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BassJam Profile
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Lord

Registered: 07-2003
Location: Philadelphia
Posts: 539
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Please help list Special Locations


OK folks, here's the scenario. We have an Ogre named Budlug. Budlug has just reached a City and wants to use his ability to barge uninvited into any special location of his choice.

Budlug first wants to go into the Wizard's Guild and buy some potions. No problem, as that is in the Roleplay Book. Then he wants to barge into the Pit Fighting School for some training and Salvatore and Luigi's for some Fine Robes. Not a problem for me, but not everybody has the Pit Fighter and Imperial Noble character packs.

Next time he is in town he wants to bull his way into the Black Market. Now things are getting trickier for many people, as the Black Market was only printed in a Citadel Journal 33 and I don't think the Outlaw character pack is even in the Museum yet.

Finally, Budlug wants to pick up some herbs from a Sacred Grove outside the city. That location is well written as I remember, but is only in a revised version of the Druid character.

So how does Budlug's player know what his settlement options are?

I think we should compile a list of all the Special Locations available. But first - has anybody already done this? Also, some discretion is necessary. WHQ locations can be silly, but not TOO silly.

I am picturing all the rules for Special Locations in one large document, listing first those locations that can be found in a typical human Town or City, then an appendix for locations that can only be found in non-human cities such as High Elf, Chaos Dwarf, etc.

It would be nice if we knew where to buy replacement starting equipment as well. For example, we know where a Wizard can buy a replacement Wizard Staff, but not where he can buy a Hand of Death scroll (or how much it costs).

Which brings me to the hard part - balancing these locations against each other. I know the community got together to revise the Pit Fighter a couple years ago and decided that the Heal-Itt Potion price was too low. If we listed a whole bunch of home-brewed special locations it is inevitable that some items will cost too much or too little at some of them (in the majority opinion).

So what do you guys think? Should we start with a list of locations that are viable (maybe with a little tweaking) and work together or do you think the Special Locations should be unique to each Game Master or group of players?



2/Jun/2010, 4:11 am Link to this post Send Email to BassJam   Send PM to BassJam
 
Littlemonk Profile
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Registered: 07-2008
Posts: 431
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Re: Please help list Special Locations


I think with all the house rules, it's everyone for themselves.

I have already begun compiling a list of special locations with graphics and such, but they are specific to my revisions and such. The Alehouse is a good example. I've already done the Alchemists Laboratory, the Gambling House, the Assassins' Guild (which i call the Thieves' Guild), the Bounty Hunter's Arms Merchant, the Sister of Sigmar's Convent, to list some - with many more places on the way. All the special locations will have the starting equipment of each Warrior.

As i've been revising each Warrior, i've also been revising their Special Locations as well.

Well, i don't know if that really answer the question, but that's my two cents!

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2/Jun/2010, 6:48 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
BassJam Profile
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Lord

Registered: 07-2003
Location: Philadelphia
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Re: Please help list Special Locations


I see what you mean about the specifics of revisions as we won't always agree on stuff. And the alehouse is a good example - there was a whole White Dwarf article including expanded alehouse rules because it gets tiresome rolling on the same chart all the time.

When I get home from work, I'll write a list of all the locations that I know of. I'd be curious to see other people's lists as well including your "to-do" list, LM.

I know that TheCustodian was also revising locations such as the Elf and Dwarf Quarter - his revisions are in the WHQ Museum.
2/Jun/2010, 7:29 am Link to this post Send Email to BassJam   Send PM to BassJam
 
OldWarrior Profile
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God

Registered: 04-2006
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Re: Please help list Special Locations


Well, well... sounds like a lot of work.

I look forward to seeing a complete list. I will try to return to see the results and add my two-cents as well. My brain tends to find things other people miss -- it's just a curse! emoticon

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2/Jun/2010, 9:02 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
BassJam Profile
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Lord

Registered: 07-2003
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Re: Please help list Special Locations


Hrm, this is a bunch of work huh? emoticon

Maybe a database of items and services that can be bought would be more useful? Such a chart would just need a hint as to the location.



2/Jun/2010, 11:08 am Link to this post Send Email to BassJam   Send PM to BassJam
 
OldWarrior Profile
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God

Registered: 04-2006
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Re: Please help list Special Locations


quote:

BassJam wrote:

Hrm, this is a bunch of work huh? emoticon

Maybe a database of items and services that can be bought would be more useful? Such a chart would just need a hint as to the location.



Well, I probably shouldn't say this is a lot of work, especially considering some of the projects I am currently working on. lol.

A full database of items and services... now that would probably be more work.

Some GMs will not allow you to visit a Special Location like the Fighting School if you do not have a Pit Fighter in the party. If this is followed strictly, then things would be much more simple. I, however, am not that simple. I think that these places exist in the Warhammer World no matter what your party's composition is. emoticon

Now, for the more sticky question: Do you guys want custom Special Locations in your list? If so, that probably at least doubles the number of them.

I have a couple images I made to help remind players (and myself) what locations are available, both special and common. I call them Settlement Picture Guides. Links given below. They are not complete. I focused on the most common ones, which a greater quantity of Warriors are able to visit. Bear in mind that my website majors on custom stuff and so I had in mind all the custom Warriors as well as the official ones(except the shady ones I seemed to overlook a little). And, I included some of Thecustodian's custom locations (Reputable Drinking Establishment and Dwarf Runesmith). I was going to create a third guide to show the really Special Locations, like the Temple of Sigmar, The Kitchens (for Halflings), TRollslayer Shrine, Black Market (since I left it out of the other!) and etc...

Market: Shops and Special Locations possible in any settlement (i.e. even a village!)

Special Locations: Those Special Locations found in the RPB and some others that allow several Warrior types to visit (found in a town or city)

EDIT: Hmmm... after rethinking this, YES it would be a lot of work to get all the Special Locations with all the items available and all their details together in one document. BUT, I think it would be well worthwhile to do it.

I actually have a much larger project I am wanting to complete which would be a very useful compendium of the official rules and many of the fine points/details from all the official publications (or at least most of them) which bear upon those rules. I would want it to be html with hyper-linked table of contents and/or a pdf file with really well-organized bookmarks. I love both the pdf bookmarks, when done right, AND the text searching ability.

For instance, the Death-blow rule section would have quotes of the Wardancer's exceptions/variations of it, and the Imperial Noble's so-called exception of NOT being able to do a death-blow with his Rapier (read that Warrior's stuff and think it through slowly though, because it seems to me better than a death-blow, but with only Str of 1. lol), and then the Questing Knight's Broadsword and how it relates to the death-blow rule.

Last edited by OldWarrior, 2/Jun/2010, 12:53 pm


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Old Warrior

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2/Jun/2010, 12:09 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
BassJam Profile
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Lord

Registered: 07-2003
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Re: Please help list Special Locations


Those charts... are adorable!

Don't sidetrack me with the DeathBlow thing, hehe. The Bretonnian Knight's Broadsword rule kind of implies that there should be a "Tiring" rule applied to certain weapons, huh?
3/Jun/2010, 8:06 am Link to this post Send Email to BassJam   Send PM to BassJam
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
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Re: Please help list Special Locations


quote:

BassJam wrote:

Those charts... are adorable!

Don't sidetrack me with the DeathBlow thing, hehe. The Bretonnian Knight's Broadsword rule kind of implies that there should be a "Tiring" rule applied to certain weapons, huh?



Thanks for the nice comment on the charts. My work is very inferior to the other custom stuff I see being done around her lately. Still, I find it useful.

"Tiring"... In my opinion, GW tried to balance the Bret Knight with that without thinking much about the apparent lack of "tiring" for all other Warriors -- especially, as an aside, I am thinking of the lack of encumberance rules (for the most part). By the way, I am personally okay with little or no encumbrance rules. emoticon

All other Warriors who are allowed to use the Broadsword (poor Barbarian and Chaos Warrior for instance) get -1 to hit with it. Think of this: The Bret. Knight would potentially suffer a greater to hit penalty in a massive death-blow situation (say 4, 5 or 6 kills with one Attack!) than a Barbarian would -- assuming both of them were lucky enough on their dice rolls to continue to hit that many targets in a row! The reason is that the Bret. Knight's penalty stacks, but all other Broadsword users just have a constant -1 to hit.

Don't get me started on WHQ's inconsistencies! emoticon

---
Old Warrior

Check out Bible Notes
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6/Jun/2010, 1:21 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


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