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Sardaukar74 Profile
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Lord

Registered: 09-2008
Posts: 87
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Some more basic questions


Hi all,

How do you handle bandages and provisions, as I can't find anything in the rules? Can you heal yourself or a companion in the midst of battle? Regarding stonebread and trance stones, the rules are clear. The warrior may do nothing else that turn, just eat his bread or meditate.

Monster and warrior phase: Do most of you use house rules and combine both phases, with all models attacking in the order of their initiative? I guess the warriors generally have a higher Initiative rank, so it wouldn't matter so much?

thanks again!

Last edited by Sardaukar74, 26/Mar/2009, 11:49 pm
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RedDog3 Profile
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Champion

Registered: 01-2009
Posts: 21
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Re: Some more basic questions


ZERO WOUNDS, page 36
So long as a Warrior is on his feet, above zero wounds, he can use up his own bandages, provisions and any other healing items as he sees fit. The player simply crosses them off his Adventure Record sheet as they are used. Once he is down to zero wounds, however, a Warrior is in trouble! He cannot eat provisions or wrap bandages around his wounds. All he can do is drink a magic potion if he has one.

The other Warriors can try and heal him if they want, by giving him a potion, or by casting a healing spell.

If another Warrior is adjacent to the injured Warrior, he can try and bandage him up or feed him provisions. There is no guarantee that this will be successful. The Warrior attempting the healing must use up his own items to do so. Each time he tries, he must roll a dice. On a score of 4+, his attempts are successful, and the healing item works as usual. On a 1, 2 or 3, the attempt fails and the item has been wasted. The Warrior attempting the healing can try this as many times as he likes. so long as he is prepared to keep using up his own precious healing items.



As for the Monster/Warrior Phase, we are basically playing the advanced rules, so we do not combine the warrior and monster phase. We only use initiative to determine who goes when within the phase.
27/Mar/2009, 8:29 am Link to this post Send Email to RedDog3   Send PM to RedDog3
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1273
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Re: Some more basic questions


quote:

Sardaukar74 wrote:

Monster and warrior phase: Do most of you use house rules and combine both phases, with all models attacking in the order of their initiative? I guess the warriors generally have a higher Initiative rank, so it wouldn't matter so much?

thanks again!



I hope this isn't too disjointed.

I think it would matter. I have been doing a bit of experimentation on this myself, but haven't gotten very far yet. So far, this seems useful in providing a little more variety to the game.

My method for the experiment is to roll 1D6 for each Warrior and for each specific type of monster. Then I add their respective Initiatives to their dice results. So, a higher Initiative does NOT always guarantee a combatant's place in the Initiative order.

Another thing I notice is that handling some monster and Warrior special abilities (like Ambush and Throw Spears and the Pit Fighter's Reaction Skill) becomes a bit more confusing amidst my experiment. It seems to require further houserulings along the way.

If I remember, I will report any further findings at a later date.

~ ~ ~ ~

Advanced rules are the same as basic rules unless otherwise clearly stated. I am just saying that the advanced rules use the same turn phases as found in the Rule Book.

House rules for playing with Monster Phase and Warrior Phase combined might be worth trying -- especially for those who prefer a DnD type game. However, Warhammer Quest seems to work best with the standard Warrior Phase then Monster Phase...

~ ~ ~ ~

Adding a Reaction Phase just before the end of the turn helps (in my opinion) to provide a timeframe for last-minute healing before end of turn death and fatal damage is applied. This last just seems to fit here in my opion -- but, I have had a trying day at work. lol emoticon

---
Old Warrior

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BassJam Profile
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Lord

Registered: 07-2003
Location: Philadelphia
Posts: 539
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Re: Some more basic questions


Even though I do some advanced stuff, I tried using Initiative order but that failed for my group.

Now, I just have Warriors attack in their pecking order and then during the Monsters Phase the Initiative determines which baddies go first.

The problem is that there is already a TON of stuff going on in this game after the first couple of Battle-levels and after that Init order slows the game down to a crawl. I wish it didn't because it would be fun to have different weapons have different speeds like in D&D, but WHQ is far more combat intensive and it gets unwieldy.

Also, the Power, Ambush, Warriors, Monsters, Last Chance to Heal, Fatal Damage phase order helps the Warriors. The game is already pretty deadly, so staggering the Initiative means that more Monsters strike first.

Anyway, just my findings. By the way, Warriors pecking order in my game is determined like so: First the Lantern-bearer (leader) is rolled for. (If there is a Barbarian, he is automatically the leader.) Each player rolls a die and adds his Battle-level. Highest gets the lantern. The pecking order then goes by Initiative order; ties roll off.
30/Mar/2009, 12:05 pm Link to this post Send Email to BassJam   Send PM to BassJam
 
Disc0Stu Profile
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Novice

Registered: 03-2009
Posts: 14
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Re: Some more basic questions


I agree with BassJam, the game is already pretty deadly (especially the first few battle levels) and throwing the warriors' and monsters' phase together can be nasty. Also, another point to consider, is that grouping the phases together seems to reduce the power of both ambush and enemy spellcasters (which could be a good thing).

I always played my monster's phase like this.
Spellcasters always cast first, then the other monsters attack in the order they were placed, and missile attacks are done last. I don't have any concrete reason that I do it that way, we have just always played it that way. The bows are most likely done that way because I often forget about them, until someone reminds me :S

-Disc0Stu
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