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Poll
There are no most-dangerous level-one monsters.
Beastmen
Centaurs
Dark Elves
Dark Elf Naggaroth Black Guards
Ghouls
Giant Bats
Giant Rats
Giant Spiders
Goblin Netters
Goblins and Goblin Shaman
Hobgoblins
Minotaurs
Ogres
Savage Orcs with Savage Orc Shaman
Skaven Stormvermin
Skeletons
Snotlings
Trained Cave Squigs and Goblin Hunters
Zombies
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
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posticon Which Level-One Monster(s) is(are) the Most Dangerous?


This poll assumes four things:

1. Advanced rules are being used in a Level-One Dungeon with level-One Warriors, including rolling on the Level-One Monster Table and using all the monsters' Special Rules.

2. The voter is familiar with the monsters' abilities and the quantities randomly generated at level one.

3. Any rolls on a higher level table due to rolling 11 or 66 are NOT taken into consideration.

4. That the following monster groups are assumed to NOT be the most dangerous for 'obvious' reasons and have therefore been excluded from this poll (especially since there is not enough room for every entry of the level-one monster table): Skaven Clanrats, Goblins without a Shaman, Wild Cave Squigs (since Trained Cave Squigs are more likely to actually attack a Warrior than Wild ones); and normal Orcs (non-Savage, since the Savage ones come with a powerful shaman AND are obviously tougher than normal orcs in various ways).

Voting:

You may vote for up to five monsters, but please only vote for more than one if you feel that all of them are equally 'most dangerous'.

If you vote for the There are no most-dangerous level-one monsters. option, then please do not vote for any other options. emoticon

You may post a reply to this topic if you wish to say what you voted for and why.

Please take into consideration the various different monsters' special rules AND the quantity which can appear. For instance, Giant Spiders can prevent the Warriors from doing anything while they eat them for lunch, while there are several monsters which can Ambush; and, the Minotaurs are generated as 1D3 (maximum of 3 generated from one event), while up to twelve Giant Rats can come to perform their suicidal leaps (DeathLeaps) upon the Warriors.

Last edited by OldWarrior, 30/Jan/2015, 1:51 pm


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Old Warrior

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7/Aug/2009, 4:03 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Bruno Profile
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God

Registered: 04-2003
Posts: 802
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


I've voted for the Dark Elf
Their fight in rank are very dangerous for the healers. And one adventurer can't kill him in one shot...
Each time I've placed the Dark Elf I am not sure the party will survive.
Just beacause that the tactic of the corner is not working

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http://wquest.free.fr/
8/Aug/2009, 2:17 am Link to this post Send PM to Bruno
 
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Registered: 07-2009
Posts: 19
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


I chose the centaurs. Minotaurs are do-able at level 1 since the 'wizard in the corner surrounded by the others' still works. Centaurs ranged attacks absolutely devastate the party especially when they show up in an objective room with other monsters blocking the party from reaching them.

First time I encountered them they just slaughtered the whole party and there were only 2!
8/Aug/2009, 3:55 am Link to this post Send Email to BobTheBobish   Send PM to BobTheBobish
 
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Registered: 03-2009
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


I agree with Bruno about the Nagaroth Black Guards. Minotaurs can also be scary of course, depending on how lucky they roll and which healing spell the wizard manages to pick up.

-Disc0Stu
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Lord

Registered: 01-2008
Posts: 76
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


I voted for the minatour only because i find that they are not the most dangerous in terms of monsters as i agree that centaurs are, but i find whenever i meet any minatour my group all of a sudden suffer from an unbeleiveable ability of not being able to hit a barn door syndrome. And i always spend 10 turns killing just one of them. Plus i always get two attacks hitting either the elf or wizard on the 1st turn killing them outright. Confuse is such a good spell to have a lower levels to combat the multiply attacks.
11/Aug/2009, 11:55 pm Link to this post Send Email to Donaldinho   Send PM to Donaldinho
 
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Registered: 07-2008
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


I would say that the answer to this question depends a lot on the make-up of the Warriors in the party.

I usually use custom Monster Tables with a particular theme (Chaos, Chaos Dwarfs, Orcs & Goblins, Undead, Skaven).

From the last party of adventurers that we had, the Dark Elves Monster Table was actually the ones that we dreaded the most because of the Naggaroth Black Guards!

Minotaurs and Ogres usually never lasted the round, but blast those Naggaroth Guards that we just couldn't drop and, unlike Minotaurs & Ogres, who fought in ranks!

Although we had a group of Warriors with some decent attacks and decent damage against Monsters with a toughness of 4 or less, the Naggaroth Guards with 6 Wounds and 5 Toughness proved to be a most difficult opponent and eventually led to our Level 1 demise 3 or 4 times...

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12/Aug/2009, 6:36 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
Bruno Profile
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God

Registered: 04-2003
Posts: 802
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


quote:

Littlemonk wrote:

I would say that the answer to this question depends a lot on the make-up of the Warriors in the party.

I usually use custom Monster Tables with a particular theme (Chaos, Chaos Dwarfs, Orcs & Goblins, Undead, Skaven).

From the last party of adventurers that we had, the Dark Elves Monster Table was actually the ones that we dreaded the most because of the Naggaroth Black Guards!

Minotaurs and Ogres usually never lasted the round, but blast those Naggaroth Guards that we just couldn't drop and, unlike Minotaurs & Ogres, who fought in ranks!

Although we had a group of Warriors with some decent attacks and decent damage against Monsters with a toughness of 4 or less, the Naggaroth Guards with 6 Wounds and 5 Toughness proved to be a most difficult opponent and eventually led to our Level 1 demise 3 or 4 times...



Sorry to quit the subject but I am interested by your tables if you're ready to share with our communauty
I am currently preparing an huge update for the museum...

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Bruno
http://wquest.free.fr/
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Registered: 02-2009
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


Savage Orc Shaman.

The savage orcs themselves are basically just a shield for him. He has higher wounds and toughness than a minotaur to start with. Add in a 5+ save, magic resistance, and spells that can quite happily squish a level one warrior, pick on the spellcaster, or just outright kill somebody.

I always try to save a pit of despair to deal with this guy emoticon
6/Sep/2009, 11:10 pm Link to this post Send Email to Yellow John   Send PM to Yellow John
 
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Hero

Registered: 04-2010
Posts: 43
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


I voted Centaurs, too many times have those things shot our warriors full of holes. Honorable mention to Minotaurs and Dark Elf Blackguard.
26/Apr/2011, 9:50 am Link to this post Send Email to Amazing Larry   Send PM to Amazing Larry
 
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


quote:

Yellow John wrote:

Savage Orc Shaman.

The savage orcs themselves are basically just a shield for him. He has higher wounds and toughness than a minotaur to start with. Add in a 5+ save, magic resistance, and spells that can quite happily squish a level one warrior, pick on the spellcaster, or just outright kill somebody.

I always try to save a pit of despair to deal with this guy emoticon



I wonder if you might treat Pit of Despair the same as I do in regard to Magic Resistance. I think of the pit as a result of the magic which must be physically avoided by the monster -- hence the rolling to see whether the monsters fall in or not. Therefore, I don't roll for Magic Resistance.

Magic Dispel, on the other hand, I DO roll (if a monster is present that has it, like recently we DID have with a Chaos Dwarf Sorcerer verus a Wizard that was casting Pit of Despair!) to see IF it prevents the pit from being formed.

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Old Warrior

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It is one of my favorite places on the Internet.
God bless you, everyone!
26/Apr/2011, 12:05 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


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