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Littlemonk Profile
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Registered: 07-2008
Posts: 441
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Salty Seadog (Revision?)


Our group is playing with Salty Seadog now as well as the Ex-Blood Bowl Player (Chaos Warrior and Wizard fill in the party).

I'll be analyzing and reviewing the Salty Seadog. We've just reached a city and i'm interested to see how that goes.

I'll keep everyone posted.

If anyone has some experience with the Salty Seadog, i'd love to hear your comments and feedback.

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Warhammer Quest Fanpage

Warhammer Quest Customized

30/Jun/2010, 4:28 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
BassJam Profile
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Lord

Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Salty Seadog (Revision?)


I guess I should re-post this here:

There's only one issue I have with that Seadog character (besides the silly name):

The Cutlass causes 1d6 Wounds + WS instead of Strength.

I love that rule: I first saw it for a Cathayan Sword. I think it works great for a Katana as well, and perhaps even a Rapier.

But what about the Cutlass helps it capitalize so well on the wielder's skill?

I would prefer: The Cutlass causes 1d6+(Str-1) Wounds and ignores 1 Point of the opponent's Armour.

My logic is because cutlasses were short swords that had excellent slashing penetration. Thoughts?
30/Jun/2010, 7:25 am Link to this post Send Email to BassJam   Send PM to BassJam
 
Littlemonk Profile
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Re: Salty Seadog (Revision?)


Seadog Revision is done.

WHQ Customized

Agreed on the name. I like Salty Dog (if not just because of Procol Harum) and i like Seadog, but Salty Seadog goes a little overboard.

I love the cutlass rule too and kept that. Not all cutlasses were short, btw, and i think that 1D6 + WS keeps it simple (1D6-1 and ignores 1 point or Armour...? yikes, my head is hurting, especially after adding the 2 points of armour, then deducting 1, rolling for Damage and deducting one, and then deducting the toughness, and rolling on the tattoos and...!) Now i like "causes 1D6 Wounds and ignores 1 point of Armour..." which works out to almost the same thing, except for the fact that the Seadog only gets 4 Strength max but gets a 6 WS max!

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10/Jul/2010, 6:30 pm Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
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Lord

Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Salty Seadog (Revision?)


I'll check out the revision when I can.

I'm just replying to the mathy bit on weapon damage. The way that the WHQ designers treated weapons never appealed to me because it is highly confusing. I know they call a Sword a normal Strength weapon (Str as user) which is correct, and then they wrote the Longsword as +1 Str, which is also correct.

But then they got all confusing in other situations. A Knife is a Str 1 Weapon, which is fine. But is a Rapier really Str 1, as written in the Imperial Noble character pack? And is the Short Sword really Str 2, as written in the Halfling Thief pack? I don't think they should be, as I believe the damage should go up on those two weapons if an Ogre Strength spell is cast on the wielder.

So, I call a Rapier a (Str -2) weapon, and I call the Short Sword a (Str -1) weapon, except when wielded by a Halfling.

I realize the math equations get weird, but I prefer that to the inconsistent wording that Games Workshop tended to use. (I also find mathy expressions such as "3+" on a 1d6 roll to be better then the more wordy "a score of 3, 4, 5, or 6" that GW used on their spell descriptions.)
20/Jul/2010, 2:23 am Link to this post Send Email to BassJam   Send PM to BassJam
 


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