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OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1273
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posticon When WHQ Was More Simple: Old Warrior Returning to Official Rules!?


I am bringing up this discussion with my gaming group, but I thought it good to see if anyone here would like to express their opinion.

I am NOT saying that I would go back to WHQ entirely 'out-of-the-box (meaning no custom stuff and only using cards, and etc...); but, I AM saying that the game mechanics, like Wizard's Power, Death-blow rule, Gold distribution, monster and Warrior rules, how to heal the Warriors, and etc... would be followed strictly by the Rule Book & RolePlay Book, and with at least fewer exceptions to specific Warriors' Rules. Yes, there would still need to be some interpretaion, but I think you all understand what I am saying.

If I do this, I think it would 'uncomplicate' a lot of things in the games, but I would lose much of the OW-specific reasonings, rulings and etc... in the game rules. Many of those things have been used to help 'balance' the game in one way or another. I would probably still use my somewhat easier Monster Table for first adventure Warrior Parties and other custom tables and etc... AND, as discussed elsewhere, I would still try to make some concessions for Warrior Parties without the proper healing balance... BUT, expect more Warriors to die in my games, because most of the OW-specific things made things a little easier on the Warriors.

My main reason for thinking of doing this -- which seems very drastic I am sure -- is that I could then concentrate more on smoothly running the games instead of having to remember all my exceptions, interpretations, reasonings, and convolutions -- and constantly realizing that my rules are growing in complexity and confusion (at least for myself).

Last edited by OldWarrior, 17/Dec/2009, 12:35 pm


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Old Warrior

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17/Dec/2009, 12:33 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Littlemonk Profile
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Registered: 07-2008
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Re: When WHQ Was More Simple: Old Warrior Returning to Official Rules!?


I think 95% of the rules should be strictly adhered to if you want to say that you're playing Warhammer Quest and not some derivative of it.

With that said, i've always liked the simple structure of Warhammer Quest. I think there are a couple of things that need to be tweaked and many things that are open to interpretation. But i think that adjusting the Phases, Movement, Combat, or creating new parameters which offset, cancel or unbalance the game is blasphemy!

I think the game was intended to be a very frustrating and tough struggle for survival, much as the old Dungeon Quest game was. I really enjoy the first 6 levels of WHQ and the challenges associated with them.

I also like the supplements that were created like Lair of the Orc Lord and Catacombs of Terror, which gave us an idea about where the game was headed - but i find some imbalances there as well. I don't like all of the Deathblow characters or fan-based ideas - or even ideas from the main authors which appeared in White Dwarf issues. I just don't think they were spending enough time on WHQ, play-testing and tweaking all of the bugs. But on the flipside, there are many things that i thought were brilliant and i incorporate into my gaming sessions!

There is definitely a 'flavour' that WHQ has about it which draws a lot of us to it. And i think there a lot of the fan-made characters, rules, treasures, etc. that don't have the same feel or turn WHQ into more of a AD&D game.

I think it's a pity that the game was abandoned by GW after just a few years. There obviously aren't enough people to support the continuation of this great game. But i think that this small niche is what makes the game unique and extra valuable. It's not very everyone and it does have it's limitations (i have always felt for the better!).

I've added some things and expanded others - a lot of which i have shared in this forum (more to come). And i find that it's a tricky project expanding the game, creating new & unique ideas, but also maintaining a balance and flow that the game is known for. And keeping with that 'flavour' where you still feel like it's Warhammer Quest is always my ultimate goal. But my perspective of what the game should be like is obviously my own opinion...

Well, that's my two cents, for what it's worth.

What was the question again??!



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18/Dec/2009, 7:00 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
Sir Questalot Profile
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Hero

Registered: 11-2009
Posts: 42
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Re: When WHQ Was More Simple: Old Warrior Returning to Official Rules!?


Take it from someone who has both expansions,all 8 Warrior packs,"made" Warrior packs for the Shaman and Halfling, put all the Warrior counters in plastic 50 cent coin collecting cases,made copies of the blank monster cards(Adventure Book)and filled them with the Monsters from the Roleplay Book so they could be filed alphabetically in a recipe box,downloaded tons of stuff from the "interweb",etc,etc,
           Less is more
I play D&D so I was easily tempted to make this game "more".WHQ is a great,simple,
variable game. With just a few tweaks,it can be enjoyed for years.Don't try to fix everything,just fix it when you actually
come across it in gameplay.Have fun and enjoy
"the greatest game ever created"!
20/Dec/2009, 4:57 am Link to this post Send Email to Sir Questalot   Send PM to Sir Questalot
 
Littlemonk Profile
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Re: When WHQ Was More Simple: Old Warrior Returning to Official Rules!?


short & sweet and well said!

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20/Dec/2009, 11:25 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1273
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Re: When WHQ Was More Simple: Old Warrior Returning to Official Rules!?


Thanks for your replies, guys! These along with some input from two others with whom I play are helping me to find my focus.

I really like lots of custom things. Also, I agree that mostly following the rules is for the best. The trouble comes where I run quite a few games and want to be consistant in my houserules. Another trouble is that I also GM some alternatative WHQ games where most of the game mechanics stay the same, but perhaps a few things are changed for experimentation or just for fun. Last, but not least, some games I run are more heavy on roleplay. This last adds a further dimension of rules-following and interpretation.

I think some of the people I play with have been trying to do what Sir Questalot suggests we avoid: making WHQ into D&D!

Well, ultimately, I think I just need to revise my house rules, which do not deviate much from the original by percentage, but they certainly do modifiy them. Secondly, I need to focus on organizing my entire system of integrating custom things into the game.

Basically, I use a random method here and there to determine whether to use something official or to use a custom table, custom treasure, custom quest, and etc... There are so many good custom things out there in my opinion, that I would hate to do without them entirely. emoticon

So my aim will be to evaluate, simplify, and boil down my house rules, and to streamline my game-mastering methods for easier implementation during gameplay.

If others wish to comment too, I am glad to hear your opinions.

---
Old Warrior

Check out Bible Notes
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God bless you, everyone!
21/Dec/2009, 3:54 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Sir Questalot Profile
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Hero

Registered: 11-2009
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 Re: When WHQ Was More Simple: Old Warrior Returning to Official Rules!?


One thing I strongly suggest is using Christopher Taylor's treasure table.Using
the Roleplay Book treasures, everyone and
his brother is running around with a Blade
of Leaping Gold! CT's table adds lots of variety to each Warrior's treasure list.
Don't be afraid to add things but always ask
yourself, "Will the players enjoy this or will they be annoyed","Will this slow down the game too much(considering every thing else I have added)".For even more randomnessemoticon divide the 36 treasures into 3 groups of 12(if you have a 12-sider).Label
 1-1 to 1-12,2-1 to 2-12,3-1 to 3-12 and
generate a treasure using this rule
1D3:1D12,D6=1 then D12-1/D6=6 then D12+1

Last edited by Sir Questalot, 21/Dec/2009, 1:17 pm
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Botjer Profile
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Champion

Registered: 03-2010
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Re: When WHQ Was More Simple: Old Warrior Returning to Official Rules!?


I'm planning on starting up a campaign. Im the kind of person who wants to change everything to my liking, but this project ive promised myself to keep my meddling to the minimum. here are the things im thinking of playing with.

A 3d terrain (im halfway through building it)

Specialised monster lists. Im going to run an undead campaign but i would like friends who own warhammer armies to be able to host for example skaven-only quests.

the treasure generator from this place, that gives alot more randomized treasures.

A character generation that simply lets you choose race; human, elf, dwarf. and 1 of the four starting classes.

I want to print out the charts and make small compendiums so that each player has a small handy aid to use while in the village for example.


And ofcourse i need to get all the undead models needed and paint them :P
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BassJam Profile
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Lord

Registered: 07-2003
Location: Philadelphia
Posts: 539
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Re: When WHQ Was More Simple: Old Warrior Returning to Official Rules!?


I know what you mean, OW. BUT, my problem is I prefer much of the atmosphere of the 2nd editon of Warhammer Fantasy Roleplay.

WFRP: Magic has consequences and invites mutations and insanity.

WHQ: Magic is so easy that a mid-level Wizard can cast Healing Hands willy-nilly with zero risk or chance of spell failure.

Why don't I just play the RP game then? Because I don't want to seriously role-play a game where 3 Beast-men are a serious threat; I still love the Gauntlet-like hordes of monsters swarming out of the dark! Therefore I have doomed myself to adapting my own version of the game with additional ideas from D&D and WFRP.

If I haven't played in awhile (like now) I get intimidated to run the game and I scale back many custom rules for the sake of flow. It is still WHQ for my players - I think they get more irritated when I am hunting for the perfect mini then when an awesome critical hit chain is happening emoticon
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Littlemonk Profile
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Re: When WHQ Was More Simple: Old Warrior Returning to Official Rules!?


I've always had a problem with the Wizard being able to cast spells automatically where as the other Warriors don't get that luxury (except the Druid, which is basically a Jade Wizard)...

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11/May/2010, 4:35 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
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Lord

Registered: 07-2003
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Re: When WHQ Was More Simple: Old Warrior Returning to Official Rules!?


Yes, speaking of the Druid,Jordan "Greywolf" Peacock was the last guy (in the late 90s) to really flesh out all the colleges of magick, and I've been too lazy to have a go at it myself.

I DID have that as a plan, but I psyched myself out. Here's how; I planned to implement:

All 8 colleges of magic, Chaos Magister, Dark Wizard, Necromancer, 5 Elementalists (Earth, Fire, Water, Air, Kislevite Ice Witch), Illusionist (as opposed to the new Grey Wizard who is a Shadow Mage), Enchanter, Rune Master, Blood Mage, and Hedge Wizard. I think that is all for the HUMAN arcane classes, so you can see where I got discouraged by scale!

Honestly, I got bogged down in the spell lists, which is just silly. The Illusionist is mostly done, the Rune Master was done but I lost him, etc. etc.

My plan to balance all these characters against the out-of-the-box Wizard has to do with Insanity Points. A specialist Wizard has the least chance of going insane, where a human Wizard really is out of his depth trying to cast spells from such a range of 'colors'. Hedge Wizards, the Gypsy, and Witches have an even greater chance of losing it as they don't know what they are doing. Finally the Necromancers, Chaos and Dark Wizards get disfigurements as well as insanity points for trafficking with dark powers!

Oh yeah, I forgot to mention all the Warrior Priests and Templars of the various gods I never finished :S

Is all this stuff worth it in the end? I think if I actually did my homework the answer would be yes. Currently my girlfriend's favorite character is her Chaos Warrior who has caught the eye of Tzeentch and has sprouted huge multi-colored wings that cause Fear thanks to the many rolling, bloodshot eyes peeking out from the feathers. Such a character would not be as interesting using the basic rules only.





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