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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


quote:

Amazing Larry wrote:

I voted Centaurs, too many times have those things shot our warriors full of holes. Honorable mention to Minotaurs and Dark Elf Blackguard.



I personally interpret Centaurs as only shooting once per turn with their bows, but that they are able to attack twice with their swords. I cannot really prove that this is correct, but I think it logical, since the Warriors with more than 1 Attack normally are not allowed to shoot more than once with bows.

But, then again, the rules allow monster spell casters to have some nice armour benefits -- especially at higher levels -- while they don't allow Warrior spell casters the same privilege.

Still, a Centaur's arrow with 2D6+4 for damage is very dangerous whether you let them shoot once or twice each turn.

Last edited by OldWarrior, 26/Apr/2011, 12:11 pm


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26/Apr/2011, 12:09 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


Yeah we definitely play them as having one shot with their bows per turn, and two attacks in melee combat. Even still, centaurs for some reason only show up in our objective rooms, and proceed to fill us full of arrows. emoticon
27/Apr/2011, 1:44 pm Link to this post Send Email to Amazing Larry   Send PM to Amazing Larry
 
OldWarrior Profile
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


15 voters so far. More voters please! emoticon

Last edited by OldWarrior, 30/Jul/2011, 1:35 am


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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


Minotaurs and Ogres have the 'fear factor' in our round-the-table games, it's with a heavy heart that we place those...

In some PBEM games, the Black Guard have really taken a pummelling beofre we could move past, so they get a vote for just being so hard!

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OldWarrior Profile
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


Bump. emoticon

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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


spiders have killed to many of my parties... and if other monsters happen to turn up they become horrible

savage orcs with shaman, again hideous.

dark elf blackguard T5 W6 and ws5, fight in ranks is just gravy for them.


incidentally i note many use the "healer in the corner" tactic.
i found when we abandoned this survivabilty went up. while he only has ws2 he hits about as hard as many other warriors with a S3, plus having the warriors dotted a bit around enabled focused firing to actually occur well.
plus once you've advanced a bit he gets access to magic weapons like anyone else and can actually fight.
bear in mind if you lock the healer into the corner so he cannot fight hand to hand you've turned a 4 person party into an effective 3 person party for damage output and hit taking, whenever you reduce potential by 25% you have to expect a reduction in actual outcome?

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17/Oct/2011, 6:59 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


quote:

Edquest wrote:

spiders have killed to many of my parties... and if other monsters happen to turn up they become horrible

savage orcs with shaman, again hideous.

dark elf blackguard T5 W6 and ws5, fight in ranks is just gravy for them.


incidentally i note many use the "healer in the corner" tactic.
i found when we abandoned this survivabilty went up. while he only has ws2 he hits about as hard as many other warriors with a S3, plus having the warriors dotted a bit around enabled focused firing to actually occur well.
plus once you've advanced a bit he gets access to magic weapons like anyone else and can actually fight.
bear in mind if you lock the healer into the corner so he cannot fight hand to hand you've turned a 4 person party into an effective 3 person party for damage output and hit taking, whenever you reduce potential by 25% you have to expect a reduction in actual outcome?



Very excellent commentary! Now, I really must go and quote you to my private online gaming group! emoticon

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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


quote:

Edquest wrote:

spiders have killed to many of my parties... and if other monsters happen to turn up they become horrible

savage orcs with shaman, again hideous.

dark elf blackguard T5 W6 and ws5, fight in ranks is just gravy for them.


incidentally i note many use the "healer in the corner" tactic.
i found when we abandoned this survivabilty went up. while he only has ws2 he hits about as hard as many other warriors with a S3, plus having the warriors dotted a bit around enabled focused firing to actually occur well.
plus once you've advanced a bit he gets access to magic weapons like anyone else and can actually fight.
bear in mind if you lock the healer into the corner so he cannot fight hand to hand you've turned a 4 person party into an effective 3 person party for damage output and hit taking, whenever you reduce potential by 25% you have to expect a reduction in actual outcome?



The strategies that Level 1 Warriors implement with the Wizard really depends on the Spells he is carrying.

I know it's broken, but the Healing Hands spell is simply the best spell in the game for lower levels. The corner technique is essential for a Wizard with this spell, as well as Ogre Strength, Rebound, and other less aggressive starting spells.

We currently have a Wizard that has kept us alive through Level 3 with the Healing Hands Spell.

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17/Oct/2011, 10:53 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


healing hands is totally the best, freeze is my favourite attack spell (bit random damage but can be a [sign in to see URL] i like chaos warrior as fave warrior so...)
defence spell i am torn between invulnerability and confuse.
invulnerability is 6 power but negates the next successful hit, so when no monsters are on the board you cast it on everyone while wandering through dungeon, if you're lucky you can get it on everyone before the next monster attack.
otherwise confuse is very good.

your mileage may vary, but my groups suffered a lot more deaths with the "healer in corner" tactic.
plus no defence against a cave in event.
now lantern bearer moves to opposite door, one person diagonally behind into middle of room, one diagonally behind next to wall(healer) and one behind them forming a diamond shape.

this also reduces the spaces available to an enemy wizard. if your healer is fairly tough you can make it so no spaces are not next to warriors and enables you to kill them quicker.

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
18/Oct/2011, 8:28 pm Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Lord
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


healing hands remains a good spell all the way through to level 10 btw, get a wand of diabolum in your hands and it's only costing 1 power per cast.
the only problem occurs when a warrior is separated from the rest of the party as it only affects the same board section.

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
18/Oct/2011, 8:30 pm Link to this post Send Email to Edquest   Send PM to Edquest Blog
 


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