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Re: Warhammer Quest 'Resurrection'


The Weather Mage versus the Shadow Mage

The Shadow Mage seems a much better fit with the 8 colleges of magic in my opinion, but I listed both of these so that you can compare yourself. I am not really that familiar with the Warhammer World outside of playing a lot of Warhammer Quest, but I get some insights from others who are more familiar with it.


As for having different gear options, I actually like that method of customizing the game at the beginning. I haven't really used it yet much myself though.

Check out the Revised Pit Fighter document (%20-%[sign in to see URL]]Pit Fighter: Community Revisions) -- a community project (more or less), in which Thecustodian offered much in the way of choices for beginning equipment. Mostly only the additions and changes are in that document -- so, you need the original rules too to fully implement them. The available equipment tables completely replace the original one in the Fighting School. It might help fuel your own ideas for the other Warriors. If I get a 'Round Tuit' today, I might try to come up with some alternate things for some of the basic Warriors.

Thecustodian GMed a game of all Trollslayers where he gave us the option of keeping our normal Rune Axe or of getting a different axe instead with the choice of a specific rune! But, coupled with these choices was a change of the beginning skill as well. The interesting thing is that I think everyone got something different. I was the only one who played the Trollslayer as normal (Rune Axe and normal Trollslayer skill).

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22/Jun/2009, 10:09 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Addz1845 Profile
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Re: Warhammer Quest 'Resurrection'


cheers for the support old warrior, having taken a step back from the project, it looks like i am re-writting the game after all.

i am currently play testing with a new, turn system and magic system and so far so good, my aim is to;

a) Produce a rewritten rulebook (which i am currently working on) with warhammer art and background history, book quotes etc to provide avid 'flava'.

B) a series of 'army books' in much the same way as warhammer but for quest, inc their history, art, themes, adventures, bestiary rules, magic etc.

C) a series of location books, such as Norsca, Bad Lands, Lustra, Araby etc

And inc all this (which i will make as one complete downloadable folder eventually) will be cards and floor plans - for those who don't want to make their own, and a hobby guide, produced through my own experimentation, offering tips, advice on where to find products and of course plenty of pics for inspiration!

Now i know this all sounds unrealistic, but i've had my heart set on this for a very long time and simply can't ignore it anymore..

The game itself will be named 'Quest: Resurrection' so hopefully it won't get ripped apart by copy rights - (however all art and background will many be from existing sources, but its not for profit)

The idea is to reproduce this amazing game, keeping it simple and fast paced, easy to add to, and forever mine to come to time and time again...

All of your help and references have been a fantastic influence, and when i have enough play tested to show a preview for critisim i will, until then thanks again, i'm sure i'll be posting more Q's soon!

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Addz1845
http://games.groups.yahoo.com/group/whqresurrection/
27/Jun/2009, 8:36 am Link to this post Send Email to Addz1845   Send PM to Addz1845
 
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Re: Warhammer Quest 'Resurrection'


[Edit] ...come back to...

Almost finished downloading all of the WFB army books and background suppliments, WFRP books, and other bitz and bobs with a long reading list to fully get up to date with whats happened and whats happening in the Warhammer World. I'm extreemly tired now, the Libre Chaotica in its entirity was 400 odd pages long! Still i know more than ever about the ruinous powers now! (Though don't tell any witch hunters...)

still do much inspiration and beautifull artwork, shall sleep well tonight, or not if i keep having to add concept ideas to my note book... That wont make the mrs happy!

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Addz1845
http://games.groups.yahoo.com/group/whqresurrection/
27/Jun/2009, 11:58 am Link to this post Send Email to Addz1845   Send PM to Addz1845
 
OldWarrior Profile
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Re: Warhammer Quest 'Resurrection'


Well, it looks like Warhammer Quest might be getting a reprint in the not-too-distant future. Of course, it will probably be very much like the original -- though I suspect there might be some revisions and clarifying of things.

If you are really wanting to do the full rewrite, I suppose you might be able to get much or even all of it done before the game is reissued.

Here is a topic discussing it:

Space Hulk AND Warhammer Quest


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27/Jun/2009, 2:35 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Re: Warhammer Quest 'Resurrection'


Well i'll believe they're re-printing WHQ when i see it in white dwarf! Rumours about quest and hulk have forever been flying around the net, still exciting releases if they do, and i should imagine highly profitable as well.

Untill then i'll continue to work on this project and see what reactions my gaming group offer...

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Addz1845
http://games.groups.yahoo.com/group/whqresurrection/
28/Jun/2009, 1:54 am Link to this post Send Email to Addz1845   Send PM to Addz1845
 
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Re: Warhammer Quest 'Resurrection'


quote:

Addz1845 wrote:

Well i'll believe they're re-printing WHQ when i see it in white dwarf! Rumours about quest and hulk have forever been flying around the net, still exciting releases if they do, and i should imagine highly profitable as well.

Untill then i'll continue to work on this project and see what reactions my gaming group offer...



Well, you will probably like your own rewrite of the game better anyway, considering all that you seem to be putting into it.

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Old Warrior

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God bless you, everyone!
28/Jun/2009, 11:18 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Re: Warhammer Quest 'Resurrection'


After reading through countless warhammer rule and army books, background 'flava/fluff' and a ton of WFRP content books, i've decided that the best way for me to 'update' the game is to simply use the fundamentals of warhammer!
It is pratically the same anyway, and this allows warhammer players to connect with the game much more easily, this also means monster stats etc have a template that already exists, and i much prefer the magic system of warhammer (imagine having your spells dispelled by a foul necromancer or to be able to foil his plans by dispelling his best efforts!)

This would also be a great way to introduce new players into warhammer without having to bog them down with complicated movement or combat rules, as without units the game is so much simpler!

Of course i would still have to keep some important foundations of quest such as rolling for unexpected events, card based system, and multiple wounds, but it seems to be a better footing to approach the game from this angle.

Whats your thoughts?

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Addz1845
http://games.groups.yahoo.com/group/whqresurrection/
3/Jul/2009, 6:19 am Link to this post Send Email to Addz1845   Send PM to Addz1845
 
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Re: Warhammer Quest 'Resurrection'


oh and the turn system now currently looks something like this:

Event Phase
- roll for unexpected events,generate cards and monsters if any..

Action Phase
- Each warrior/monster moves in order of initiative, and can move,shoot,fight,cast spells in any order, (a warrior can choose to delay his turn untill after other warriors of lower initiative if he/she wants to, but monsters cannot(unless controlled by a GM)
Note: A warrior with a light source can explore in the action phase providing no enemies are around/on the board.

End Phase
- Each player records monster kills, XP, GP, works out end of turn effects (from spells,cards or special items/attacks)
ie: a 'tidy up' phase.

This so far keeps it all nice and simple, yet dynamic, and what i meant before about using warhammer as a template is mainly stats, magic system, combat system etc.

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Addz1845
http://games.groups.yahoo.com/group/whqresurrection/
3/Jul/2009, 6:32 am Link to this post Send Email to Addz1845   Send PM to Addz1845
 
OldWarrior Profile
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Re: Warhammer Quest 'Resurrection'


I am not quite so familiar with the Warhammer Fantasy battle game. I only purchased the beginning boxed set around the time when Warhammer Quest first came out. I was mostly playing solo then, so WHQ proved the much more attractive game to me. I never advanced beyond those first several fantasy Warhammer battles fought solo on my bedroom carpet.

Hopefully, some others who are more familiar with that game will comment.

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Old Warrior

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God bless you, everyone!
3/Jul/2009, 11:00 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Addz1845 Profile
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Re: Warhammer Quest 'Resurrection'


Actually having compared quest profiles with current 7ed warhammer profiles they still match up, you know ws,bs etc.

all this means is that all of the monsters games workshop create and therefore establish within the warhammer world, will just need 'tweaking' instead of their profiles having to be built from scatch.

quest is warhammer, without all the complicated movement and unit rules!

And looking over what i've produced so far, apart from the changes above, the warhammer quest system pretty much stays as it is, bonus!

I've began production on the Rulebook and if i can figure out how to attach a word file here i will post a preview. (i'm new to this posting lark) So far lots of artwork nabbed from warhammer, quest, mordheim, allsorts! but i'm happy with progress so far and def inkeeping with the theme. The book itself has taken on a style more akin to the mordheim rule book, dark, medievil printed text etc.

anyway i'll keep you updated, maybe once i have some previews up that might grab peoples attention and then they can comment on content.

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Addz1845
http://games.groups.yahoo.com/group/whqresurrection/
4/Jul/2009, 11:11 am Link to this post Send Email to Addz1845   Send PM to Addz1845
 


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