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Sir Questalot Profile
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Champion
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Registered: 11-2009
Posts: 39
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Healing gold


When using an even split method for Monster gold, does the 5 gold per wound give the Wizard too much extra gold? I can see it helping when the Warrior who kills the Monster gets all the gold,because the Wizard is keeping the Warrior [sign in to see URL] when all the Monster gold is split evenly between all the Warriors, the Wizard seems to really rake in the gold. Should this healing gold be spent at the Wizard's Guild only? Someone also mentioned no gold for Healing Hands spell. Any thoughts/ideas [sign in to see URL]!
20/Dec/2009, 4:34 am Link to this post Send Email to Sir Questalot   Send PM to Sir Questalot
 
Littlemonk Profile
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Administrator
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Registered: 07-2008
Posts: 422
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Re: Healing gold


For the last 6 or so adventures, we have been using the 'Party Gold' system when calculating for Monsters. We like it in a lot of ways. It's easier for one and seems very fair. And it keeps the party leveling very closely together. Nothing worse than just getting to Battle-level 2 and some opportunist is already training to Battle-level 4!

Again, straying from the main rules makes things complicated and inevitably there will be things like 'healing gold' that will come up as well as getting gold for special abilities and so forth.

So, when we use the 'party gold' system, we do away with the healing gold altogether, since the Wizard is now sharing in the gold for (not) killing monsters... which is a relief because that's just another thing to keep track of, count up at the end of the adventure, and then annoy the !@#$ out of the other Warriors because the Wizard is racking up more gold while you kept him alive by using all of your hard-earned bandages, provisions and special items...

However, if there is a particular skill (like the Slaughterhouse Singer technique) where a Monster is whisked off the board in a single turn by a special technique, we award that gold exclusively to the singer himself.

Likewise, if someone gets 2x gold for killing a creature (Treasure of the Damned) then everyone splits the base value (say 100 GP for instance, 25 a piece) and the Warrior with the special rule gets another 100 GP on top of that...

Again, it's all a gray area, but that's what you get for trying to solve this issue outside the rules.

It has seemed to work out very nicely and there have been no issues... yet.

I like your statement in the other post, Sir Questalot's - less is more. Eliminating rules instead of adding them seems to work much better than the other way around!

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Blessed are the curious for they shall have adventures.
20/Dec/2009, 11:57 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
QuestingKnight Profile
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Lord
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Registered: 06-2009
Posts: 79
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Re: Healing gold


Could he earn XP instead of gold? At least then there is no cash advantage to healing; it could only be spent on training.

QK

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Questing Knight

Visit the Imperial Vault - Warhammer Quest Rules, Warriors, Monsters and Articles
22/Dec/2009, 1:54 am Link to this post Send Email to QuestingKnight   Send PM to QuestingKnight
 
Sardaukar74 Profile
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Lord
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Registered: 09-2008
Posts: 87
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Re: Healing gold


If you use the split-gold method (as we do) the wizard no longer needs gold for healing. Everyone gets the same gold share (or experience - we don't make a difference).
However, we kept the 5-gold-per-wound-healed bonus for items you have to buy or find (provisions, potions and other items that have limited uses). This is seen as a compensation for the gold this character has actually spent, or loss of value for treasures, respectively.
22/Dec/2009, 10:04 pm Link to this post Send Email to Sardaukar74   Send PM to Sardaukar74
 


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