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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


quote:

Edquest wrote:

healing hands remains a good spell all the way through to level 10 btw, get a wand of diabolum in your hands and it's only costing 1 power per cast.
the only problem occurs when a warrior is separated from the rest of the party as it only affects the same board section.



I am pretty sure that Healing Hands heals every Warrior 'on the board'. Yup! just looked it up in the RolePlay Book. This is another reason I think it is considered by many to be a 'cheesy', and too easy, spell. emoticon

The Elf Ranger Mage's Aura of Vitality is only 'same board section'.

By the way, I really like your strategic concept of spreading out a little to maximize the Warriors' killing potential. A Strong offense is often the best defense. I think much of the strategy will depend on what types of spells the Wizard has. If a Wizard has Resurrection, well... the party's goose is probably cooked! emoticon

---
Old Warrior

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19/Oct/2011, 11:28 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Lord
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


maybe it's different on the spell [sign in to see URL] a while since i played with a wizard, without one the game is a lot better, but harder.

yeah resurrection is a rubbish spell!

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
23/Oct/2011, 1:38 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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posticon Re: Which Level-One Monster(s) is(are) the Most Dangerous?


It must be the giant Spiders!

One party with a Barbarian, a Kislevite Shaman, a Dwarf Mendicine Man and an Ogre died because they didn't pay attention to those little buggers and consentrated on the orcs in the same room.

BIG MISTAKE. emoticon
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


For me 3 Minotaurs hitting you with lucky dice roll can knock all of your warriors into their next lives, very quickly.
But there can be some deadly combinations out there.
A couple of spiders can really make a bunch of gobbos deadly.
I think its all down to perception.
When you see 3 spiders you think, easy, shame they aint worth alot of gold, but they can be very hard in the wrong circumstances.
14/May/2013, 7:22 pm Link to this post Send Email to Donaldinho   Send PM to Donaldinho
 
Edquest Profile
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


quote:

OldWarrior wrote:

quote:

Edquest wrote:

incidentally i note many use the "healer in the corner" tactic.
i found when we abandoned this survivabilty went up. while he only has ws2 he hits about as hard as many other warriors with a S3, plus having the warriors dotted a bit around enabled focused firing to actually occur well.
plus once you've advanced a bit he gets access to magic weapons like anyone else and can actually fight.
bear in mind if you lock the healer into the corner so he cannot fight hand to hand you've turned a 4 person party into an effective 3 person party for damage output and hit taking, whenever you reduce potential by 25% you have to expect a reduction in actual outcome?



Very excellent commentary! Now, I really must go and quote you to my private online gaming group! emoticon



did you mention this/try another method and if so how did it go?
I realise I've not been here for 2 years and suddenly popped back to ask [sign in to see URL] my birthday is soon and i'm planning a day of warhammer quest with some board game buddies of mine!
so i'm also looking through my won rules adjustments (mostly to attempt a balancing of warriors)

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
13/Oct/2013, 5:18 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
OldWarrior Profile
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


quote:

Edquest wrote:

quote:

OldWarrior wrote:

quote:

Edquest wrote:

incidentally i note many use the "healer in the corner" tactic.
i found when we abandoned this survivabilty went up. while he only has ws2 he hits about as hard as many other warriors with a S3, plus having the warriors dotted a bit around enabled focused firing to actually occur well.
plus once you've advanced a bit he gets access to magic weapons like anyone else and can actually fight.
bear in mind if you lock the healer into the corner so he cannot fight hand to hand you've turned a 4 person party into an effective 3 person party for damage output and hit taking, whenever you reduce potential by 25% you have to expect a reduction in actual outcome?



Very excellent commentary! Now, I really must go and quote you to my private online gaming group! emoticon



did you mention this/try another method and if so how did it go?
I realise I've not been here for 2 years and suddenly popped back to ask [sign in to see URL] my birthday is soon and i'm planning a day of warhammer quest with some board game buddies of mine!
so i'm also looking through my won rules adjustments (mostly to attempt a balancing of warriors)



I think I did quote you in our groups' private forum at the time, but that was long ago. I personally have not tested other methods much, but I often find myself, when playing a Wizard or similar spell caster, having to decide whether it is worth the risk to get in close to attack or whether to keep my distance in favour of healing someone, should they need it.

So, our Wizards do not always stay in the corner once the combat has begun. emoticon

Over all, I really have not seen a lot of players varying much from the standard 'Wizard in the corner' tactic, but I have seen it a little. Sometimes it works out great, especially when critters, goblins, and Snotlings are involved, but, I have also seen tragedy ensue when the Wizard gets pummeled by a Minotaur, Dark Elves, and etc...

Beware missiles and sorcerous enemies too! They can get at the Wizard even when he is surrounded by his allies. emoticon

Last edited by OldWarrior, 13/Oct/2013, 5:46 am


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13/Oct/2013, 5:42 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Warrior Monk Profile
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


I have never experienced a Wizard who just stands in the corner.
They get pushed into the muck just as much as any other character where I have played.
Again, the "us" in Maryland and now in the Rockies must just have been gluttons for punishment.

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
14/Oct/2013, 4:37 pm Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
Edquest Profile
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Lord
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


my group found once the wizard was in the thick of it our survivability shot up.

partially because of dividing damage over 4 characters than only over 3
partly because stats wise he's not that much weaker than other warriors really, certainly at level 1 he's as accurate as many other characters at hitting orcs or skaven say

partly because the other characters can kill enemies that are next to him easier by focus fire

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
16/Oct/2013, 6:06 pm Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
OldWarrior Profile
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God
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Re: Which Level-One Monster(s) is(are) the Most Dangerous?


Wow! At the time of this post, the Minotaurs have really racked up a hefty score! emoticon

---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
31/Mar/2015, 3:10 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


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