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Bruno Profile
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Registered: 04-2003
Posts: 802
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Re: WHQ:Resurrection Group on Yahoo!


Which software do you use to prepare text, put images?...

If we can have a list of changes betweeen version 1 ans the ressurection one it'll be great. And it'll be the easiest way to have feedbacks

Your rules for encumbrance are very goods.



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Bruno
http://wquest.free.fr/
9/Aug/2009, 4:36 pm Link to this post Send PM to Bruno
 
Addz1845 Profile
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Hero

Registered: 06-2009
Posts: 42
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Re: WHQ:Resurrection Group on Yahoo!


The whole thing's produced in microsoft word. Don't have access to any posh programs, although it would probably make life easier.

I'll see what I can do about a list of changes, tho, this will probably have to wait until i know what all of these changes are, as the system is ever evolving through game-testing atm.

The rules for encumbrance are still very work-in-progress, balance still needs to be found for example, but the idea is simple enough; when a warrior has stuff equipped - the cards lie face up on the ars. When stuff is in his backpack, the cards either remain in a pile facedown on the ars, or in the player's hand. The encumbrance rule simply states each warrior has a maximum number of cards that they can carry in their backpack - for those who were wondering...

The idea behind this was again something simple and strongly visual for younger players.

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Addz1845
http://games.groups.yahoo.com/group/whqresurrection/
10/Aug/2009, 5:50 am Link to this post Send Email to Addz1845   Send PM to Addz1845
 
Littlemonk Profile
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Registered: 07-2008
Posts: 423
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Re: WHQ:Resurrection Group on Yahoo!


I have always enjoyed and the Warhammer Quest method and phases. This seems like a ton of work on the players' part.

I was, however, more interested in the Spell casting method. I have always felt that the Wizard is way too powerful.

Perhaps i will start a new thread on that topic...

Best of luck in your rewrite. I have rewritten a couple of things as well. I truly love this game!

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Blessed are the curious for they shall have adventures.
12/Aug/2009, 5:04 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
Addz1845 Profile
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Hero

Registered: 06-2009
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Re: WHQ:Resurrection Group on Yahoo!


L-M, if you look on the group, i have just posted a reply covering your and a few other peoples thoughts and concerns, i would type more here, but simply time-limited atm... cheers

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Addz1845
http://games.groups.yahoo.com/group/whqresurrection/
12/Aug/2009, 9:41 pm Link to this post Send Email to Addz1845   Send PM to Addz1845
 
Addz1845 Profile
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Hero

Registered: 06-2009
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Re: WHQ:Resurrection Group on Yahoo!


NAME CHANGE....

NEW NAME: QUEST!
'The Alternative Questing Rules System'

NEW ADDRESS: http://games.groups.yahoo.com/group/Quest_2009/

This change has taken place due to my concerns and scares of games-workshop's lawdogs. I thought i'd air on the safe side and come up with a generic rules system that you could back drop with the warhammer world or any other fantasy setting.

For now, I am starting from scratch and so it's back to the drawing board and playing with toy soldiers in a cluttered corner, whilst uncontrolably muttering to myself...

The system's make-up is also taking a new direction, as i have noticed that there are so many gaming preferences out there, it would be imposible to cater for them all in one game... or is it? One of the groups members suggested a 'plug & play' system where the groups of players themselves decide on the movement/scale system, the combat system, and magic systems used in the game. this would allow groups the freedom to customise the rules to suit their gaming needs and preferences.

so a new system is being manufactured, born from the success of other systems, on the outside a generic fantasy exterior, the inside? what do you want?.....

note: i am working hard to rack my brains with how this can be achieved, with only a few answers and more questions than i can handle, it may be a while before any files will be available for upload, however this does not mean the group will not be discusing ideas, so feel free to 'chip-in'.
Also, i will not be abandoning the warhammer quest core of the system, nor doing away with the warhammer fluff, they will just remain separate to the work on the system, so if gw got involved all i'd have to get rid of would be the warhammer stuff. (which could be snuck somewhere else for safe-keeping)

If anyone wants to have a go at creating their own fantasy backdrop for Quest! or create an accurate background guide to... World of Warcraft, Elder Scrolls, Lord of The Rings, or indeed any other fantasy backdrop you think players will enjoy, again feel free to take part, the more help, the better!

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Addz1845
http://games.groups.yahoo.com/group/whqresurrection/
16/Aug/2009, 7:39 am Link to this post Send Email to Addz1845   Send PM to Addz1845
 
Bruno Profile
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Registered: 04-2003
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Re: WHQ:Resurrection Group on Yahoo!


quote:

This change has taken place due to my concerns and scares of games-workshop's lawdogs


See this example and the date.
http://spacehulk.revival.free.fr/
Image

quote:

so a new system is being manufactured, born from the success of other systems, on the outside a generic fantasy exterior, the inside? what do you want?.....


For my part I prefer the inside...

quote:

note: i am working hard to rack my brains with how this can be achieved, with only a few answers and more questions than i can handle, it may be a while before any files will be available for upload, however this does not mean the group will not be discusing ideas, so feel free to 'chip-in'.


For my work and my personnal project I love to use a mind map
It helps me a lot to organize my ideas and my top do list
Here's a link to a freeware tool
Freemind

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Bruno
http://wquest.free.fr/
18/Aug/2009, 4:28 pm Link to this post Send PM to Bruno
 
OldWarrior Profile
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Registered: 04-2006
Location: USA, Western hemisphere, earth
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Re: WHQ:Resurrection Group on Yahoo!


Why not make the game interchangeable with inside and outside environments/maps?

What about using a hex-based system (six-sided spaces) for movement and placement instead of the squares? This might make outside play more realistic while still maintaining the more simple squares type movement system.

Possibily the squares should still be used 'inside', but I don't know -- maybe a hex system could work inside...

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Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
19/Aug/2009, 1:38 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Addz1845 Profile
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Hero

Registered: 06-2009
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Re: WHQ:Resurrection Group on Yahoo!


I am now definatley swaying towards an inch based system, like most table top skirmishes, and using 1' x 1' modular terrain boards for outside use. This will still give the exploration feel as warriors could 'explore' either of the edges that are 'open' and i was thinking i could number the 'outside' terrain boards and use a card based number system to select which board comes next to create a similar feel to the dungeon cards (which will still be used inside) - basically inside will still have that cramped tunnel feel with few rooms anywhere near 1'x1' and outside, open space, but still limited to what you can 'see'.

An example would be doing a mission through a deep wood, the boards would be pre-modelled with dense groups of trees etc, the warriors have to find there way through the forest to get to a chaos alter? the forest would be populated with beastmen etc that would generate much the same way as they would 'inside' - or how about the warriors questing through lorien, home of the fiercly territorial wood elves? i love the idea of fighting dryads and treemen, that almost blend into the scenery (for me it has always been the visual aspect of gameing that excites me), woods can be dark even in the day so similar light source rules would apply to board sections and warrios getting lost.

forest gobbos? lots of spiders!

or how about a trip through the ruin streets or mordheim? 1'x1' boards of twisted streets and alleyways, multi-levels, and the fact that anyone could attack at a moments notice!

open moorland? lord of the rings comes to mind, pehaps the warrior are tracking a group of orc or goobo raiders and get ambushed by wolf riders? even the warrior could have mounts?

lustria - savage orcs, amazons, lizardmen, all would be awesome to face in densely modelled jungle boards - pehaps the warriors are desparately trying to find a long lost temple, as one quest(outside), then go explore it(inside), it would certainly make interesting campaigns...

the reason for an inch based system inside, is purely for aesthetic value. I want to create different and more visually stimulating board sections and i certainly feel restricted when having to use squares or hexes. though this will be my take on the system, as i mentioned before i will still produce an alternative optional square based movement system for those whom are quite happy with squares.

just trailing my thoughts really...

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Addz1845
http://games.groups.yahoo.com/group/whqresurrection/
19/Aug/2009, 5:01 am Link to this post Send Email to Addz1845   Send PM to Addz1845
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1267
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Re: WHQ:Resurrection Group on Yahoo!


This group url does NOT work -- at the time of this post. More than two years since Addz1845 posted here... So, I assume his work has a different location or was abandoned. Another possibility (I do NOT truly know) is that it had too much official material in it and was ended (one way or another) due to Games Workshop's Intellectual Property Policy.

Last edited by OldWarrior, 3/Nov/2011, 12:55 am


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Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
3/Nov/2011, 12:52 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


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