes if he has the power. He can be overpowered, remember he can only cast attack spells in his own turn.

quote:


4. When playing a campaign, does the wizard pick his starting spells from the spell list in the RP book, or from the cards?


Technically he should just take the cards as normal but i take a riskier approach and allow the player to roll 3 dice and pick spells from the tables as normal.

quote:


5. Got some major problems with the monster targeting system. I understand how it works, and its all fine and dandy when there are 5-6 monsters. But when there are 12+ monsters, how is it possible to keep track on who is fighting who? Especially if half of them are useing bows.


If your talking about the first-attack-rule its usually ignored as it is too hard to keep track of who was supposed to attack who. It doesn't really matter much as long as the monster attacks are divided evenly between the warriors.

quote:


6. The Dwarfs special ability, the great axe rule. Does it still apply if i buy a better axe (still a 2 hander) from a shop?


No just his Great Axe.

quote:


7. Played thro a test dungeon last night. I played all 4 warriors, to learn the rules. It went good until the objective room. Man, the Objective Room Table is insane. I think i got 6 orcs and 6 orc archer + a minotaur.
I think i managed to kill 4 orcs, in 2 turns. That was how long the dwarf managed to "tank" the minotuar, after that it was...messy. emoticon I might be doing several things wrong, but should the objective rooms be this hard?


WQ is a VERY unbalanced game, FUN but unbalanced. Most quests are way to easy up to the point at which they're way to hard :lol. Everyone seems to use their own method of evening out the difficulty.

I for example don't allow UnexpectedEvents when i'm already in combat and to even this out a bit i use an almost 50/50 split between rooms and corridors, so my base dungeondeck has 19 corridorsectionsa and 17 room sections.

Edit:
quote:

Got a few more
Conidering all three of us are more or less newbies, would you recommend us running with the event/treasure/objective tables from RP book or the basic cards? I looked thro the tables, and wow there are some very powerful items there. Especielly on the Objective Treasure table, and you're supposed to roll 4 times? Anyways, is it OK to just run with the cards?


I'd still recommend using the objective room treasure table, some people only allow one Objective Room treasure per dungeon because of the power of them but personnally i use the standard rules, level3 and 4 can be really vicious if you don't have a couple of Swords of Vengeance handy emoticon.

quote:


Also, since we're only 3 people, we will be one warrior short. Since im already haveing some issues with big groups, are there any rules that might make the game more suitable for only 3 players?


I'm not sure 3 warriors will last very long even if you reduce the amount of monsters by 25% to compensate. I recommend someone taking two warriors, maybe one warrior they like and a warrior with simple advance rules like the trollslayer.

Last edited by spikeinthepit, 27/Sep/2008, 1:56 am


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OldWarrior Profile
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Registered: 04-2006
Location: USA, Western hemisphere, earth
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posticon The First Attack Rule


I disagree on question #5 (The First Attack Rule). Sorry, Spike. emoticon But, I agree almost 100% with the rest of his answers. emoticon

I think it is worthwhile to try to keep track of which monster was originally placed to attack which Warrior. This can have some bearing upon what the Warriors will do during the first Warrior Phase after the monsters are placed.

The First Attack rule only applies to the first attack the monsters make. In the table-top game, I would place each model so that it was facing (as much as possible) the Warrior it intended to attack. Imagine EIGHT Snotlings (because of the gang up rule) all facing a fairly unprotected Wizard when a party is caught off guard by an Unexpected Event. Of course, monsters that gang up also stick with the same Warrior for their target (if possible) for the entire combat.

Though I have never done this, I think it might be useful (or NOT, lol) to somehow tag each monster model with a colored rubber band (or some such identifier) to show which Warrior it intends to attack in the first round of a combat. For instance, use a red rubber band to indicate the Barbarian, a blue one for the Wizard, green for the Elf and black for the Dward -- total arbitrariness used in my thinking here.

Strategy: This is a suggestion for how to use the First Attack Rule to the Warriors' advantage. The Warriors would find that it is very desirable in many cases to kill the monsters which have decided to attack the Wizard (or other healer), because if the main healer goes down, then there is not much hope for anyone anymore.

Another for instance is that a Warrior might kill a monster or two to open up a way for the Wizard to escape his attackers -- providing that another Warrior would be in position to pin the would-be attackers and/or that the Wizard might be able to move to a less-accessible location. This would involve the Wizard (or whoever) needing to pass an escape pinning test.

EDIT: remember that the First Attack Rule only applies to the first attack the monsters make in the first round of combat. After that, most monsters will attack whomever is available (one-on-one rule and then randomly).

EDIT 2: Another suggestion is that you might sometimes want to use some type of identifier to show which monsters have already attacked in each round -- like a certain color rubberband OR some type of token placed under each model's base... (?)

EDIT 3: Oh, and for the monsters that could not be placed immediately next to a Warrior, it seems to me that they just follow the one-on-one and random selection for whom they attack AFTER the Warrior Phase in the first round. So, if the Warrior's open things up a bit much -- by slaying a ton of goblins for instance, then they might allow some monsters unintended access to their fellow Warriors.


Missile Targets:

As for the number of missile weapons being fired, I find that the rules are not entirely clear on this, because some of the shooters might not be able to see (LOS) some of the Warriors. So, depending on the situation, I sometimes just follow the normal rule of rolling all the shots at once and then dividing up the hits; and, sometimes, I use a more complicated method.

I say if only one Dark Elf (for instance) can see a certain target, then perhaps that to hit roll should be made separately from the others. If it misses, then the target has no chance of being hit at all, since the other monsters cannot see him. If it hits, then I compare it with the number of hits from the other mosnters of the same type. If there are more hits than Warriors, the target in question can only be hit once (because only one could see to shoot him).

Last edited by OldWarrior, 1/Oct/2008, 11:32 am


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pheznik Profile
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Re: A few newbie questions


I thought you could cast non attack spells ANY time. And attack spells only on your turn


EDIT - Didn't read all the answer...my bad. Damn its early.

Last edited by pheznik, 30/Sep/2008, 4:54 am


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Registered: 04-2006
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Re: A few newbie questions


Here is basically what the RuleBook says (paragraphs 1, 2 and 3 below):

1. The Wizard can cast any spell at any time.

2. Attack spells are an exception to this rule and can only be cast during the Warrior Phase, but may be cast at any time during the Warrior Phase.

3. Spells cannot be cast to interrupt a hit -- meaning that once it has been determined that a monster, Warrior, or trap (and etc...) has hit a target, a spell cannot then be cast before the damage has also been determined (and applied).

#3 example -- For instance, a Wizard cannot cast Shield as soon as he knows that a Minotaur has rolled a hit against a Warrior in order to protect that Warrior from that specific attack. The spell must be cast before the monster's to hit roll OR after the same attack's damage roll.

Concerning # 2 in my explanations above, I further limit the Wizard by saying that he can only cast Attack spells during his own turn in the Warrior Phase. This can help prevent the Wizard from "stealing" kills from other Warriors.

Last edited by OldWarrior, 30/Sep/2008, 3:00 pm


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Sunnydale Profile
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posticon Re: A few newbie questions


Thanks alot! This cleared up a bunch of problems i had.
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